X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg_build.h;fp=vg_build.h;h=7dd34b9b224f887a32e1297e68cd196ff976fb6b;hp=b582d0f9f727e9171af3877ee990208444b3c3fe;hb=e8b03afa12054e671bb7881802b88c95a3b6e322;hpb=7108996fc9e1baebc3b3f09e950ce08487f9d5a6 diff --git a/vg_build.h b/vg_build.h index b582d0f..7dd34b9 100644 --- a/vg_build.h +++ b/vg_build.h @@ -433,7 +433,7 @@ struct vg_engine_config { bool use_3d, legacy_support_vg_msg1, log_source_info, steam_api, custom_game_settings, - release_mode, custom_shaders; + custom_shaders; i32 fixed_update_hz; } vg_engine_default_config = { @@ -443,7 +443,6 @@ vg_engine_default_config = { .log_source_info = 1, .steam_api = 0, .custom_game_settings = 0, - .release_mode = 0, .custom_shaders = 0 }; @@ -462,8 +461,6 @@ void vg_add_engine( struct vg_project *proj, struct vg_engine_config *config ) vg_strcat( &config_string, "-DVG_LOG_SOURCE_INFO \\\n" ); if( config->custom_game_settings ) vg_strcat( &config_string, "-DVG_GAME_SETTINGS \\\n" ); - if( config->custom_game_settings ) - vg_strcat( &config_string, "-DVG_RELEASE \\\n" ); if( config->custom_shaders ) vg_strcat( &config_string, "-DVG_CUSTOM_SHADERS \\\n" );