X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg_rigidbody_collision.c;fp=vg_rigidbody_collision.c;h=f70a39b03c00dd55755ac9b0dadada566ef9c636;hp=0000000000000000000000000000000000000000;hb=3b14f3dcd5bf9dd3c85144f2123d667bfa4bb63f;hpb=fce86711735b15bff37de0f70716808410fcf269 diff --git a/vg_rigidbody_collision.c b/vg_rigidbody_collision.c new file mode 100644 index 0000000..f70a39b --- /dev/null +++ b/vg_rigidbody_collision.c @@ -0,0 +1,887 @@ +#include "vg_rigidbody.h" +#include "vg_rigidbody_collision.h" +#include "vg_m.h" +#include "vg_lines.h" +#include "vg_platform.h" + +int rb_contact_count = 0; +struct rb_ct rb_contact_buffer[VG_MAX_CONTACTS]; + +/* + * Contact generators + * + * These do not automatically allocate contacts, an appropriately sized + * buffer must be supplied. The function returns the size of the manifold + * which was generated. + * + * The values set on the contacts are: n, co, p, rba, rbb + */ + +/* + * By collecting the minimum(time) and maximum(time) pairs of points, we + * build a reduced and stable exact manifold. + * + * tx: time at point + * rx: minimum distance of these points + * dx: the delta between the two points + * + * pairs will only ammend these if they are creating a collision + */ +typedef struct capsule_manifold capsule_manifold; +struct capsule_manifold{ + f32 t0, t1; + f32 r0, r1; + v3f d0, d1; +}; + +/* + * Expand a line manifold with a new pair. t value is the time along segment + * on the oriented object which created this pair. + */ +static void rb_capsule_manifold( v3f pa, v3f pb, f32 t, f32 r, + capsule_manifold *manifold ){ + v3f delta; + v3_sub( pa, pb, delta ); + + if( v3_length2(delta) < r*r ){ + if( t < manifold->t0 ){ + v3_copy( delta, manifold->d0 ); + manifold->t0 = t; + manifold->r0 = r; + } + + if( t > manifold->t1 ){ + v3_copy( delta, manifold->d1 ); + manifold->t1 = t; + manifold->r1 = r; + } + } +} + +static void rb_capsule_manifold_init( capsule_manifold *manifold ){ + manifold->t0 = INFINITY; + manifold->t1 = -INFINITY; +} + +static int rb_capsule__manifold_done( m4x3f mtx, rb_capsule *c, + capsule_manifold *manifold, + rb_ct *buf ){ + v3f p0, p1; + v3_muladds( mtx[3], mtx[1], -c->h*0.5f+c->r, p0 ); + v3_muladds( mtx[3], mtx[1], c->h*0.5f-c->r, p1 ); + + int count = 0; + if( manifold->t0 <= 1.0f ){ + rb_ct *ct = buf; + + v3f pa; + v3_muls( p0, 1.0f-manifold->t0, pa ); + v3_muladds( pa, p1, manifold->t0, pa ); + + f32 d = v3_length( manifold->d0 ); + v3_muls( manifold->d0, 1.0f/d, ct->n ); + v3_muladds( pa, ct->n, -c->r, ct->co ); + + ct->p = manifold->r0 - d; + ct->type = k_contact_type_default; + count ++; + } + + if( (manifold->t1 >= 0.0f) && (manifold->t0 != manifold->t1) ){ + rb_ct *ct = buf+count; + + v3f pa; + v3_muls( p0, 1.0f-manifold->t1, pa ); + v3_muladds( pa, p1, manifold->t1, pa ); + + f32 d = v3_length( manifold->d1 ); + v3_muls( manifold->d1, 1.0f/d, ct->n ); + v3_muladds( pa, ct->n, -c->r, ct->co ); + + ct->p = manifold->r1 - d; + ct->type = k_contact_type_default; + + count ++; + } + + /* + * Debugging + */ + +#if 0 + if( count == 2 ) + vg_line( buf[0].co, buf[1].co, 0xff0000ff ); +#endif + + return count; +} + +int rb_capsule__sphere( m4x3f mtxA, rb_capsule *ca, + v3f coB, f32 rb, rb_ct *buf ){ + f32 ha = ca->h, + ra = ca->r, + r = ra + rb; + + v3f p0, p1; + v3_muladds( mtxA[3], mtxA[1], -ha*0.5f+ra, p0 ); + v3_muladds( mtxA[3], mtxA[1], ha*0.5f-ra, p1 ); + + v3f c, delta; + closest_point_segment( p0, p1, coB, c ); + v3_sub( c, coB, delta ); + f32 d2 = v3_length2(delta); + + if( d2 < r*r ){ + f32 d = sqrtf(d2); + + rb_ct *ct = buf; + v3_muls( delta, 1.0f/d, ct->n ); + ct->p = r-d; + + v3f p0, p1; + v3_muladds( c, ct->n, -ra, p0 ); + v3_muladds( coB, ct->n, rb, p1 ); + v3_add( p0, p1, ct->co ); + v3_muls( ct->co, 0.5f, ct->co ); + ct->type = k_contact_type_default; + return 1; + } + else return 0; +} + +int rb_capsule__capsule( m4x3f mtxA, rb_capsule *ca, + m4x3f mtxB, rb_capsule *cb, rb_ct *buf ) +{ + f32 ha = ca->h, + hb = cb->h, + ra = ca->r, + rb = cb->r, + r = ra+rb; + + v3f p0, p1, p2, p3; + v3_muladds( mtxA[3], mtxA[1], -ha*0.5f+ra, p0 ); + v3_muladds( mtxA[3], mtxA[1], ha*0.5f-ra, p1 ); + v3_muladds( mtxB[3], mtxB[1], -hb*0.5f+rb, p2 ); + v3_muladds( mtxB[3], mtxB[1], hb*0.5f-rb, p3 ); + + capsule_manifold manifold; + rb_capsule_manifold_init( &manifold ); + + v3f pa, pb; + f32 ta, tb; + closest_segment_segment( p0, p1, p2, p3, &ta, &tb, pa, pb ); + rb_capsule_manifold( pa, pb, ta, r, &manifold ); + + ta = closest_point_segment( p0, p1, p2, pa ); + tb = closest_point_segment( p0, p1, p3, pb ); + rb_capsule_manifold( pa, p2, ta, r, &manifold ); + rb_capsule_manifold( pb, p3, tb, r, &manifold ); + + closest_point_segment( p2, p3, p0, pa ); + closest_point_segment( p2, p3, p1, pb ); + rb_capsule_manifold( p0, pa, 0.0f, r, &manifold ); + rb_capsule_manifold( p1, pb, 1.0f, r, &manifold ); + + return rb_capsule__manifold_done( mtxA, ca, &manifold, buf ); +} + +/* + * Generates up to two contacts; optimised for the most stable manifold + */ +int rb_capsule__box( m4x3f mtxA, rb_capsule *ca, + m4x3f mtxB, m4x3f mtxB_inverse, boxf box, + rb_ct *buf ) +{ + f32 h = ca->h, r = ca->r; + + /* + * Solving this in symetric local space of the cube saves us some time and a + * couple branches when it comes to the quad stage. + */ + v3f centroid; + v3_add( box[0], box[1], centroid ); + v3_muls( centroid, 0.5f, centroid ); + + boxf bbx; + v3_sub( box[0], centroid, bbx[0] ); + v3_sub( box[1], centroid, bbx[1] ); + + v3f pc, p0w, p1w, p0, p1; + v3_muladds( mtxA[3], mtxA[1], -h*0.5f+r, p0w ); + v3_muladds( mtxA[3], mtxA[1], h*0.5f-r, p1w ); + + m4x3_mulv( mtxB_inverse, p0w, p0 ); + m4x3_mulv( mtxB_inverse, p1w, p1 ); + v3_sub( p0, centroid, p0 ); + v3_sub( p1, centroid, p1 ); + v3_add( p0, p1, pc ); + v3_muls( pc, 0.5f, pc ); + + /* + * Finding an appropriate quad to collide lines with + */ + v3f region; + v3_div( pc, bbx[1], region ); + + v3f quad[4]; + if( (fabsf(region[0]) > fabsf(region[1])) && + (fabsf(region[0]) > fabsf(region[2])) ) + { + f32 px = vg_signf(region[0]) * bbx[1][0]; + v3_copy( (v3f){ px, bbx[0][1], bbx[0][2] }, quad[0] ); + v3_copy( (v3f){ px, bbx[1][1], bbx[0][2] }, quad[1] ); + v3_copy( (v3f){ px, bbx[1][1], bbx[1][2] }, quad[2] ); + v3_copy( (v3f){ px, bbx[0][1], bbx[1][2] }, quad[3] ); + } + else if( fabsf(region[1]) > fabsf(region[2]) ) + { + f32 py = vg_signf(region[1]) * bbx[1][1]; + v3_copy( (v3f){ bbx[0][0], py, bbx[0][2] }, quad[0] ); + v3_copy( (v3f){ bbx[1][0], py, bbx[0][2] }, quad[1] ); + v3_copy( (v3f){ bbx[1][0], py, bbx[1][2] }, quad[2] ); + v3_copy( (v3f){ bbx[0][0], py, bbx[1][2] }, quad[3] ); + } + else + { + f32 pz = vg_signf(region[2]) * bbx[1][2]; + v3_copy( (v3f){ bbx[0][0], bbx[0][1], pz }, quad[0] ); + v3_copy( (v3f){ bbx[1][0], bbx[0][1], pz }, quad[1] ); + v3_copy( (v3f){ bbx[1][0], bbx[1][1], pz }, quad[2] ); + v3_copy( (v3f){ bbx[0][0], bbx[1][1], pz }, quad[3] ); + } + + capsule_manifold manifold; + rb_capsule_manifold_init( &manifold ); + + v3f c0, c1; + closest_point_aabb( p0, bbx, c0 ); + closest_point_aabb( p1, bbx, c1 ); + + v3f d0, d1, da; + v3_sub( c0, p0, d0 ); + v3_sub( c1, p1, d1 ); + v3_sub( p1, p0, da ); + + /* TODO: ? */ + v3_normalize(d0); + v3_normalize(d1); + v3_normalize(da); + + if( v3_dot( da, d0 ) <= 0.01f ) + rb_capsule_manifold( p0, c0, 0.0f, r, &manifold ); + + if( v3_dot( da, d1 ) >= -0.01f ) + rb_capsule_manifold( p1, c1, 1.0f, r, &manifold ); + + for( i32 i=0; i<4; i++ ){ + i32 i0 = i, + i1 = (i+1)%4; + + v3f ca, cb; + f32 ta, tb; + closest_segment_segment( p0, p1, quad[i0], quad[i1], &ta, &tb, ca, cb ); + rb_capsule_manifold( ca, cb, ta, r, &manifold ); + } + + /* + * Create final contacts based on line manifold + */ + m3x3_mulv( mtxB, manifold.d0, manifold.d0 ); + m3x3_mulv( mtxB, manifold.d1, manifold.d1 ); + return rb_capsule__manifold_done( mtxA, ca, &manifold, buf ); +} + +int rb_sphere__box( v3f coA, f32 ra, + m4x3f mtxB, m4x3f mtxB_inverse, boxf box, + rb_ct *buf ) +{ + v3f co, delta; + closest_point_obb( coA, box, mtxB, mtxB_inverse, co ); + v3_sub( coA, co, delta ); + + f32 d2 = v3_length2(delta); + + if( d2 <= ra*ra ){ + f32 d; + + rb_ct *ct = buf; + if( d2 <= 0.0001f ){ + v3f e, coB; + v3_sub( box[1], box[0], e ); + v3_muls( e, 0.5f, e ); + v3_add( box[0], e, coB ); + v3_sub( coA, coB, delta ); + + /* + * some extra testing is required to find the best axis to push the + * object back outside the box. Since there isnt a clear seperating + * vector already, especially on really high aspect boxes. + */ + f32 lx = v3_dot( mtxB[0], delta ), + ly = v3_dot( mtxB[1], delta ), + lz = v3_dot( mtxB[2], delta ), + px = e[0] - fabsf(lx), + py = e[1] - fabsf(ly), + pz = e[2] - fabsf(lz); + + if( px < py && px < pz ) v3_muls( mtxB[0], vg_signf(lx), ct->n ); + else if( py < pz ) v3_muls( mtxB[1], vg_signf(ly), ct->n ); + else