X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg_input.c;fp=vg_input.c;h=74732f4d2c485ba871cbf024224bdc777809cc63;hp=3c138d0dad85b2e866153cbc3468e30c5340df51;hb=cc5c184b1264d2e33398c1a4c03e75fb42ca04f5;hpb=70530f5055e116c22ab1b433884573944e9c4f64 diff --git a/vg_input.c b/vg_input.c index 3c138d0..74732f4 100644 --- a/vg_input.c +++ b/vg_input.c @@ -395,19 +395,19 @@ const char *controller_button_str( SDL_GameControllerButton button ) { static const char *controller_glyphs[ SDL_CONTROLLER_BUTTON_MAX ][2] = { /* xbox/generic playstation */ - [ SDL_CONTROLLER_BUTTON_A ] = { "\x1e\x85","\x1e\x82" }, - [ SDL_CONTROLLER_BUTTON_B ] = { "\x1e\x86","\x1e\x81" }, - [ SDL_CONTROLLER_BUTTON_X ] = { "\x1e\x83","\x1e\x7f" }, - [ SDL_CONTROLLER_BUTTON_Y ] = { "\x1e\x84","\x1e\x80" }, - [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87", "\x87" }, - [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b", "\x8b" }, - [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91", "\x91" }, - [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92", "\x92" }, - [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x1e\x93","\x1e\x93" }, - [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x1e\x94","\x1e\x94" }, - [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x1e\x95","\x1e\x95" }, - [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x1e\x96","\x1e\x96" }, - [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91", "\x91" }, + [ SDL_CONTROLLER_BUTTON_A ] = { KGRN "\x06\x02\x85",KBLU "\x06\x02\x82" }, + [ SDL_CONTROLLER_BUTTON_B ] = { KRED "\x06\x02\x86",KRED "\x06\x02\x81" }, + [ SDL_CONTROLLER_BUTTON_X ] = { KBLU "\x06\x02\x83",KMAG "\x06\x02\x7f" }, + [ SDL_CONTROLLER_BUTTON_Y ] = { KYEL "\x06\x02\x84",KGRN "\x06\x02\x80" }, + [ SDL_CONTROLLER_BUTTON_LEFTSTICK ] = { "\x87","\x87" }, + [ SDL_CONTROLLER_BUTTON_RIGHTSTICK ] = { "\x8b","\x8b" }, + [ SDL_CONTROLLER_BUTTON_LEFTSHOULDER ] = { "\x91","\x91" }, + [ SDL_CONTROLLER_BUTTON_RIGHTSHOULDER ]= { "\x92","\x92" }, + [ SDL_CONTROLLER_BUTTON_DPAD_LEFT ] = { "\x93","\x93" }, + [ SDL_CONTROLLER_BUTTON_DPAD_UP ] = { "\x94","\x94" }, + [ SDL_CONTROLLER_BUTTON_DPAD_RIGHT ] = { "\x95","\x95" }, + [ SDL_CONTROLLER_BUTTON_DPAD_DOWN ] = { "\x96","\x96" }, + [ SDL_CONTROLLER_BUTTON_GUIDE ] = { "\x91","\x91" }, }; if( vg_input.display_input_type == SDL_CONTROLLER_TYPE_PS3 || @@ -438,14 +438,7 @@ void vg_keyboard_key_string( vg_str *str, u32 key, int special_glyphs ) { if( (key >= SDLK_a) && (key <= SDLK_z) ){ key = (key-SDLK_a)+(u32)'A'; - - if( special_glyphs ){ - vg_strcatch( str, '\x1f' ); - vg_strcatch( str, key ); - vg_strcatch( str, ' ' ); - } - else - vg_strcatch( str, key ); + vg_strcatch( str, key ); } else if( (key == SDLK_LSHIFT) || (key == SDLK_RSHIFT) ) vg_strcat( str, special_glyphs? "\x9e": "shift" ); @@ -460,13 +453,13 @@ void vg_keyboard_key_string( vg_str *str, u32 key, int special_glyphs ) else if( key == SDLK_ESCAPE ) vg_strcat( str, special_glyphs? "\xa3": "escape" ); else if( key == SDLK_RIGHT ) - vg_strcat( str, special_glyphs? "\x1f\x95 ": "right" ); + vg_strcat( str, special_glyphs? "\x95 ": "right" ); else if( key == SDLK_LEFT ) - vg_strcat( str, special_glyphs? "\x1f\x93 ": "left" ); + vg_strcat( str, special_glyphs? "\x93 ": "left" ); else if( key == SDLK_UP ) - vg_strcat( str, special_glyphs? "\x1f\x94 ": "up" ); + vg_strcat( str, special_glyphs? "\x94 ": "up" ); else if( key == SDLK_DOWN ) - vg_strcat( str, special_glyphs? "\x1f\x96 ": "down" ); + vg_strcat( str, special_glyphs? "\x96 ": "down" ); else { vg_strcat( str, "keyboard key #" ); vg_strcati32( str, key );