guide background cameras
[carveJwlIkooP6JGAAIwe30JlM.git] / ent_camera.c
1 #include "entity.h"
2
3 void ent_camera_unpack( ent_camera *ent, vg_camera *cam )
4 {
5 v3f dir = {0.0f,-1.0f,0.0f};
6 mdl_transform_vector( &ent->transform, dir, dir );
7 v3_angles( dir, cam->angles );
8 v3_copy( ent->transform.co, cam->pos );
9 cam->fov = ent->fov;
10 }