v3_muls( mtxB[2], vg_signf(lz), ct->n ); + + v3_muladds( coA, ct->n, -ra, ct->co ); + ct->p = ra; + } + else{ + d = sqrtf(d2); + v3_muls( delta, 1.0f/d, ct->n ); + ct->p = ra-d; + v3_copy( co, ct->co ); + } + + ct->type = k_contact_type_default; + return 1; + } + else return 0; +} + +int rb_sphere__sphere( v3f coA, f32 ra, v3f coB, f32 rb, rb_ct *buf ) +{ + v3f delta; + v3_sub( coA, coB, delta ); + + f32 d2 = v3_length2(delta), + r = ra+rb; + + if( d2 < r*r ){ + f32 d = sqrtf(d2); + + rb_ct *ct = buf; + v3_muls( delta, 1.0f/d, ct->n ); + + v3f p0, p1; + v3_muladds( coA, ct->n,-ra, p0 ); + v3_muladds( coB, ct->n, rb, p1 ); + v3_add( p0, p1, ct->co ); + v3_muls( ct->co, 0.5f, ct->co ); + ct->type = k_contact_type_default; + ct->p = r-d; + return 1; + } + else return 0; +} + +int rb_sphere__triangle( m4x3f mtxA, f32 r, v3f tri[3], rb_ct *buf ) +{ + v3f delta, co; + enum contact_type type = closest_on_triangle_1( mtxA[3], tri, co ); + v3_sub( mtxA[3], co, delta ); + f32 d2 = v3_length2( delta ); + + if( d2 <= r*r ){ + rb_ct *ct = buf; + + v3f ab, ac, tn; + v3_sub( tri[2], tri[0], ab ); + v3_sub( tri[1], tri[0], ac ); + v3_cross( ac, ab, tn ); + v3_copy( tn, ct->n ); + + if( v3_length2( ct->n ) <= 0.00001f ){ +#ifdef RIGIDBODY_CRY_ABOUT_EVERYTHING + vg_error( "Zero area triangle!\n" ); +#endif + return 0; + } + + v3_normalize( ct->n ); + + f32 d = sqrtf(d2); + + v3_copy( co, ct->co ); + ct->type = type; + ct->p = r-d; + return 1; + } + + return 0; +} + +int rb_capsule__triangle( m4x3f mtxA, rb_capsule *c, v3f tri[3], rb_ct *buf ) +{ + v3f pc, p0w, p1w; + v3_muladds( mtxA[3], mtxA[1], -c->h*0.5f+c->r, p0w ); + v3_muladds( mtxA[3], mtxA[1], c->h*0.5f-c->r, p1w ); + + capsule_manifold manifold; + rb_capsule_manifold_init( &manifold ); + + v3f v0, v1, n; + v3_sub( tri[1], tri[0], v0 ); + v3_sub( tri[2], tri[0], v1 ); + v3_cross( v0, v1, n ); + + if( v3_length2( n ) <= 0.00001f ){ +#ifdef RIGIDBODY_CRY_ABOUT_EVERYTHING + vg_error( "Zero area triangle!\n" ); +#endif + return 0; + } + + v3_normalize( n ); + +#if 1 + /* deep penetration recovery. for when we clip through the triangles. so its + * not very 'correct' */ + f32 dist; + if( ray_tri( tri, p0w, mtxA[1], &dist, 1 ) ){ + f32 l = c->h - c->r*2.0f; + if( (dist >= 0.0f) && (dist < l) ){ + v3f co; + v3_muladds( p0w, mtxA[1], dist, co ); + vg_line_point( co, 0.02f, 0xffffff00 ); + + v3f d0, d1; + v3_sub( p0w, co, d0 ); + v3_sub( p1w, co, d1 ); + + f32 p = vg_minf( v3_dot( n, d0 ), v3_dot( n, d1 ) ) - c->r; + + rb_ct *ct = buf; + ct->p = -p; + ct->type = k_contact_type_default; + v3_copy( n, ct->n ); + v3_muladds( co, n, p, ct->co ); + + return 1; + } + } +#endif + + v3f c0, c1; + closest_on_triangle_1( p0w, tri, c0 ); + closest_on_triangle_1( p1w, tri, c1 ); + + v3f d0, d1, da; + v3_sub( c0, p0w, d0 ); + v3_sub( c1, p1w, d1 ); + v3_sub( p1w, p0w, da ); + + v3_normalize(d0); + v3_normalize(d1); + v3_normalize(da); + + /* the two balls at the ends */ + if( v3_dot( da, d0 ) <= 0.01f ) + rb_capsule_manifold( p0w, c0, 0.0f, c->r, &manifold ); + if( v3_dot( da, d1 ) >= -0.01f ) + rb_capsule_manifold( p1w, c1, 1.0f, c->r, &manifold ); + + /* the edges to edges */ + for( int i=0; i<3; i++ ){ + int i0 = i, + i1 = (i+1)%3; + + v3f ca, cb; + f32 ta, tb; + closest_segment_segment( p0w, p1w, tri[i0], tri[i1], &ta, &tb, ca, cb ); + rb_capsule_manifold( ca, cb, ta, c->r, &manifold ); + } + + int count = rb_capsule__manifold_done( mtxA, c, &manifold, buf ); + for( int i=0; i vg_list_size(rb_contact_buffer) ) + return 0; + + return 1; +} + +rb_ct *rb_global_buffer( void ) +{ + return &rb_contact_buffer[ rb_contact_count ]; +} + +/* + * ----------------------------------------------------------------------------- + * Boolean shape overlap functions + * ----------------------------------------------------------------------------- + */ + +/* + * Project AABB, and triangle interval onto axis to check if they overlap + */ +static int rb_box_triangle_interval( v3f extent, v3f axis, v3f tri[3] ){ + float + + r = extent[0] * fabsf(axis[0]) + + extent[1] * fabsf(axis[1]) + + extent[2] * fabsf(axis[2]), + + p0 = v3_dot( axis, tri[0] ), + p1 = v3_dot( axis, tri[1] ), + p2 = v3_dot( axis, tri[2] ), + + e = vg_maxf(-vg_maxf(p0,vg_maxf(p1,p2)), vg_minf(p0,vg_minf(p1,p2))); + + if( e > r ) return 0; + else return 1; +} + +/* + * Seperating axis test box vs triangle + */ +int rb_box_triangle_sat( v3f extent, v3f center, + m4x3f to_local, v3f tri_src[3] ) +{ + v3f tri[3]; + + for( int i=0; i<3; i++ ){ + m4x3_mulv( to_local, tri_src[i], tri[i] ); + v3_sub( tri[i], center, tri[i] ); + } + + v3f f0,f1,f2,n; + v3_sub( tri[1], tri[0], f0 ); + v3_sub( tri[2], tri[1], f1 ); + v3_sub( tri[0], tri[2], f2 ); + + + v3f axis[9]; + v3_cross( (v3f){1.0f,0.0f,0.0f}, f0, axis[0] ); + v3_cross( (v3f){1.0f,0.0f,0.0f}, f1, axis[1] ); + v3_cross( (v3f){1.0f,0.0f,0.0f}, f2, axis[2] ); + v3_cross( (v3f){0.0f,1.0f,0.0f}, f0, axis[3] ); + v3_cross( (v3f){0.0f,1.0f,0.0f}, f1, axis[4] ); + v3_cross( (v3f){0.0f,1.0f,0.0f}, f2, axis[5] ); + v3_cross( (v3f){0.0f,0.0f,1.0f}, f0, axis[6] ); + v3_cross( (v3f){0.0f,0.0f,1.0f}, f1, axis[7] ); + v3_cross( (v3f){0.0f,0.0f,1.0f}, f2, axis[8] ); + + for( int i=0; i<9; i++ ) + if(!rb_box_triangle_interval( extent, axis[i], tri )) return 0; + + /* u0, u1, u2 */ + if(!rb_box_triangle_interval( extent, (v3f){1.0f,0.0f,0.0f}, tri )) return 0; + if(!rb_box_triangle_interval( extent, (v3f){0.0f,1.0f,0.0f}, tri )) return 0; + if(!rb_box_triangle_interval( extent, (v3f){0.0f,0.0f,1.0f}, tri )) return 0; + + /* normal */ + v3_cross( f0, f1, n ); + if(!rb_box_triangle_interval( extent, n, tri )) return 0; + + return 1; +} + +/* + * ----------------------------------------------------------------------------- + * Manifold + * ----------------------------------------------------------------------------- + */ + +int rb_manifold_apply_filtered( rb_ct *man, int len ) +{ + int k = 0; + + for( int