basic npc
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_miniworld.c
1 #include "entity.h"
2 #include "ent_miniworld.h"
3 #include "world_render.h"
4 #include "world_load.h"
5 #include "input.h"
6 #include "gui.h"
7 #include "menu.h"
8 #include "audio.h"
9
10 struct global_miniworld global_miniworld;
11
12 void ent_miniworld_call( world_instance *world, ent_call *call )
13 {
14 ent_miniworld *miniworld = mdl_arritm( &world->ent_miniworld,
15 mdl_entity_id_id(call->id) );
16
17 int world_id = world - world_static.instances;
18
19 if( call->function == 0 ){ /* zone() */
20 const char *uid = mdl_pstr( &world->meta, miniworld->pstr_world );
21 skaterift_load_world_command( 1, (const char *[]){ uid } );
22
23 mdl_transform_m4x3( &miniworld->transform, global_miniworld.mmdl );
24 global_miniworld.active = miniworld;
25
26 gui_helper_clear();
27 vg_str text;
28
29 if( gui_new_helper( input_button_list[k_srbind_miniworld_resume], &text ))
30 vg_strcat( &text, "Enter World" );
31 }
32 else if( call->function == 1 ){
33 global_miniworld.active = NULL;
34 gui_helper_clear();
35
36 if( miniworld->proxy ){
37 ent_prop *prop = mdl_arritm( &world->ent_prop,
38 mdl_entity_id_id(miniworld->proxy) );
39 prop->flags &= ~0x1;
40 }
41 }
42 }
43
44 static void miniworld_icon( vg_camera *cam, enum gui_icon icon,
45 v3f pos, f32 size)
46 {
47 m4x3f mmdl;
48 v3_copy( cam->transform[2], mmdl[2] );
49 mmdl[2][1] = 0.0f;
50 v3_normalize( mmdl[2] );
51 v3_copy( (v3f){0,1,0}, mmdl[1] );
52 v3_cross( mmdl[1], mmdl[2], mmdl[0] );
53 m4x3_mulv( global_miniworld.mmdl, pos, mmdl[3] );
54
55 shader_model_font_uMdl( mmdl );
56 shader_model_font_uOffset( (v4f){0,0,0,20.0f*size} );
57
58 m4x4f m4mdl;
59 m4x3_expand( mmdl, m4mdl );
60 m4x4_mul( cam->mtx_prev.pv, m4mdl, m4mdl );
61 shader_model_font_uPvmPrev( m4mdl );
62
63 mdl_submesh *sm = gui.icons[ icon ];
64 if( sm )
65 mdl_draw_submesh( sm );
66 }
67
68 void ent_miniworld_render( world_instance *host_world, vg_camera *cam )
69 {
70 if( host_world != &world_static.instances[k_world_purpose_hub] )
71 return;
72
73 ent_miniworld *miniworld = global_miniworld.active;
74
75 if( !miniworld )
76 return;
77
78 world_instance *dest_world = &world_static.instances[k_world_purpose_client];
79
80 int rendering = 1;
81 if( dest_world->status != k_world_status_loaded )
82 rendering = 0;
83
84 if( miniworld->proxy ){
85 ent_prop *prop = mdl_arritm( &host_world->ent_prop,
86 mdl_entity_id_id(miniworld->proxy) );
87 if( !rendering )
88 prop->flags &= ~0x1;
89 else
90 prop->flags |= 0x1;
91 }
92
93
94 if( !rendering )
95 return;
96
97 render_world_override( dest_world, host_world, global_miniworld.mmdl, cam,
98 NULL, (v4f){dest_world->tar_min,10000.0f,0.0f,0.0f} );
99 render_world_routes( dest_world, host_world,
100 global_miniworld.mmdl, cam, 0, 1 );
101
102 /* icons
103 * ---------------------*/
104 font3d_bind( &gui.font, k_font_shader_default, 0, NULL, cam );
105 mesh_bind( &gui.icons_mesh );
106
