3D Artist & Programmer
TAR 2.5 - Manual
Specify the layout in hammer by adding brushes to a visgroup named 'tar_layout', and Auto Radar will do the rest.
- Some GPU drivers have issues with the FXAA shader. If the radar is cut half way or completely black, you should change the anti-aliasing mode in the tar-config entity.
- Instances and Func_details do not show up as part of layout groups!!
This tool requires Visual C++ 2017 redistributables, you can donwload them here (both should be installed if Auto Radar won't start):
- vc_redist.x64.exe (64 bit)
- vc_redist.x86.exe (32 bit)
Builds can be downloaded from the main software page of my website.
Run the AutoRadar_installer.exe to copy all the necessary files into the correct locations. (Make sure hammer is closed)
Report any issues to: email@example.com
Add a tar_config entity to your map. This defines your radars settings. It is not needed, but allows you to customize it.
Visgroups / Entities
Brushes, displacements, entity brushes and prop_statics which are inside visgroups with these names will change the final radar in different ways. The only one required is `tar_layout` and should define your maps playable space.
Visgroup name | What it does tar_layout | specifies the layout of the map (the floor) tar_mask | brushes that should subtract from the layout of the map, use this on walls tar_cover | brushes that should show up as cover in the radar tar_overlap | Brushes that should show up as two level overlaps Entity name | What it does tar_min | minimum height value of the map (place it at the lowest part of your map) tar_max | maximum height value (place it at the top of your map) tar_map_divider | Seperates your map on the up axis, and will generate multi level radars tar_color | Use many of these entities (on the up axis) to create your own gradient | set tar_config's gradient to 'use auto gradient entities'
The AutoRadar installer set up a new compile profile in the 'expert' mode. Enter the compile mode, and select [TAR] Generate Radar from the list. The hit Go!
- Headers from the amazing STB collection: https://github.com/nothings/stb
- cxxopts: https://github.com/jarro2783/cxxopts