X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg_audio_dsp.c;fp=vg_audio_dsp.c;h=3714e32e2b5dac58b5895f2476f2ff1e7fe3a899;hp=0000000000000000000000000000000000000000;hb=3b14f3dcd5bf9dd3c85144f2123d667bfa4bb63f;hpb=fce86711735b15bff37de0f70716808410fcf269 diff --git a/vg_audio_dsp.c b/vg_audio_dsp.c new file mode 100644 index 0000000..3714e32 --- /dev/null +++ b/vg_audio_dsp.c @@ -0,0 +1,298 @@ +#include "vg_audio_dsp.h" +#include "vg_mem.h" +#include "vg_async.h" + +struct vg_dsp vg_dsp; + +float *dsp_allocate( u32 samples ) +{ + samples = vg_align4( samples ); + + if( vg_dsp.allocations + samples > (1024*1024)/4 ) + vg_fatal_error( "too much dsp" ); + + float *buf = &vg_dsp.buffer[ vg_dsp.allocations ]; + vg_dsp.allocations += samples; + + return buf; +} + + +/* + * filters + * ---------------------------------------------- + */ + +f32 dsp_biquad_process( struct dsp_biquad *bq, f32 xn ){ + f32 yn = + bq->a0*xn + bq->a1*bq->xnz1 + bq->a2*bq->xnz2 + - bq->b1*bq->ynz1 - bq->b2*bq->ynz2; + bq->xnz2 = bq->xnz1; + bq->xnz1 = xn; + bq->ynz2 = bq->ynz1; + bq->ynz1 = yn; + return yn + bq->offset; +} + +void dsp_init_biquad_butterworth_lpf( struct dsp_biquad *bq, f32 fc ){ + f32 c = 1.0f/tanf(VG_PIf*fc / 44100.0f); + bq->a0 = 1.0f / (1.0f + sqrtf(2.0f)*c + powf(c, 2.0f) ); + bq->a1 = 2.0f * bq->a0; + bq->a2 = bq->a0; + bq->b1 = 2.0f * bq->a0*(1.0f - powf(c, 2.0f)); + bq->b2 = bq->a0 * (1.0f - sqrtf(2.0f)*c + powf(c, 2.0f) ); +} + +void dsp_read_delay( struct dsp_delay *delay, float *s, u32 t ){ + u32 index = delay->cur+t; + + if( index >= delay->length ) + index -= delay->length; + + *s = delay->buffer[ index ]; +} + +void dsp_write_delay( struct dsp_delay *delay, float *s ) +{ + u32 index = delay->cur; + delay->buffer[ index ] = *s; + + delay->cur ++; + + if( delay->cur >= delay->length ) + delay->cur = 0; +} + +void dsp_init_delay( struct dsp_delay *delay, float length ) +{ + delay->length = 44100.0f * length; + delay->cur = 0; + delay->buffer = dsp_allocate( delay->length ); + + for( int i=0; ilength; i++ ) + delay->buffer[i] = 0.0f; +} + +void dsp_update_lpf( struct dsp_lpf *lpf, float freq ) +{ + lpf->exponent = 1.0f-expf( -(1.0f/44100.0f) * 2.0f * VG_PIf * freq ); +} + +void dsp_init_lpf( struct dsp_lpf *lpf, float freq ) +{ + lpf->buffer = dsp_allocate( 4 ); + lpf->buffer[0] = 0.0f; + dsp_update_lpf( lpf, freq ); +} + +void dsp_write_lpf( struct dsp_lpf *lpf, float *s ) +{ + float diff = *s - lpf->buffer[0]; + lpf->buffer[0] += diff * lpf->exponent; +} + +void dsp_read_lpf( struct dsp_lpf *lpf, float *s ) +{ + *s = lpf->buffer[0]; +} + +void dsp_init_schroeder( struct dsp_schroeder *sch, float length, float gain ) +{ + dsp_init_delay( &sch->M, length ); + sch->gain = gain; +} + +void dsp_process_schroeder( struct dsp_schroeder *sch, + float *input, float *output ) +{ + float dry = *input; + + float delay_output; + dsp_read_delay( &sch->M, &delay_output, 1 ); + + float feedback_attenuated = delay_output * sch->gain, + input_feedback_sum = dry + feedback_attenuated; + + dsp_write_delay( &sch->M, &input_feedback_sum ); + + *output = delay_output - input_feedback_sum*sch->gain; +} + +/* temporary global design */ +static struct dsp_lpf __lpf_mud_free; +static struct dsp_delay __echos[8]; + +#ifdef VG_ECHO_LPF_BUTTERWORTH +static struct dsp_biquad __echos_lpf[8]; +#else +static struct dsp_lpf __echos_lpf[8]; +#endif +static struct dsp_schroeder __diffusion_chain[8]; + +static void async_vg_dsp_alloc_texture( void *payload, u32 size ) +{ + glGenTextures( 1, &vg_dsp.view_texture ); + glBindTexture( GL_TEXTURE_2D, vg_dsp.view_texture ); + glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA, 256, 256, 0, + GL_RGBA, GL_UNSIGNED_BYTE, vg_dsp.view_texture_buffer ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST ); + glTexParameteri( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST ); +} + +void vg_dsp_init( void ){ + vg_rand_seed( &vg_dsp.rand, 461 ); + vg_dsp.buffer = vg_linear_alloc( vg_mem.rtmemory, 1024*1024*1 ); + vg_dsp.view_texture_buffer = vg_linear_alloc( vg_mem.rtmemory, 512*512 ); + + vg_async_call( async_vg_dsp_alloc_texture, NULL, 0 ); + + /* temporary global design */ + dsp_init_lpf( &__lpf_mud_free, 125.0f ); + + float sizes[] = + { 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f, 128.0f, 256.0f }; + + float variance = 0.1f; + + for( int i=0; i<8; i++ ){ + float reflection_time = ((sizes[i])/343.0f) * 1000.0f; + + float var = 1.0f + (vg_randf64(&vg_dsp.rand)*2.0f - 1.0f) * variance, + total = reflection_time * var; + + dsp_init_delay( &__echos[i], total / 1000.0f ); + + float freq = vg_lerpf( 800.0f, 350.0f, sizes[i] / 256.0f ); + +#ifdef VG_ECHO_LPF_BUTTERWORTH + dsp_init_biquad_butterworth_lpf( &__echos_lpf[i], freq ); +#else + dsp_init_lpf( &__echos_lpf[i], freq ); +#endif + } + + float diffusions[] = { 187.0f, 159.0f, 143.0f, 121.0f, + 79.0f, 57.0f, 27.0f, 11.0f }; + + for( int i=0; i<8; i++ ){ + dsp_init_schroeder( __diffusion_chain+i, diffusions[i]/1000.0f, 0.7f ); + } +} + +void vg_dsp_process( float *stereo_in, float *stereo_out ) +{ + float in_total = (stereo_in[0]+stereo_in[1])*0.5f; + float recieved = 0.0f; + + for( int i=0; i<8; i++ ){ + f32 echo; + dsp_read_delay( __echos+i, &echo, 1 ); + +#ifdef VG_ECHO_LPF_BUTTERWORTH + echo = dsp_biquad_process( __echos_lpf+i, echo ); +#else + dsp_write_lpf( __echos_lpf+i, &echo ); + dsp_read_lpf( __echos_lpf+i, &echo ); +#endif + + recieved += echo * vg_dsp.echo_tunings[i]*0.98; + } + + float diffused = recieved; + + for( int i=0; i<8; i++ ){ + dsp_process_schroeder( __diffusion_chain+i, &diffused, &diffused ); + } + + float diffuse_mix = vg_dsp.reverb_wet_mix; + diffuse_mix = vg_lerpf( recieved, diffused, diffuse_mix ); + float total = in_total + diffuse_mix; + + float low_mud; + dsp_write_lpf( &__lpf_mud_free, &total ); + dsp_read_lpf( &__lpf_mud_free, &low_mud ); + + total -= low_mud; + + for( int i=0; i<8; i++ ) + dsp_write_delay( __echos+i, &total ); + + stereo_out[0] = stereo_in[0]*vg_dsp.reverb_dry_mix; + stereo_out[1] = stereo_in[1]*vg_dsp.reverb_dry_mix; + stereo_out[0] += diffuse_mix*2.0f*vg_dsp.reverb_wet_mix; + stereo_out[1] += diffuse_mix*2.0f*vg_dsp.reverb_wet_mix; +} + +void dsp_update_tunings(void) +{ + float sizes[] = + { 2.0f, 4.0f, 8.0f, 16.0f, 32.0f, 64.0f, 128.0f, 256.0f }; + float volumes[] = + { 0.2f, 0.3f, 0.5f, 0.7f, 0.8f, 0.9f, 1.0f, 1.0f }; + + float avg_distance = 0.0f; + + for( int i=0; i<8; i++ ) + vg_dsp.echo_tunings[i] = 0.5f; + + for( int j=0; j<14; j++ ){ + float d = vg_dsp.echo_distances[j]; + + for( int i=0; i<7; i++ ){ + if( d < sizes[i+1] ){ + float range = sizes[i+1]-sizes[i]; + float t = vg_clampf( (d - sizes[i])/range, 0.0f, 1.0f ); + + vg_dsp.echo_tunings[i ] += 1.0f-t; + vg_dsp.echo_tunings[i+1] += t; + + break; + } + } + + avg_distance += d; + } + avg_distance /= 14.0f; + + + vg_dsp.reverb_wet_mix =1.0f-vg_clampf((avg_distance-30.0f)/200.0f,0.0f,1.0f); + vg_dsp.reverb_dry_mix =1.0f-vg_dsp.reverb_wet_mix*0.4f; + + float total = 0.0f; + for( int i=0; i<8; i++ ) + total += vg_dsp.echo_tunings[i]; + + if( total > 0.0f ){ + float inverse = 1.0f/total; + + for( int i=0;i<8; i++ ){ + vg_dsp.echo_tunings[i] *= inverse; + } + } + + for( int i=0; i<8; i++ ){ + float freq = vg_lerpf( 200.0f, 500.0f, vg_dsp.echo_tunings[i] ); + +#ifdef VG_ECHO_LPF_BUTTERWORTH + dsp_init_biquad_butterworth_lpf( &__echos_lpf[i], freq ); +#else + dsp_update_lpf( &__echos_lpf[i], freq ); +#endif + } + + for( int i=0;i<8; i++ ){ + vg_dsp.echo_tunings[i] *= volumes[i]; + } +} + +void vg_dsp_free( void ) +{ + glDeleteTextures( 1, &vg_dsp.view_texture ); +} + +void vg_dsp_update_texture( void ) +{ + for( int i=0; i<512*512; i++ ){ + float v = vg_clampf( vg_dsp.buffer[i] * 0.5f + 0.5f, 0.0f, 1.0f ); + vg_dsp.view_texture_buffer[i] = v * 255.0f; + } +}