107 glActiveTexture( GL_TEXTURE0 );
108 glBindTexture( GL_TEXTURE_2D, gui.icons_texture );
109 shader_model_font_uTexMain( 0 );
110 shader_model_font_uColour( (v4f){1,1,1,1} );
111
112 miniworld_icon( cam, k_gui_icon_player, dest_world->player_co,
113 1.0f + sinf(vg.time)*0.2f );
114
115 for( u32 i=0; i<mdl_arrcount(&dest_world->ent_challenge); i++ ){
116 ent_challenge *challenge = mdl_arritm( &dest_world->ent_challenge, i );
117
118 enum gui_icon icon = k_gui_icon_exclaim;
119 if( challenge->status )
120 icon = k_gui_icon_tick;
121
122 miniworld_icon( cam, icon, challenge->transform.co, 1.0f );
123 }
124
125 for( u32 i=0; i<mdl_arrcount(&dest_world->ent_route); i++ ){
126 ent_route *route = mdl_arritm( &dest_world->ent_route, i );
127
128 if( route->flags & k_ent_route_flag_achieve_gold ){
129 miniworld_icon( cam, k_gui_icon_rift_run_gold,
130 route->board_transform[3],1.0f);
131 }
132 else if( route->flags & k_ent_route_flag_achieve_silver ){
133 miniworld_icon( cam, k_gui_icon_rift_run_silver,
134 route->board_transform[3],1.0f);
135 }
136 }
137
138 for( u32 i=0; i<mdl_arrcount(&dest_world->ent_route); i++ ){
139 ent_route *route = mdl_arritm( &dest_world->ent_route, i );
140
141 v4f colour;
142 v4_copy( route->colour, colour );
143 v3_muls( colour, 1.6666f, colour );
144 shader_model_font_uColour( colour );
145 miniworld_icon( cam, k_gui_icon_rift_run, route->board_transform[3],1.0f);
146 }
147 }
148
149 void ent_miniworld_preupdate(void)
150 {
151 world_instance *hub = world_current_instance(),
152 *dest = &world_static.instances[k_world_purpose_client];
153
154 ent_miniworld *miniworld = global_miniworld.active;
155
156 if( (localplayer.subsystem != k_player_subsystem_walk) ||
157 (global_miniworld.transition) ||
158 (world_static.active_instance != k_world_purpose_hub) ||
159 (!miniworld) ||
160 (dest->status != k_world_status_loaded) ||
161 (skaterift.activity != k_skaterift_default)) {
162 return;
163 }
164
165 if( button_down( k_srbind_miniworld_resume ) ){
166 if( skaterift.demo_mode ){
167 if( world_static.instance_addons[1]->flags & ADDON_REG_PREMIUM ){
168 skaterift.activity = k_skaterift_menu;
169 menu.page = 0xffffffff;
170 menu_open_page( "Premium", k_ent_menuitem_stack_append );
171 return;
172 }
173 }
174
175 global_miniworld.transition = 1;
176 global_miniworld.t = 0.0f;
177 global_miniworld.cam = skaterift.cam;
178
179 world_switch_instance(1);
180 srinput.state = k_input_state_resume;
181 menu.disable_open = 0;
182 gui_helper_clear();
183 audio_lock();
184 audio_oneshot( &audio_ui[2], 1.0f, 0.0f );
185 audio_unlock();
186 }
187 }
188
189 void ent_miniworld_goback(void)
190 {
191 audio_lock();
192 audio_oneshot( &audio_ui[2], 1.0f, 0.0f );
193 audio_unlock();
194
195 global_miniworld.transition = -1;
196 global_miniworld.t = 1.0f;
197
198 global_miniworld.cam = skaterift.cam;
199 vg_m4x3_transform_camera( global_miniworld.mmdl, &global_miniworld.cam );
200 world_switch_instance(0);
201 }