From: hgn Date: Sun, 2 Jul 2023 21:47:13 +0000 (+0100) Subject: fixed flicker X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=commitdiff_plain;h=80d50176e1a15cadd970f8e50540ad088600320f fixed flicker --- diff --git a/vg.h b/vg.h index 0e9e3e5..5cae23e 100644 --- a/vg.h +++ b/vg.h @@ -568,8 +568,7 @@ VG_STATIC int _vg_crashscreen(void) return 0; } -VG_STATIC void _vg_gameloop(void) -{ +VG_STATIC void _vg_gameloop(void){ //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f); vg.time_hp = SDL_GetPerformanceCounter(); @@ -619,8 +618,8 @@ VG_STATIC void _vg_gameloop(void) } if( vg.loader_ring > 0.01f ){ - vg.loader_ring -= vg.time_frame_delta * 0.5f; _vg_loader_render_ring( vg.loader_ring ); + vg.loader_ring -= vg.time_frame_delta * 0.5f; } vg.time_frame_delta = 0.0; diff --git a/vg_loader.h b/vg_loader.h index 37b7b9f..e93926c 100644 --- a/vg_loader.h +++ b/vg_loader.h @@ -184,7 +184,7 @@ VG_STATIC void _vg_loader_render(void) glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT ); _vg_render_log(); - vg.loader_ring = 0.8f; + vg.loader_ring = 1.0f; }