X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg.h;h=eb858a38b33017d7fc20b5e457c91802d8c41b00;hp=9b8c0234cab184c88209ee405a516e76d9d4dd06;hb=HEAD;hpb=c7f36b24e8d8c4424d2a5164476a5562b889ae5e diff --git a/vg.h b/vg.h index 9b8c023..2d06aab 100644 --- a/vg.h +++ b/vg.h @@ -1,936 +1,86 @@ -/* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */ - -/* - - .-. VG Event loop -| 0 | -| | .---------------------------------------------------------. -|API| | vg_enter( int argc, char *argv[], const char *window_name | -| | '---------------------------------------------------------' -| | | -| | v -|IMP| vg_launch_opt(void) <--. -| | | | -| | |'---------------' -| | | .-. -| | |'-----------------------------------| 1 |------. -| | | | | | -| | | | | v -| | | |IMP| vg_preload(void) -| | | | | | -| | .-----+. | | v -| | | | |IMP| vg_load(void) -| | | v '___' | -|IMP| | vg_framebuffer_resize(void) | -| | | | | -|IMP| | |.------------- vg_start(void) ---------------' -| | | | -| | | v -|IMP| | vg_update(void) -| | | | -| | | .-----+. -| | | | | -| | | | v -|IMP| | '- vg_update_fixed(void) -| | | | -| | | .-' -| | | | -| | | v -|IMP| | vg_update_post(void) -| | | | -| | | v -|IMP| | vg_render(void) -| | | | -| | | v -|IMP| | vg_ui(void) -| | | | -| | '----' -'___' - -*/ - -#ifndef VG_HEADER_H - #define VG_HEADER_H - - #include "vg_platform.h" - #include "vg_mem.h" - - #ifndef _WIN32 - #include - #endif - -VG_STATIC void vg_print_backtrace(void) -{ -#ifndef _WIN32 - - void *array[20]; - char **strings; - int size, i; - - size = backtrace( array, 20 ); - strings = backtrace_symbols( array, size ); - - if( strings != NULL ){ - vg_error( "---------------- gnu backtrace -------------\n" ); - - for( int i=0; i - - //#define VG_SYNC_DEBUG - #ifdef VG_SYNC_DEBUG - #define VG_SYNC_LOG(STR,...) \ - vg_info(STR,SDL_GetThreadID(NULL),##__VA_ARGS__) - #else - #define VG_SYNC_LOG(...) - #endif - -/* API */ -VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name ); - -/* Thread 1 */ -VG_STATIC void vg_preload(void); -VG_STATIC void vg_load(void); - -/* Main thread */ -VG_STATIC void vg_launch_opt(void); -VG_STATIC void vg_start(void); - -VG_STATIC void vg_framebuffer_resize(int w, int h); -VG_STATIC void vg_update(void); -VG_STATIC void vg_update_fixed(void); -VG_STATIC void vg_update_post(void); - -VG_STATIC void vg_render(void); -VG_STATIC void vg_gui(void); - -struct vg{ - /* Engine sync */ - SDL_Window *window; - SDL_GLContext gl_context; - const char *base_path; - - SDL_sem *sem_loader; /* allows only one loader at a time */ - jmp_buf env_loader_exit; - - SDL_threadID thread_id_main, - thread_id_loader; - void *thread_data; - - SDL_SpinLock sl_status; - enum engine_status{ - k_engine_status_none, - k_engine_status_load_internal, - k_engine_status_running, - k_engine_status_crashed - } - engine_status; - - /* Window information */ - int window_x, - window_y, - samples, - window_should_close; - - int display_refresh_rate, - fps_limit; /* 0: use vsync, >0: cap fps to this, no vsync */ - - enum vsync_feature{ - k_vsync_feature_disabled=0, - k_vsync_feature_enabled=1, - k_vsync_feature_enabled_adaptive=2, - k_vsync_feature_error=3 - } - vsync_feature; - - double mouse_pos[2]; - v2f mouse_delta, - mouse_wheel; - - /* Runtime */ - double time, - time_delta, - time_rate, - - time_fixed_accumulator, - time_fixed_extrapolate, - time_frame_delta; - - u64 time_hp, time_hp_last, time_spinning; - - int fixed_iterations; - - enum engine_stage{ - k_engine_stage_none, - k_engine_stage_update, - k_engine_stage_update_fixed, - k_engine_stage_rendering, - k_engine_stage_ui - } - engine_stage; - - /* graphics */ - m4x4f pv; - enum quality_profile{ - k_quality_profile_high = 0, - k_quality_profile_low = 1, - } - quality_profile; - - float loader_ring; -} -VG_STATIC vg = { .time_rate = 1.0 }; - -enum vg_thread_purpose -{ - k_thread_purpose_nothing, - k_thread_purpose_main, - k_thread_purpose_loader -}; - -#include "vg_async.h" - -VG_STATIC enum engine_status _vg_engine_status(void) -{ - SDL_AtomicLock( &vg.sl_status ); - enum engine_status status = vg.engine_status; - SDL_AtomicUnlock( &vg.sl_status ); - - return status; -} - -VG_STATIC enum vg_thread_purpose vg_thread_purpose(void) -{ - SDL_AtomicLock( &vg.sl_status ); - - if( vg.thread_id_main == SDL_GetThreadID(NULL) ){ - SDL_AtomicUnlock( &vg.sl_status ); - return k_thread_purpose_main; - } - else{ - SDL_AtomicUnlock( &vg.sl_status ); - return k_thread_purpose_loader; - } -} - -VG_STATIC void _vg_opengl_sync_init(void) -{ - vg.sem_loader = SDL_CreateSemaphore(1); -} - -VG_STATIC void vg_checkgl( const char *src_info ); -#define VG_STRINGIT( X ) #X -#define VG_CHECK_GL_ERR() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) ) - -#include "vg_console.h" -#include "vg_profiler.h" -#include "vg_audio.h" -#include "vg_shader.h" -#include "vg_tex.h" -#include "vg_input.h" -#include "vg_ui.h" -#include "vg_imgui.h" -#include "vg_lines.h" -#include "vg_loader.h" -#include "vg_opt.h" - -/* Diagnostic */ -VG_STATIC struct vg_profile vg_prof_update = {.name="update()"}, - vg_prof_render = {.name="render()"}, - vg_prof_swap = {.name="swap"}; - -VG_STATIC void vg_checkgl( const char *src_info ) -{ - int fail = 0; - - GLenum err; - while( (err = glGetError()) != GL_NO_ERROR ){ - vg_error( "(%s) OpenGL Error: #%d\n", src_info, err ); - fail = 1; - } - - if( fail ) - vg_fatal_error( "OpenGL Error" ); -} - -VG_STATIC void async_vg_bake_shaders( void *payload, u32 size ) -{ - vg_shaders_compile(); -} - -VG_STATIC void vg_bake_shaders(void) -{ - vg_console_reg_cmd( "reload_shaders", vg_shaders_live_recompile, NULL ); - vg_async_call( async_vg_bake_shaders, NULL, 0 ); -} - -void async_internal_complete( void *payload, u32 size ) -{ - vg_success( "Internal async setup complete\n" ); - SDL_AtomicLock( &vg.sl_status ); - - if( vg.engine_status == k_engine_status_crashed ){ - SDL_AtomicUnlock( &vg.sl_status ); - return; - } - else{ - vg.engine_status = k_engine_status_running; - } - - SDL_AtomicUnlock( &vg.sl_status ); -} - -VG_STATIC void _vg_load_full( void *data ) -{ - vg_preload(); - - /* internal */ - vg_loader_step( vg_input_init, vg_input_free ); - vg_loader_step( vg_lines_init, NULL ); - vg_loader_step( vg_audio_init, vg_audio_free ); - vg_loader_step( vg_profiler_init, NULL ); - - vg_async_call( async_internal_complete, NULL, 0 ); - - /* client */ - vg_load(); -} - -VG_STATIC void _vg_process_events(void) -{ - v2_zero( vg.mouse_wheel ); - v2_zero( vg.mouse_delta ); - - /* Update input */ - vg_process_inputs(); - - /* SDL event loop */ - SDL_Event event; - while( SDL_PollEvent( &event ) ){ - if( event.type == SDL_KEYDOWN ){ - if( vg_console.enabled ){ - if( event.key.keysym.sym == SDLK_ESCAPE || - event.key.keysym.sym == SDLK_BACKQUOTE ){ - vg_console.enabled = 0; - ui_defocus_all(); - } - else if( (event.key.keysym.mod & KMOD_CTRL) && - event.key.keysym.sym == SDLK_n ){ - _console_suggest_next(); - } - else if( (event.key.keysym.mod & KMOD_CTRL ) && - event.key.keysym.sym == SDLK_p ){ - _console_suggest_prev(); - } - else{ - _ui_proc_key( event.key.keysym ); - } - } - else{ - if( event.key.keysym.sym == SDLK_BACKQUOTE ){ - vg_console.enabled = 1; - } - else { - _ui_proc_key( event.key.keysym ); - } - } - } - else if( event.type == SDL_MOUSEWHEEL ){ - vg.mouse_wheel[0] += event.wheel.preciseX; - vg.mouse_wheel[1] += event.wheel.preciseY; - } - else if( event.type == SDL_CONTROLLERDEVICEADDED || - event.type == SDL_CONTROLLERDEVICEREMOVED ) - { - vg_input_device_event( &event ); - } - else if( event.type == SDL_CONTROLLERAXISMOTION || - event.type == SDL_CONTROLLERBUTTONDOWN || - event.type == SDL_CONTROLLERBUTTONUP ) - { - vg_input_controller_event( &event ); - } - else if( event.type == SDL_MOUSEMOTION ){ - vg.mouse_delta[0] += event.motion.xrel; - vg.mouse_delta[1] += event.motion.yrel; - } - else if( event.type == SDL_WINDOWEVENT ){ - if( event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ){ - int w, h; - SDL_GL_GetDrawableSize( vg.window, &w, &h ); - - if( !w || !h ){ - vg_warn( "Got a invalid framebuffer size: " - "%dx%d... ignoring\n", w, h ); - } - else{ - vg.window_x = w; - vg.window_y = h; - - vg_framebuffer_resize(w,h); - } - } - else if( event.window.event == SDL_WINDOWEVENT_CLOSE ){ - vg.window_should_close = 1; - } - } - else if( event.type == SDL_TEXTINPUT ){ - ui_proc_utf8( event.text.text ); - } - } - - vg.mouse_pos[0] += vg.mouse_delta[0]; - vg.mouse_pos[1] += vg.mouse_delta[1]; -} - -VG_STATIC void _vg_gameloop_update(void) -{ - vg_profile_begin( &vg_prof_update ); - - vg.engine_stage = k_engine_stage_update; - vg_update(); - - /* Fixed update loop */ - vg.engine_stage = k_engine_stage_update_fixed; - - vg.fixed_iterations = 0; - vg_lines.allow_input = 1; - vg.time_fixed_accumulator += vg.time_delta; - - while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){ - vg_update_fixed(); - vg_lines.allow_input = 0; - - vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED; - //vg.accumulator = VG_MAX( 0.0, vg.accumulator ); - - vg.fixed_iterations ++; - if( vg.fixed_iterations == 8 ){ - break; - } - } - vg_lines.allow_input = 1; - vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED; - - vg.engine_stage = k_engine_stage_update; - vg_update_post(); - vg_profile_end( &vg_prof_update ); -} - -VG_STATIC void _vg_gameloop_render(void) -{ - vg_profile_begin( &vg_prof_render ); - - /* render */ - vg.engine_stage = k_engine_stage_rendering; - vg_render(); - - /* ui */ - vg.engine_stage = k_engine_stage_ui; - { - ui_prerender(); - if( vg_console.enabled ){ - vg_ui.ignore_input_frames = 10; - vg_gui(); - vg_ui.ignore_input_frames = 0; - vg_ui.wants_mouse = 1; - _vg_console_draw(); - } - else vg_gui(); - - /* vg tools */ - audio_debug_ui( vg.pv ); - - ui_postrender(); -#if 0 - ui_begin( vg.window_x, vg.window_y ); - - /* TODO */ - ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 ); - - int frame_target = vg.display_refresh_rate; - - if( vg.fps_limit > 0 ){ - frame_target = vg.fps_limit; - } - - vg_profile_drawn( - (struct vg_profile *[]){ - &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3, - (1.0f/(float)frame_target)*1000.0f, - (ui_rect){ 4, 4, 250, 0 }, 0 - ); - - if( vg_profiler ){ - char perf[256]; - - snprintf( perf, 255, - "x: %d y: %d\n" - "refresh: %d (%.1fms)\n" - "samples: %d\n" - "iterations: %d (acc: %.3fms%%)\n" - "time: real(%.2f) delta(%.2f) rate(%.2f)\n" -#ifdef _WIN32 - " extrap(%.2f) frame(%.2f) spin( %llu )\n", -#else - " extrap(%.2f) frame(%.2f) spin( %lu )\n", -#endif - vg.window_x, vg.window_y, - frame_target, (1.0f/(float)frame_target)*1000.0f, - vg.samples, - vg.fixed_iterations, - (vg.time_fixed_accumulator/VG_TIMESTEP_FIXED)*100.0f, - vg.time, vg.time_delta, vg.time_rate, - vg.time_fixed_extrapolate, vg.time_frame_delta, - vg.time_spinning ); - - ui_text( (ui_rect){258, 4+24+12+12,0,0},perf, 1,0); - } - - /* FIXME */ - vg_gui(); - - ui_resolve(); - ui_draw( NULL ); -#endif - } - - vg_profile_end( &vg_prof_render ); -} - -VG_STATIC int vg_framefilter( double dt ) -{ - if( (vg.fps_limit <= 0) && (vg.vsync_feature != k_vsync_feature_error) ){ - /* turn on vsync if not enabled */ - - enum vsync_feature requested = k_vsync_feature_enabled; - if( vg.fps_limit < 0 ) requested = k_vsync_feature_enabled_adaptive; - - if( vg.vsync_feature != requested ){ - vg_info( "Setting swap interval\n" ); - - int swap_interval = 1; - if( requested == k_vsync_feature_enabled_adaptive ) swap_interval = -1; - - if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){ - if( requested == k_vsync_feature_enabled ){ - vg_error( "Vsync is not supported by your system\n" ); - vg_warn( "You may be overriding it in your" - " graphics control panel.\n" ); - } - else{ - vg_error( "Adaptive Vsync is not supported by your system\n" ); - } - - vg.vsync_feature = k_vsync_feature_error; - vg.fps_limit = vg.display_refresh_rate; - - /* TODO: Make popup to notify user that this happened */ - return 1; - } - else{ - vg_success( "Vsync enabled (%d)\n", requested ); - vg.vsync_feature = requested; - } - } - - return 0; - } - - if( vg.vsync_feature != k_vsync_feature_disabled ){ - SDL_GL_SetSwapInterval( 0 ); - vg.vsync_feature = k_vsync_feature_disabled; - } - - if( vg.fps_limit < 25 ) vg.fps_limit = 25; - if( vg.fps_limit > 300 ) vg.fps_limit = 300; - - double min_frametime = 1.0/(double)vg.fps_limit; - if( vg.time_frame_delta < min_frametime ){ - /* TODO: we can use high