From: hgn Date: Mon, 27 Nov 2023 06:54:50 +0000 (+0000) Subject: cone & disc distributions X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=commitdiff_plain;h=17dc0afed8913ce7756e86f1c69da4ada8ceda79 cone & disc distributions --- diff --git a/vg_m.h b/vg_m.h index 46cf38c..91071ff 100644 --- a/vg_m.h +++ b/vg_m.h @@ -2273,8 +2273,7 @@ struct { } static vg_rand; -static void vg_rand_seed( unsigned long seed ) -{ +static void vg_rand_seed( unsigned long seed ) { /* set initial seeds to mt[STATE_VECTOR_LENGTH] using the generator * from Line 25 of Table 1 in: Donald Knuth, "The Art of Computer * Programming," Vol. 2 (2nd Ed.) pp.102. @@ -2289,8 +2288,7 @@ static void vg_rand_seed( unsigned long seed ) /* * Generates a pseudo-randomly generated long. */ -static u32 vg_randu32(void) -{ +static u32 vg_randu32(void) { u32 y; /* mag[x] = x * 0x9908b0df for x = 0,1 */ static u32 mag[2] = {0x0, 0x9908b0df}; @@ -2330,32 +2328,47 @@ static u32 vg_randu32(void) /* * Generates a pseudo-randomly generated f64 in the range [0..1]. */ -static inline f64 vg_randf64(void) -{ +static inline f64 vg_randf64(void){ return (f64)vg_randu32()/(f64)0xffffffff; } -static inline f64 vg_randf64_range( f64 min, f64 max ) -{ +static inline f64 vg_randf64_range( f64 min, f64 max ){ return vg_lerp( min, max, (f64)vg_randf64() ); } -static inline void vg_rand_dir( v3f dir ) -{ +static inline void vg_rand_dir( v3f dir ){ dir[0] = vg_randf64(); dir[1] = vg_randf64(); dir[2] = vg_randf64(); + /* warning: *could* be 0 length. + * very unlikely.. 1 in (2^32)^3. but its mathematically wrong. */ + v3_muls( dir, 2.0f, dir ); v3_sub( dir, (v3f){1.0f,1.0f,1.0f}, dir ); v3_normalize( dir ); } -static inline void vg_rand_sphere( v3f co ) -{ +static inline void vg_rand_sphere( v3f co ){ vg_rand_dir(co); v3_muls( co, cbrtf( vg_randf64() ), co ); } +static void vg_rand_disc( v2f co ){ + f32 a = vg_randf64() * VG_TAUf; + co[0] = sinf(a); + co[1] = cosf(a); + v2_muls( co, sqrtf( vg_randf64() ), co ); +} + +static void vg_rand_cone( v3f out_dir, f32 angle ){ + f32 r = sqrtf(vg_randf64()) * angle * 0.5f, + a = vg_randf64() * VG_TAUf; + + out_dir[0] = sinf(a) * sinf(r); + out_dir[1] = cosf(a) * sinf(r); + out_dir[2] = cosf(r); +} + #endif /* VG_M_H */