i=0; itype == k_contact_type_disabled ) + continue; + + man[k ++] = man[i]; + } + + return k; +} + +void rb_manifold_contact_weld( rb_ct *ci, rb_ct *cj, float r ) +{ + if( v3_dist2( ci->co, cj->co ) < r*r ){ + cj->type = k_contact_type_disabled; + ci->p = (ci->p + cj->p) * 0.5f; + + v3_add( ci->co, cj->co, ci->co ); + v3_muls( ci->co, 0.5f, ci->co ); + + v3f delta; + v3_sub( ci->rba->co, ci->co, delta ); + + float c0 = v3_dot( ci->n, delta ), + c1 = v3_dot( cj->n, delta ); + + if( c0 < 0.0f || c1 < 0.0f ){ + /* error */ + ci->type = k_contact_type_disabled; + } + else{ + v3f n; + v3_muls( ci->n, c0, n ); + v3_muladds( n, cj->n, c1, n ); + v3_normalize( n ); + v3_copy( n, ci->n ); + } + } +} + +/* + * + */ +void rb_manifold_filter_joint_edges( rb_ct *man, int len, float r ) +{ + for( int i=0; itype != k_contact_type_edge ) + continue; + + for( int j=i+1; jtype != k_contact_type_edge ) + continue; + + rb_manifold_contact_weld( ci, cj, r ); + } + } +} + +void rb_manifold_filter_pairs( rb_ct *man, int len, float r ) +{ + for( int i=0; itype == k_contact_type_disabled ) continue; + + for( int j=i+1; jtype == k_contact_type_disabled ) continue; + + if( v3_dist2( ci->co, cj->co ) < r*r ){ + cj->type = k_contact_type_disabled; + v3_add( cj->n, ci->n, ci->n ); + ci->p += cj->p; + similar ++; + } + } + + if( similar ){ + float n = 1.0f/((float)similar+1.0f); + v3_muls( ci->n, n, ci->n ); + ci->p *= n; + + if( v3_length2(ci->n) < 0.1f*0.1f ) + ci->type = k_contact_type_disabled; + else + v3_normalize( ci->n ); + } + } +} + +void rb_manifold_filter_backface( rb_ct *man, int len ) +{ + for( int i=0; itype == k_contact_type_disabled ) + continue; + + v3f delta; + v3_sub( ct->co, ct->rba->co, delta ); + + if( v3_dot( delta, ct->n ) > -0.001f ) + ct->type = k_contact_type_disabled; + } +} + +void rb_manifold_filter_coplanar( rb_ct *man, int len, float w ) +{ + for( int i=0; itype == k_contact_type_disabled || + ci->type == k_contact_type_edge ) + continue; + + float d1 = v3_dot( ci->co, ci->n ); + + for( int j=0; jtype == k_contact_type_disabled ) + continue; + + float d2 = v3_dot( cj->co, ci->n ), + d = d2-d1; + + if( fabsf( d ) <= w ){ + cj->type = k_contact_type_disabled; + } + } + } +} + +void rb_debug_contact( rb_ct *ct ) +{ + v3f p1; + v3_muladds( ct->co, ct->n, 0.05f, p1 ); + + if( ct->type == k_contact_type_default ){ + vg_line_point( ct->co, 0.0125f, 0xff0000ff ); + vg_line( ct->co, p1, 0xffffffff ); + } + else if( ct->type == k_contact_type_edge ){ + vg_line_point( ct->co, 0.0125f, 0xff00ffc0 ); + vg_line( ct->co, p1, 0xffffffff ); + } +} + +void rb_solver_reset(void) +{ + rb_contact_count = 0; +} + +rb_ct *rb_global_ct(void) +{ + return rb_contact_buffer + rb_contact_count; +} + +void rb_prepare_contact( rb_ct *ct, f32 dt ) +{ + ct->bias = -k_phys_baumgarte * (dt*3600.0f) + * vg_minf( 0.0f, -ct->p+k_penetration_slop ); + + v3_tangent_basis( ct->n, ct->t[0], ct->t[1] ); + ct->norm_impulse = 