res nanosleep on Linux here */ - double sleep_ms = (min_frametime-vg.time_frame_delta) * 1000.0; - u32 ms = (u32)floor( sleep_ms ); - - if( ms ){ - SDL_Delay( ms ); - } - else{ - vg.time_spinning ++; - } - - return 1; - } - - return 0; -} - -VG_STATIC int _vg_crashscreen(void) -{ -#if 0 - if( vg_getkey( SDLK_ESCAPE ) ) - return 1; -#endif - - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - glClearColor( 0.15f + sinf(vg.time)*0.1f, 0.0f, 0.0f,1.0f ); - glClear( GL_COLOR_BUFFER_BIT ); - glViewport( 0,0, vg.window_x, vg.window_y ); - - _vg_render_log(); - - return 0; -} - -VG_STATIC void _vg_gameloop(void) -{ - //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f); - - vg.time_hp = SDL_GetPerformanceCounter(); - vg.time_hp_last = vg.time_hp; - - int post_start = 0; - while(1){ - - vg.time_hp = SDL_GetPerformanceCounter(); - u64 udt = vg.time_hp - vg.time_hp_last; - vg.time_hp_last = vg.time_hp; - - double dt = (double)udt / (double)SDL_GetPerformanceFrequency(); - - vg.time_frame_delta += dt; - - if( vg_framefilter( dt ) ) - continue; - - vg_profile_begin( &vg_prof_swap ); - SDL_GL_SwapWindow( vg.window ); - vg_profile_end( &vg_prof_swap ); - - enum engine_status status = _vg_engine_status(); - - vg.time_delta = vg.time_frame_delta * vg.time_rate; - vg.time += vg.time_delta; - - vg_run_async_checked(); - _vg_process_events(); - - if( vg.window_should_close ) - break; - - if( status == k_engine_status_crashed ){ - if( _vg_crashscreen() ) - break; - } - else{ - if( status == k_engine_status_running ){ - _vg_gameloop_update(); - _vg_gameloop_render(); - } - else{ - _vg_loader_render(); - } - } - - if( vg.loader_ring > 0.01f ){ - vg.loader_ring -= vg.time_frame_delta * 0.5f; - _vg_loader_render_ring( vg.loader_ring ); - } - - vg.time_frame_delta = 0.0; - vg.time_spinning = 0; - } -} - -VG_STATIC void _vg_process_launch_opts_internal( int argc, char *argv[] ) -{ - char *arg; - while( vg_argp( argc, argv ) ){ - if( (arg = vg_opt_arg( 'w' )) ){ - vg.window_x = atoi( arg ); - } - - if( (arg = vg_opt_arg( 'h' )) ){ - vg.window_y = atoi( arg ); - } - - if( (arg = vg_long_opt_arg( "samples" )) ){ - vg.samples = VG_MAX( 0, VG_MIN( 8, atoi( arg ) ) ); - } - - if( vg_long_opt( "use-libc-malloc" ) ){ - vg_mem.use_libc_malloc = 1; - } - - if( vg_long_opt( "high-performance" ) ){ - vg.quality_profile = k_quality_profile_low; - } - - vg_launch_opt(); - } -} - -VG_STATIC void _vg_init_window( const char *window_name ) -{ - vg_info( "SDL_INIT\n" ); - - if( SDL_Init( SDL_INIT_VIDEO ) != 0 ){ - vg_error( "SDL_Init failed: %s\n", SDL_GetError() ); - exit(0); - } - - SDL_InitSubSystem( SDL_INIT_AUDIO ); - SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ); - - char *exe_basepath = SDL_GetBasePath(); - u32 len = vg_align8( strlen(exe_basepath)+1 ); - char *dest = vg_linear_alloc( vg_mem.rtmemory, len ); - strcpy( dest, exe_basepath ); - SDL_free( exe_basepath ); - vg.base_path = dest; - - vg_info( "Basepath: %s\n", vg.base_path ); - - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, - SDL_GL_CONTEXT_PROFILE_CORE ); - - SDL_GL_SetAttribute( SDL_GL_CONTEXT_RELEASE_BEHAVIOR, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH ); - - SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 ); - - /* - * Get monitor information - */ - vg_info( "Getting display count\n" ); - int display_count = 0, - display_index = 0, - mode_index = 0; - -#ifdef VG_DEVWINDOW - vg.window_x = 1600; - vg.window_y = 1000; -#else - - SDL_DisplayMode video_mode; - if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){ - vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() ); - SDL_Quit(); - exit(0); - } - - vg.display_refresh_rate = video_mode.refresh_rate; - vg.window_x = video_mode.w; - vg.window_y = video_mode.h; -#endif - -#ifndef _WIN32 - SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" ); - SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" ); - SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" ); -#endif - - vg_info( "CreateWindow( %d %d @%dhz )\n", vg.window_x, vg.window_y, - vg.display_refresh_rate ); - - /* TODO: Allow selecting closest video mode from launch opts */ - if((vg.window = SDL_CreateWindow( window_name, - -#ifdef VG_DEVWINDOW - 0, 0, vg.window_x, vg.window_y, - SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED - ))){} -#else - 0, 0, - vg.window_x, vg.window_y, - - SDL_WINDOW_FULLSCREEN_DESKTOP | - SDL_WINDOW_OPENGL | - SDL_WINDOW_INPUT_GRABBED - ))) - { - if( SDL_SetWindowDisplayMode( vg.window, &video_mode ) ){ - vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() ); - SDL_Quit(); - exit(0); - } - } -#endif - else{ - vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() ); - exit(0); - } - - SDL_RaiseWindow( vg.window ); - - vg_info( "CreateContext\n" ); - - /* ????? */ - if( SDL_IsTextInputActive() ) SDL_StopTextInput(); - - /* - * OpenGL loading - */ - if( (vg.gl_context = SDL_GL_CreateContext(vg.window) )){ - SDL_GL_GetDrawableSize( vg.window, &vg.window_x, &vg.window_y ); - vg_success( "Window created (%dx%d)\n", vg.window_x, vg.window_y ); - } - else{ - vg_error( "SDL_GL_CreateContext failed: %s\n", SDL_GetError() ); - SDL_Quit(); - exit(0); - } - - if( !gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress) ) { - vg_error( "Glad Failed to initialize\n" ); - SDL_GL_DeleteContext( vg.gl_context ); - SDL_Quit(); - exit(0); - } - - const unsigned char* glver = glGetString( GL_VERSION ); - vg_success( "Load setup complete, OpenGL version: %s\n", glver ); - - SDL_GL_SetSwapInterval(0); /* disable vsync while loading */ - - SDL_DisplayMode dispmode; - if( !SDL_GetWindowDisplayMode( vg.window, &dispmode ) ){ - if( dispmode.refresh_rate ){ - vg.display_refresh_rate = dispmode.refresh_rate; - } - } - - if( vg.display_refresh_rate < 25 || vg.display_refresh_rate > 300 ){ - vg.display_refresh_rate = 60; - } - - vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate ); - -#if defined(_WIN32) || defined(VG_DEVWINDOW) - vg.fps_limit = vg.display_refresh_rate; -#else - vg.fps_limit = 0; -#endif -} - -VG_STATIC void _vg_terminate(void) -{ - /* Shutdown */ - _vg_console_write_persistent(); - - SDL_AtomicLock( &vg.sl_status ); - vg.engine_status = k_engine_status_none; - SDL_AtomicUnlock( &vg.sl_status ); - - _vg_loader_free(); - - vg_success( "If you see this it means everything went.. \"well\".....