X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg_rigidbody_constraints.c;fp=vg_rigidbody_constraints.c;h=3d6b932d398bff2ef3331404faa1a64be4fe7fce;hp=0000000000000000000000000000000000000000;hb=3b14f3dcd5bf9dd3c85144f2123d667bfa4bb63f;hpb=fce86711735b15bff37de0f70716808410fcf269 diff --git a/vg_rigidbody_constraints.c b/vg_rigidbody_constraints.c new file mode 100644 index 0000000..3d6b932 --- /dev/null +++ b/vg_rigidbody_constraints.c @@ -0,0 +1,497 @@ +#pragma once +#include "vg_rigidbody.h" +#include "vg_rigidbody_constraints.h" +#include "vg_m.h" +#include "vg_lines.h" + +/* + * ----------------------------------------------------------------------------- + * Constraints + * ----------------------------------------------------------------------------- + */ + +void rb_debug_position_constraints( rb_constr_pos *buffer, int len ) +{ + for( int i=0; irba, *rbb = constr->rbb; + + v3f wca, wcb; + m3x3_mulv( rba->to_world, constr->lca, wca ); + m3x3_mulv( rbb->to_world, constr->lcb, wcb ); + + v3f p0, p1; + v3_add( wca, rba->co, p0 ); + v3_add( wcb, rbb->co, p1 ); + vg_line_point( p0, 0.0025f, 0xff000000 ); + vg_line_point( p1, 0.0025f, 0xffffffff ); + vg_line2( p0, p1, 0xff000000, 0xffffffff ); + } +} + +void rb_presolve_swingtwist_constraints( rb_constr_swingtwist *buf, int len ) +{ + for( int i=0; irba->to_world, st->conevx, vx ); + m3x3_mulv( st->rbb->to_world, st->conevxb, vxb ); + m3x3_mulv( st->rba->to_world, st->conevy, vy ); + m3x3_mulv( st->rbb->to_world, st->coneva, va ); + m4x3_mulv( st->rba->to_world, st->view_offset, center ); + v3_cross( vy, vx, axis ); + + /* Constraint violated ? */ + float fx = v3_dot( vx, va ), /* projection world */ + fy = v3_dot( vy, va ), + fn = v3_dot( va, axis ), + + rx = st->conevx[3], /* elipse radii */ + ry = st->conevy[3], + + lx = fx/rx, /* projection local (fn==lz) */ + ly = fy/ry; + + st->tangent_violation = ((lx*lx + ly*ly) > fn*fn) || (fn <= 0.0f); + if( st->tangent_violation ){ + /* Calculate a good position and the axis to solve on */ + v2f closest, tangent, + p = { fx/fabsf(fn), fy/fabsf(fn) }; + + closest_point_elipse( p, (v2f){rx,ry}, closest ); + tangent[0] = -closest[1] / (ry*ry); + tangent[1] = closest[0] / (rx*rx); + v2_normalize( tangent ); + + v3f v0, v1; + v3_muladds( axis, vx, closest[0], v0 ); + v3_muladds( v0, vy, closest[1], v0 ); + v3_normalize( v0 ); + + v3_muls( vx, tangent[0], v1 ); + v3_muladds( v1, vy, tangent[1], v1 ); + + v3_copy( v0, st->tangent_target ); + v3_copy( v1, st->tangent_axis ); + + /* calculate mass */ + v3f aIw, bIw; + m3x3_mulv( st->rba->iIw, st->tangent_axis, aIw ); + m3x3_mulv( st->rbb->iIw, st->tangent_axis, bIw ); + st->tangent_mass = 1.0f / (v3_dot( st->tangent_axis, aIw ) + + v3_dot( st->tangent_axis, bIw )); + + float angle = v3_dot( va, st->tangent_target ); + } + + v3f refaxis; + v3_cross( vy, va, refaxis ); /* our default rotation */ + v3_normalize( refaxis ); + + float angle = v3_dot( refaxis, vxb ); + st->axis_violation = fabsf(angle) < st->conet; + + if( st->axis_violation ){ + v3f dir_test; + v3_cross( refaxis, vxb, dir_test ); + + if( v3_dot(dir_test, va) < 0.0f ) + st->axis_violation = -st->axis_violation; + + float newang = (float)st->axis_violation * acosf(st->conet-0.0001f); + + v3f refaxis_up; + v3_cross( va, refaxis, refaxis_up ); + v3_muls( refaxis_up, sinf(newang), st->axis_target ); + v3_muladds( st->axis_target, refaxis, -cosf(newang), st->axis_target ); + + /* calculate mass */ + v3_copy( va, st->axis ); + v3f aIw, bIw; + m3x3_mulv( st->rba->iIw, st->axis, aIw ); + m3x3_mulv( st->rbb->iIw, st->axis, bIw ); + st->axis_mass = 1.0f / (v3_dot( st->axis, aIw ) + + v3_dot( st->axis, bIw )); + } + } +} + +void rb_debug_swingtwist_constraints( rb_constr_swingtwist *buf, int len ) +{ + float size = 0.12f; + + for( int i=0; irba->to_world, st->conevx, vx ); + m3x3_mulv( st->rbb->to_world, st->conevxb, vxb ); + m3x3_mulv( st->rba->to_world, st->conevy, vy ); + m3x3_mulv( st->rbb->to_world, st->coneva, va ); + m4x3_mulv( st->rba->to_world, st->view_offset, center ); + v3_cross( vy, vx, axis ); + + float rx = st->conevx[3], /* elipse radii */ + ry = st->conevy[3]; + + v3f p0, p1; + v3_muladds( center, va, size, p1 ); + vg_line( center, p1, 0xffffffff ); + vg_line_point( p1, 0.00025f, 0xffffffff ); + + if( st->tangent_violation ){ + v3_muladds( center, st->tangent_target, size, p0 ); + + vg_line( center, p0, 0xff00ff00 ); + vg_line_point( p0, 0.00025f, 0xff00ff00 ); + vg_line( p1, p0, 0xff000000 ); + } + + for( int x=0; x<32; x++ ){ + float t0 = ((float)x * (1.0f/32.0f)) * VG_TAUf, + t1 = (((float)x+1.0f) * (1.0f/32.0f)) * VG_TAUf, + c0 = cosf( t0 ), + s0 = sinf( t0 ), + c1 = cosf( t1 ), + s1 = sinf( t1 ); + + v3f v0, v1; + v3_muladds( axis, vx, c0*rx, v0 ); + v3_muladds( v0, vy, s0*ry, v0 ); + v3_muladds( axis, vx, c1*rx, v1 ); + v3_muladds( v1, vy, s1*ry, v1 ); + + v3_normalize( v0 ); + v3_normalize( v1 ); + + v3_muladds( center, v0, size, p0 ); + v3_muladds( center, v1, size, p1 ); + + u32 col0r = fabsf(c0) * 255.0f, + col0g = fabsf(s0) * 255.0f, + col1r = fabsf(c1) * 255.0f, + col1g = fabsf(s1) * 255.0f, + col = st->tangent_violation? 0xff0000ff: 0xff000000, + col0 = col | (col0r<<16) | (col0g << 8), + col1 = col | (col1r<<16) | (col1g << 8); + + vg_line2( center, p0, VG__NONE, col0 ); + vg_line2( p0, p1, col0, col1 ); + } + + /* Draw twist */ + v3_muladds( center, va, size, p0 ); + v3_muladds( p0, vxb, size, p1 ); + + vg_line( p0, p1, 0xff0000ff ); + + if( st->axis_violation ){ + v3_muladds( p0, st->axis_target, size*1.25f, p1 ); + vg_line( p0, p1, 0xffffff00 ); + vg_line_point( p1, 0.0025f, 0xffffff80 ); + } + + v3f refaxis; + v3_cross( vy, va, refaxis ); /* our default rotation */ + v3_normalize( refaxis ); + v3f refaxis_up; + v3_cross( va, refaxis, refaxis_up ); + float newang = acosf(st->conet-0.0001f); + + v3_muladds( p0, refaxis_up, sinf(newang)*size, p1 ); + v3_muladds( p1, refaxis, -cosf(newang)*size, p1 ); + vg_line( p0, p1, 0xff000000 ); + + v3_muladds( p0, refaxis_up, sinf(-newang)*size, p1 ); + v3_muladds( p1, refaxis, -cosf(-newang)*size, p1 ); + vg_line( p0, p1, 0xff404040 ); + } +} + +void rb_solve_position_constraints( rb_constr_pos *buf, int len ) +{ + for( int i=0; irba, *rbb = constr->rbb; + + v3f wa, wb; + m3x3_mulv( rba->to_world, constr->lca, wa ); + m3x3_mulv( rbb->to_world, constr->lcb, wb ); + + m3x3f ssra, ssrat, ssrb, ssrbt; + + m3x3_skew_symetric( ssrat, wa ); + m3x3_skew_symetric( ssrbt, wb ); + m3x3_transpose( ssrat, ssra ); + m3x3_transpose( ssrbt, ssrb ); + + v3f b, b_wa, b_wb, b_a, b_b; + m3x3_mulv( ssra, rba->w, b_wa ); + m3x3_mulv( ssrb, rbb->w, b_wb ); + v3_add( rba->v, b_wa, b ); + v3_sub( b, rbb->v, b ); + v3_sub( b, b_wb, b ); + v3_muls( b, -1.0f, b ); + + m3x3f invMa, invMb; + m3x3_diagonal( invMa, rba->inv_mass ); + m3x3_diagonal( invMb, rbb->inv_mass ); + + m3x3f ia, ib; + m3x3_mul( ssra, rba->iIw, ia ); + m3x3_mul( ia, ssrat, ia ); + m3x3_mul( ssrb, rbb->iIw, ib ); + m3x3_mul( ib, ssrbt, ib ); + + m3x3f cma, cmb; + m3x3_add( invMa, ia, cma ); + m3x3_add( invMb, ib, cmb ); + + m3x3f A; + m3x3_add( cma, cmb, A ); + + /* Solve Ax = b ( A^-1*b = x ) */ + v3f impulse; + m3x3f invA; + m3x3_inv( A, invA ); + m3x3_mulv( invA, b, impulse ); + + v3f delta_va, delta_wa, delta_vb, delta_wb; + m3x3f iwa, iwb; + m3x3_mul( rba->iIw, ssrat, iwa ); + m3x3_mul( rbb->iIw, ssrbt, iwb ); + + m3x3_mulv( invMa, impulse, delta_va ); + m3x3_mulv( invMb, impulse, delta_vb ); + m3x3_mulv( iwa, impulse, delta_wa ); + m3x3_mulv( iwb, impulse, delta_wb ); + + v3_add( rba->v, delta_va, rba->v ); + v3_add( rba->w, delta_wa, rba->w ); + v3_sub( rbb->v, delta_vb, rbb->v ); + v3_sub( rbb->w, delta_wb, rbb->w ); + } +} + +void rb_solve_swingtwist_constraints( rb_constr_swingtwist *buf, int len ) +{ + for( int i=0; iaxis_violation ) + continue; + + float rv = v3_dot( st->axis, st->rbb->w ) - + v3_dot( st->axis, st->rba->w ); + + if( rv * (float)st->axis_violation > 0.0f ) + continue; + + v3f impulse, wa, wb; + v3_muls( st->axis, rv*st->axis_mass, impulse ); + m3x3_mulv( st->rba->iIw, impulse, wa ); + v3_add( st->rba->w, wa, st->rba->w ); + + v3_muls( impulse, -1.0f, impulse ); + m3x3_mulv( st->rbb->iIw, impulse, wb ); + v3_add( st->rbb->w, wb, st->rbb->w ); + + float rv2 = v3_dot( st->axis, st->rbb->w ) - + v3_dot( st->axis, st->rba->w ); + } + + for( int i=0; itangent_violation ) + continue; + + float rv = v3_dot( st->tangent_axis, st->rbb->w ) - + v3_dot( st->tangent_axis, st->rba->w ); + + if( rv > 0.0f ) + continue; + + v3f impulse, wa, wb; + v3_muls( st->tangent_axis, rv*st->tangent_mass, impulse ); + m3x3_mulv( st->rba->iIw, impulse, wa ); + v3_add( st->rba->w, wa, st->rba->w ); + + v3_muls( impulse, -1.0f, impulse ); + m3x3_mulv( st->rbb->iIw, impulse, wb ); + v3_add( st->rbb->w, wb, st->rbb->w ); + + float rv2 = v3_dot( st->tangent_axis, st->rbb->w ) - + v3_dot( st->tangent_axis, st->rba->w ); + } +} + +/* debugging */ +void rb_postsolve_swingtwist_constraints( rb_constr_swingtwist *buf, u32 len ) +{ + for( int i=0; iaxis_violation ){ + st->conv_axis = 0.0f; + continue; + } + + f32 rv = v3_dot( st->axis, st->rbb->w ) - + v3_dot( st->axis, st->rba->w ); + + if( rv * (f32)st->axis_violation > 0.0f ) + st->conv_axis = 0.0f; + else + st->conv_axis = rv; + } + + for( int i=0; itangent_violation ){ + st->conv_tangent = 0.0f; + continue; + } + + f32 rv = v3_dot( st->tangent_axis, st->rbb->w ) - + v3_dot( st->tangent_axis, st->rba->w ); + + if( rv > 0.0f ) + st->conv_tangent = 0.0f; + else + st->conv_tangent = rv; + } +} + +void rb_solve_constr_angle( rigidbody *rba, rigidbody *rbb, v3f ra, v3f rb ) +{ + m3x3f ssra, ssrb, ssrat, ssrbt; + m3x3f cma, cmb; + + m3x3_skew_symetric( ssrat, ra ); + m3x3_skew_symetric( ssrbt, rb ); + m3x3_transpose( ssrat, ssra ); + m3x3_transpose( ssrbt, ssrb ); + + m3x3_mul( ssra, rba->iIw, cma ); + m3x3_mul( cma, ssrat, cma ); + m3x3_mul( ssrb, rbb->iIw, cmb ); + m3x3_mul( cmb, ssrbt, cmb ); + + m3x3f A, invA; + m3x3_add( cma, cmb, A ); + m3x3_inv( A, invA ); + + v3f b_wa, b_wb, b; + m3x3_mulv( ssra, rba->w, b_wa ); + m3x3_mulv( ssrb, rbb->w, b_wb ); + v3_add( b_wa, b_wb, b ); + v3_negate( b, b ); + + v3f impulse; + m3x3_mulv( invA, b, impulse ); + + v3f delta_wa, delta_wb; + m3x3f iwa, iwb; + m3x3_mul( rba->iIw, ssrat, iwa ); + m3x3_mul( rbb->iIw, ssrbt, iwb ); + m3x3_mulv( iwa, impulse, delta_wa ); + m3x3_mulv( iwb, impulse, delta_wb ); + v3_add( rba->w, delta_wa, rba->w ); + v3_sub( rbb->w, delta_wb, rbb->w ); +} + +void rb_correct_position_constraints( rb_constr_pos *buf, int len, f32 amt ) +{ + for( int i=0; irba, *rbb = constr->rbb; + + v3f p0, p1, d; + m3x3_mulv( rba->to_world, constr->lca, p0 ); + m3x3_mulv( rbb->to_world, constr->lcb, p1 ); + v3_add( rba->co, p0, p0 ); + v3_add( rbb->co, p1, p1 ); + v3_sub( p1, p0, d ); + +#if 1 + v3_muladds( rbb->co, d, -1.0f * amt, rbb->co ); + rb_update_matrices( rbb ); +#else + f32 mt = 1.0f/(rba->inv_mass+rbb->inv_mass), + a = mt * (k_phys_baumgarte/k_rb_delta); + + v3_muladds( rba->v, d, a* rba->inv_mass, rba->v ); + v3_muladds( rbb->v, d, a*-rbb->inv_mass, rbb->v ); +#endif + } +} + +void rb_correct_swingtwist_constraints( rb_constr_swingtwist *buf, + int len, float amt ) +{ + for( int i=0; itangent_violation ) + continue; + + v3f va; + m3x3_mulv( st->rbb->to_world, st->coneva, va ); + + f32 angle = v3_dot( va, st->tangent_target ); + + if( fabsf(angle) < 0.9999f ){ + v3f axis; + v3_cross( va, st->tangent_target, axis ); +#if 1 + angle = acosf(angle) * amt; + v4f correction; + q_axis_angle( correction, axis, angle ); + q_mul( correction, st->rbb->q, st->rbb->q ); + q_normalize( st->rbb->q ); + rb_update_matrices( st->rbb ); +#else + f32 mt = 1.0f/(st->rba->inv_mass+st->rbb->inv_mass), + wa = mt * acosf(angle) * (k_phys_baumgarte/k_rb_delta); + //v3_muladds( st->rba->w, axis, wa*-st->rba->inv_mass, st->rba->w ); + v3_muladds( st->rbb->w, axis, wa* st->rbb->inv_mass, st->rbb->w ); +#endif + } + } + + for( int i=0; iaxis_violation ) + continue; + + v3f vxb; + m3x3_mulv( st->rbb->to_world, st->conevxb, vxb ); + + f32 angle = v3_dot( vxb, st->axis_target ); + + if( fabsf(angle) < 0.9999f ){ + v3f axis; + v3_cross( vxb, st->axis_target, axis ); + +#if 1 + angle = acosf(angle) * amt; + v4f correction; + q_axis_angle( correction, axis, angle ); + q_mul( correction, st->rbb->q, st->rbb->q ); + q_normalize( st->rbb->q ); + rb_update_matrices( st->rbb ); +#else + f32 mt = 1.0f/(st->rba->inv_mass+st->rbb->inv_mass), + wa = mt * acosf(angle) * (k_phys_baumgarte/k_rb_delta); + //v3_muladds( st->rba->w, axis, wa*-0.5f, st->rba->w ); + v3_muladds( st->rbb->w, axis, wa* st->rbb->inv_mass, st->rbb->w ); +#endif + } + } +}