0.0f; + ct->tangent_impulse[0] = 0.0f; + ct->tangent_impulse[1] = 0.0f; +} + +/* + * calculate total move to depenetrate object from contacts. + * manifold should belong to ONE object only + */ +void rb_depenetrate( rb_ct *manifold, int len, v3f dt ) +{ + v3_zero( dt ); + + for( int j=0; j<7; j++ ){ + for( int i=0; in, dt ), + remaining = (ct->p-k_penetration_slop) - resolved_amt, + apply = vg_maxf( remaining, 0.0f ) * 0.4f; + + v3_muladds( dt, ct->n, apply, dt ); + } + } +} + +/* + * Initializing things like tangent vectors + */ +void rb_presolve_contacts( rb_ct *buffer, f32 dt, int len ) +{ + for( int i=0; ico, ct->rba->co, ra ); + v3_sub( ct->co, ct->rbb->co, rb ); + v3_cross( ra, ct->n, raCn ); + v3_cross( rb, ct->n, rbCn ); + + /* orient inverse inertia tensors */ + v3f raCnI, rbCnI; + m3x3_mulv( ct->rba->iIw, raCn, raCnI ); + m3x3_mulv( ct->rbb->iIw, rbCn, rbCnI ); + + ct->normal_mass = ct->rba->inv_mass + ct->rbb->inv_mass; + ct->normal_mass += v3_dot( raCn, raCnI ); + ct->normal_mass += v3_dot( rbCn, rbCnI ); + ct->normal_mass = 1.0f/ct->normal_mass; + + for( int j=0; j<2; j++ ){ + v3f raCtI, rbCtI; + v3_cross( ct->t[j], ra, raCt ); + v3_cross( ct->t[j], rb, rbCt ); + m3x3_mulv( ct->rba->iIw, raCt, raCtI ); + m3x3_mulv( ct->rbb->iIw, rbCt, rbCtI ); + + ct->tangent_mass[j] = ct->rba->inv_mass + ct->rbb->inv_mass; + ct->tangent_mass[j] += v3_dot( raCt, raCtI ); + ct->tangent_mass[j] += v3_dot( rbCt, rbCtI ); + ct->tangent_mass[j] = 1.0f/ct->tangent_mass[j]; + } + } +} + +void rb_contact_restitution( rb_ct *ct, float cr ) +{ + v3f rv, ra, rb; + v3_sub( ct->co, ct->rba->co, ra ); + v3_sub( ct->co, ct->rbb->co, rb ); + rb_rcv( ct->rba, ct->rbb, ra, rb, rv ); + + float v = v3_dot( rv, ct->n ); + + if( v < -1.0f ){ + ct->bias += -cr * v; + } +} + +/* + * One iteration to solve the contact constraint + */ +void rb_solve_contacts( rb_ct *buf, int len ) +{ + for( int i=0; ico, ct->rba->co, ra ); + v3_sub( ct->co, ct->rbb->co, rb ); + rb_rcv( ct->rba, ct->rbb, ra, rb, rv ); + + /* Friction */ + for( int j=0; j<2; j++ ){ + float f = k_friction * ct->norm_impulse, + vt = v3_dot( rv, ct->t[j] ), + lambda = ct->tangent_mass[j] * -vt; + + float temp = ct->tangent_impulse[j]; + ct->tangent_impulse[j] = vg_clampf( temp + lambda, -f, f ); + lambda = ct->tangent_impulse[j] - temp; + + v3f impulse; + v3_muls( ct->t[j], lambda, impulse ); + rb_linear_impulse( ct->rba, ra, impulse ); + + v3_muls( ct->t[j], -lambda, impulse ); + rb_linear_impulse( ct->rbb, rb, impulse ); + } + + /* Normal */ + rb_rcv( ct->rba, ct->rbb, ra, rb, rv ); + float vn = v3_dot( rv, ct->n ), + lambda = ct->normal_mass * (-vn + ct->bias); + + float temp = ct->norm_impulse; + ct->norm_impulse = vg_maxf( temp + lambda, 0.0f ); + lambda = ct->norm_impulse - temp; + + v3f impulse; + v3_muls( ct->n, lambda, impulse ); + rb_linear_impulse( ct->rba, ra, impulse ); + + v3_muls( ct->n, -lambda, impulse ); + rb_linear_impulse( ct->rbb, rb, impulse ); + } +}