\n" ); - - SDL_GL_DeleteContext( vg.gl_context ); - SDL_Quit(); - exit(0); -} - -VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name ) -{ - vg_rand_seed( 461 ); - _vg_process_launch_opts_internal( argc, argv ); - - /* Systems init */ - vg_alloc_quota(); - _vg_console_init(); - - vg_console_reg_var( "fps_limit", &vg.fps_limit, k_var_dtype_i32, 0 ); - _vg_init_window( window_name ); - - vg_async_init(); - SDL_SetRelativeMouseMode(1); - - vg.thread_id_main = SDL_GetThreadID(NULL); - - /* Opengl-required systems */ - _vg_ui_init(); - _vg_loader_init(); - - vg.engine_status = k_engine_status_load_internal; - - _vg_opengl_sync_init(); - vg_loader_start( _vg_load_full, NULL ); - _vg_gameloop(); - _vg_terminate(); -} - -VG_STATIC void vg_fatal_error( const char *fmt, ... ) -{ - va_list args; - va_start( args, fmt ); - _vg_log_write( stderr, KRED " fatal" KWHT "| " KRED, fmt, args ); - va_end( args ); - - vg_print_backtrace(); - - SDL_AtomicLock( &vg.sl_status ); - vg.engine_status = k_engine_status_crashed; - SDL_AtomicUnlock( &vg.sl_status ); - - if( vg_thread_purpose() == k_thread_purpose_loader ){ - longjmp( vg.env_loader_exit, 1 ); - } - else{ - vg_error( "There is no jump to the error runner thing yet! bai bai\n" ); - _vg_terminate(); - } -} - -#else /* VG_GAME */ - -#include "vg_log.h" -VG_STATIC void vg_fatal_error( const char *fmt, ... ) -{ - va_list args; - va_start( args, fmt ); - _vg_log_write( stderr, KRED " fatal" KWHT "| " KRED, fmt, args ); - va_end( args ); - exit(0); -} - -#endif /* VG_GAME */ - -/* - * Graphic cards will check these to force it to use the GPU - */ -u32 NvOptimusEnablement = 0x00000001; -int AmdPowerXpressRequestHighPerformance = 1; - -#endif /* VG_HEADER_H */ +hc vg_build.h +hc vg_build_utils_shader.h +hc vg_m.h + +u32arr vg_pxfont.h +u32arr vg_pxfont_thin.h + +vg_platform.h ?? + +# vg_vorbis.h +# vg_image.h +# vg_depencies.c + +# vg_async.h +# vg_async.c +# vg_audio_dsp.h +# vg_audio_dsp.c +# vg_audio.h +# vg_audio.c +# vg_audio_synth_bird.h +# vg_audio_synth_bird.c +# vg_binstr.h +# vg_binstr.c +# vg_bvh.h +# vg_bvh.c +# vg_camera.h +# vg_camera.c +# vg_engine.c +# vg_engine.h +# vg_log.h +# vg_log.c +# vg_tex.c +# vg_tex.h +# vg_console.h +# vg_console.c +# vg_loader.h +# vg_loader.c +# vg_imgui.h +# vg_imgui.c +# vg_input.h +# vg_input.c +# vg_io.h +# vg_io.c + +# vg_lines.h +# vg_lines.c + +vg_mem.h +vg_mem.c +vg_mem_pool.h +vg_mem_pool.c +vg_mem_queue.h +vg_mem_queue.c +vg_msg.h +vg_msg.c +vg_opt.h +vg_opt.c +vg_perlin.h +vg_perlin.c +vg_string.h +vg_string.c +vg_profiler.h +vg_profiler.c +vg_rigidbody_collision.h +vg_rigidbody_collision.c +vg_rigidbody_constraints.h +vg_rigidbody_constraints.c +vg_rigidbody.h +vg_rigidbody.c +vg_rigidbody_view.h +vg_rigidbody_view.c +vg_shader.h +vg_shader.c + +vg_steam.h +vg_steam_auth.h +vg_steam_friends.h +vg_steam_http.h +vg_steam_networking.h +vg_steam_remote_storage.h +vg_steam_ugc.h +vg_steam_user_stats.h +vg_steam_utils.h + +vg_tool.c +vg_tool.h