From: hgn Date: Sun, 2 Jul 2023 21:12:26 +0000 (+0100) Subject: review: vg_lines.h, vg_m.h X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=commitdiff_plain;h=5e457ededb92af6948a2a7a0d09f09eab2bb697c review: vg_lines.h, vg_m.h --- diff --git a/vg_lines.h b/vg_lines.h index 7077e73..c44f071 100644 --- a/vg_lines.h +++ b/vg_lines.h @@ -68,8 +68,7 @@ struct{ } static vg_lines; -VG_STATIC void async_vg_lines_init( void *payload, u32 payload_size ) -{ +VG_STATIC void async_vg_lines_init( void *payload, u32 payload_size ){ glGenVertexArrays( 1, &vg_lines.vao ); glGenBuffers( 1, &vg_lines.vbo ); glBindVertexArray( vg_lines.vao ); @@ -109,8 +108,7 @@ VG_STATIC void async_vg_lines_init( void *payload, u32 payload_size ) vg_lines.allow_input = 1; } -VG_STATIC void vg_lines_init(void) -{ +VG_STATIC void vg_lines_init(void){ vg_async_call( async_vg_lines_init, NULL, 0 ); vg_console_reg_var( "vg_lines", &vg_lines.draw, k_var_dtype_i32, @@ -119,8 +117,7 @@ VG_STATIC void vg_lines_init(void) } -VG_STATIC void vg_lines_drawall( void ) -{ +VG_STATIC void vg_lines_drawall( void ){ glUseProgram( _shader_lines.id ); glUniformMatrix4fv( glGetUniformLocation( _shader_lines.id, "uPv" ), @@ -144,8 +141,7 @@ VG_STATIC void vg_lines_drawall( void ) vg_linear_clear( vg_lines.vertex_buffer ); } -VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) -{ +VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ){ if( !vg_lines.allow_input ) return; if( !vg_lines.draw ) return; @@ -159,34 +155,14 @@ VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc ) v[1].colour = tc; } -VG_STATIC void vg_line( line_co from, line_co to, u32 colour ) -{ +VG_STATIC void vg_line( line_co from, line_co to, u32 colour ){ vg_line2( from, to, colour, colour ); } -VG_STATIC void line_tangent_basis( v3f n, v3f tx, v3f ty ) -{ - /* Compute tangent basis (box2d) */ - if( fabsf( n[0] ) >= 0.57735027f ){ - tx[0] = n[1]; - tx[1] = -n[0]; - tx[2] = 0.0f; - } - else{ - tx[0] = 0.0f; - tx[1] = n[2]; - tx[2] = -n[1]; - } - - v3_normalize( tx ); - v3_cross( n, tx, ty ); -} - -VG_STATIC void vg_line_arrow( line_co co, line_co dir, float size, u32 colour ) -{ +VG_STATIC void vg_line_arrow( line_co co, line_co dir, float size, u32 colour ){ v3f p1, tx, ty, p2, p3; v3_muladds( co, dir, size, p1 ); - line_tangent_basis( dir, tx, ty ); + v3_tangent_basis( dir, tx, ty ); v3_muladds( p1, dir, -size * 0.125f, p2 ); v3_muladds( p2, ty, size * 0.125f, p3 ); @@ -197,80 +173,47 @@ VG_STATIC void vg_line_arrow( line_co co, line_co dir, float size, u32 colour ) vg_line( p1, p3, colour ); } -VG_STATIC void vg_line_boxf( boxf box, u32 colour ) -{ - v3f p000, p001, p010, p011, p100, p101, p110, p111; +VG_STATIC void vg_line_box_verts( boxf box, v3f verts[8] ){ + for( u32 i=0; i<8; i++ ){ + for( u32 j=0; j<3; j++ ){ + verts[i][j] = i&(0x1<= 0.57735027f ){ + tx[0] = n[1]; + tx[1] = -n[0]; + tx[2] = 0.0f; + } + else{ + tx[0] = 0.0f; + tx[1] = n[2]; + tx[2] = -n[1]; + } + + v3_normalize( tx ); + v3_cross( n, tx, ty ); +} + + /* * ----------------------------------------------------------------------------- * Section 2.c 4D Vectors @@ -2124,6 +2149,17 @@ static void eval_bezier3( v3f p0, v3f p1, v3f p2, f32 t, v3f p ) v3_muladds( p, p2, t*t, p ); } +/* + * ----------------------------------------------------------------------------- + * Section 5.f Volumes + * ----------------------------------------------------------------------------- + */ + +static float vg_sphere_volume( float radius ){ + float r3 = radius*radius*radius; + return (4.0f/3.0f) * VG_PIf * r3; +} + /* * ----------------------------------------------------------------------------- * Section 6.a PSRNG and some distributions