X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg.h;h=eb858a38b33017d7fc20b5e457c91802d8c41b00;hp=777a9e381cb3b6860d70c62b70b334dd9b7947c9;hb=HEAD;hpb=167bbf44eec3c76a63a6a14319136a3ee3a3c0ac diff --git a/vg.h b/vg.h index 777a9e3..2d06aab 100644 --- a/vg.h +++ b/vg.h @@ -1,895 +1,86 @@ -/* Copyright (C) 2021-2023 Harry Godden (hgn) - All Rights Reserved */ - -/* - - .-. VG Event loop -| 0 | -| | .---------------------------------------------------------. -|API| | vg_enter( int argc, char *argv[], const char *window_name | -| | '---------------------------------------------------------' -| | | -| | v -|IMP| vg_launch_opt(void) <--. -| | | | -| | |'---------------' -| | | .-. -| | |'-----------------------------------| 1 |------. -| | | | | | -| | | | | v -| | | |IMP| vg_preload(void) -| | | | | | -| | .-----+. | | v -| | | | |IMP| vg_load(void) -| | | v '___' | -|IMP| | vg_framebuffer_resize(void) | -| | | | | -|IMP| | |.------------- vg_start(void) ---------------' -| | | | -| | | v -|IMP| | vg_update(void) -| | | | -| | | .-----+. -| | | | | -| | | | v -|IMP| | '- vg_update_fixed(void) -| | | | -| | | .-' -| | | | -| | | v -|IMP| | vg_update_post(void) -| | | | -| | | v -|IMP| | vg_render(void) -| | | | -| | | v -|IMP| | vg_ui(void) -| | | | -| | '----' -'___' - - .-. -| ? | -| | .-------------------------------------. -|API| | vg_fatal_exit_loop( const char *err ) | -| | '-------------------------------------' -| | | -| | .------+. -| | | | -| | | v -|IMP| '- vg_framebuffer_resize(void) -'___' - -*/ - -#ifndef VG_HEADER_H - #define VG_HEADER_H - - #include "vg_platform.h" - #include "vg_mem.h" - - #ifndef _WIN32 - #include - #endif - -VG_STATIC void vg_print_backtrace(void) -{ -#ifndef _WIN32 - - void *array[20]; - char **strings; - int size, i; - - size = backtrace( array, 20 ); - strings = backtrace_symbols( array, size ); - - if( strings != NULL ){ - vg_error( "---------------- gnu backtrace -------------\n" ); - - for( int i=0; i= (VG_TIMESTEP_FIXED-0.00125) ){ - vg_update_fixed(); - vg_lines.allow_input = 0; - - vg.accumulator -= VG_TIMESTEP_FIXED; - vg.accumulator = VG_MAX( 0.0, vg.accumulator ); - - vg.fixed_iterations ++; - if( vg.fixed_iterations == 8 ){ - break; - } - } - vg_lines.allow_input = 1; - - vg.engine_stage = k_engine_stage_update; - vg_update_post(); - vg_profile_end( &vg_prof_update ); -} - -VG_STATIC void _vg_gameloop_render(void) -{ - vg_profile_begin( &vg_prof_render ); - - if( vg.is_loaded ){ - /* render */ - vg.engine_stage = k_engine_stage_rendering; - vg_render(); - - /* ui */ - vg.engine_stage = k_engine_stage_ui; - { - ui_begin( vg.window_x, vg.window_y ); - - /* TODO */ - ui_set_mouse( vg.mouse_pos[0], vg.mouse_pos[1], 0 ); - - vg_profile_drawn( - (struct vg_profile *[]){&vg_prof_update,&vg_prof_render}, 2, - (1.0f/(float)vg.refresh_rate)*1000.0f, - (ui_rect){ 4, 4, 250, 0 }, 0 - ); - - if( vg_profiler ){ - char perf[128]; - - snprintf( perf, 127, - "x: %d y: %d\n" - "refresh: %.1f (%.1fms)\n" - "samples: %d\n" - "iterations: %d (acc: %.3fms%%)\n", - vg.window_x, vg.window_y, - vg.refresh_rate, (1.0f/vg.refresh_rate)*1000.0f, - vg.samples, - vg.fixed_iterations, - (vg.accumulator/VG_TIMESTEP_FIXED)*100.0f ); - - ui_text( (ui_rect){258, 4+24+12,0,0},perf, 1,0); - } - - /* FIXME */ - audio_debug_ui( vg.pv ); - vg_ui(); - _vg_console_draw(); - - ui_resolve(); - ui_draw( NULL ); - } - } - - vg_profile_end( &vg_prof_render ); -} - -VG_STATIC void _vg_gameloop(void) -{ - vg.accumulator = 0.75f * (1.0f/60.0f); - - int post_start = 0; - while(1){ - _vg_process_events(); - - if( vg.window_should_close ) - break; - - /* scaled time */ - vg.time_delta = vg.frame_delta * vg.time_rate; - vg.time += vg.time_delta; - - if( vg.is_loaded ){ - if( !post_start ){ - vg_start(); - post_start = 1; - } - } - else{ - _vg_loader_render(); - } - - _vg_gameloop_update(); - _vg_gameloop_render(); - - SDL_GL_SwapWindow( vg.window ); - _vg_run_synced(); - } -} - -VG_STATIC void _vg_process_launch_opts_internal( int argc, char *argv[] ) -{ - char *arg; - while( vg_argp( argc, argv ) ){ - if( (arg = vg_opt_arg( 'w' )) ){ - vg.window_x = atoi( arg ); - } - - if( (arg = vg_opt_arg( 'h' )) ){ - vg.window_y = atoi( arg ); - } - - if( (arg = vg_long_opt_arg( "samples" )) ){ - vg.samples = VG_MAX( 0, VG_MIN( 8, atoi( arg ) ) ); - } - - if( vg_long_opt( "use-libc-malloc" ) ){ - vg_mem.use_libc_malloc = 1; - } - - if( vg_long_opt( "high-performance" ) ){ - vg.quality_profile = k_quality_profile_low; - } - - vg_launch_opt(); - } -} - -VG_STATIC void _vg_init_window( const char *window_name ) -{ - vg_info( "SDL_INIT\n" ); - - if( SDL_Init( SDL_INIT_VIDEO ) != 0 ){ - vg_error( "SDL_Init failed: %s\n", SDL_GetError() ); - exit(0); - } - - SDL_InitSubSystem( SDL_INIT_AUDIO ); - SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER ); - - SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 ); - SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, - SDL_GL_CONTEXT_PROFILE_CORE ); - - SDL_GL_SetAttribute( SDL_GL_CONTEXT_RELEASE_BEHAVIOR, - SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH ); - - SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 ); - SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 ); - - /* - * Get monitor information - */ - vg_info( "Getting display count\n" ); - int display_count = 0, display_index = 0, mode_index = 0; - if( (display_count = SDL_GetNumVideoDisplays()) < 1 ){ - vg_error( "SDL_GetNumVideoDisplays returned: %i\n", display_count ); - exit(0); - } - - -#ifdef VG_DEVWINDOW - vg.refresh_rate = 60; - vg.window_x = 1000; - vg.window_y = 800; -#else - /* TODO: Allow chosing the modes at startup */ - vg_info( "Getting default display mode\n" ); - SDL_DisplayMode vm_ideal = { 0, 0, 0, 0, 0 }; - if( SDL_GetDisplayMode( display_index, mode_index, &vm_ideal ) != 0 ){ - vg_error( "SDL_GetDisplayMode failed: %s", SDL_GetError() ); - exit(0); - } - - if( vg.window_x ) - vm_ideal.w = vg.window_x; - - if( vg.window_y ) - vm_ideal.h = vg.window_y; - - - SDL_DisplayMode vm_best; - if( !SDL_GetClosestDisplayMode( display_index, &vm_ideal, &vm_best ) ){ - vg_error( "SDL_GetClosestDisplayMode failed: %s", SDL_GetError() ); - exit(0); - } - - vg.refresh_rate = vm_best.refresh_rate; - vg.window_x = vm_best.w; - vg.window_y = vm_best.h; -#endif - - vg_info( "CreateWindow( %d %d @%.2fhz )\n", vg.window_x, vg.window_y, - vg.refresh_rate ); - - /* TODO: Allow selecting closest video mode from launch opts */ - if((vg.window = SDL_CreateWindow( window_name, - -#ifdef VG_DEVWINDOW - 0, 0, vg.window_x, vg.window_y, - SDL_WINDOW_BORDERLESS|SDL_WINDOW_OPENGL|SDL_WINDOW_INPUT_GRABBED - ))){} -#else - SDL_WINDOWPOS_UNDEFINED, - SDL_WINDOWPOS_UNDEFINED, - vg.window_x, vg.window_y, - - SDL_WINDOW_FULLSCREEN_DESKTOP | - SDL_WINDOW_OPENGL | - SDL_WINDOW_INPUT_GRABBED - ))) - { - if( SDL_SetWindowDisplayMode( vg.window, &vm_best ) ){ - vg_error( "SDL_SetWindowDisplayMode failed: %s", SDL_GetError() ); - SDL_Quit(); - exit(0); - } - } -#endif - else{ - vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() ); - exit(0); - } - - vg_info( "CreateContext\n" ); - - /* - * OpenGL loading - */ - if( (vg.gl_context = SDL_GL_CreateContext(vg.window) )){ - SDL_GL_GetDrawableSize( vg.window, &vg.window_x, &vg.window_y ); - vg_success( "Window created (%dx%d)\n", vg.window_x, vg.window_y ); - } - else{ - vg_error( "SDL_GL_CreateContext failed: %s\n", SDL_GetError() ); - SDL_Quit(); - exit(0); - } - - if( !gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress) ) { - vg_error( "Glad Failed to initialize\n" ); - SDL_GL_DeleteContext( vg.gl_context ); - SDL_Quit(); - exit(0); - } - - const unsigned char* glver = glGetString( GL_VERSION ); - vg_success( "Load setup complete, OpenGL version: %s\n", glver ); - - vg_info( "Setting swap interval\n" ); - - if( SDL_GL_SetSwapInterval( -1 ) == -1 ){ - vg_warn( "Adaptive Vsync not supported\n" ); - - if( SDL_GL_SetSwapInterval( 1 ) == -1 ){ - vg_fatal_exit_loop( "Cannot enable Vsync! You might be overriding it" - " in your graphics control panel.\n" ); - } - else - vg_success( "Using vsync\n" ); - } - else - vg_success( "Using adaptive Vsync\n" ); - - SDL_DisplayMode dispmode; - if( !SDL_GetWindowDisplayMode( vg.window, &dispmode ) ){ - if( dispmode.refresh_rate ){ - vg.refresh_rate = dispmode.refresh_rate; - vg_info( "Refresh rate: %d\n", dispmode.refresh_rate ); - } - } -} - -VG_STATIC void vg_enter( int argc, char *argv[], const char *window_name ) -{ - _vg_process_launch_opts_internal( argc, argv ); - - /* Systems init */ - vg_alloc_quota(); - _vg_log_init(); - _vg_console_init(); - _vg_init_window( window_name ); - - SDL_SetRelativeMouseMode(1); - vg.thread_id_main = SDL_GetThreadID(NULL); - - /* Opengl-required systems */ - _vg_ui_init(); - _vg_loader_init(); - - vg.engine_status = k_engine_status_running; - - _vg_opengl_sync_init(); - vg_loader_start( _vg_load_full ); - _vg_gameloop(); - - /* Shutdown */ - _vg_console_write_persistent(); - - SDL_AtomicLock( &vg.sl_context ); - vg.engine_status = k_engine_status_none; - SDL_AtomicUnlock( &vg.sl_context ); - - _vg_loader_free(); - - vg_success( "If you see this it means everything went.. \"well\".....\n" ); - - SDL_GL_DeleteContext( vg.gl_context ); - SDL_Quit(); -} - -/* - * Immediately transfer away from calling thread into a safe loop, signal for - * others to shutdown, then free everything once the user closes the window. - * - * FIXME(bug): glfwWindowShouldClose() never returns 1 in windows via wine, ONLY - * when calling the program from outside its normal directory. - */ -VG_STATIC void vg_fatal_exit_loop( const char *error ) -{ - /* - * https://www.gnu.org/software/libc/manual/html_node/Backtraces.html - * thanks gnu <3 - * - * TODO: this on windows? - */ - - vg_print_backtrace(); - vg_error( "Fatal error: %s\n", error ); - - SDL_AtomicLock( &vg.sl_context ); - if( vg.engine_status == k_engine_status_none ){ - SDL_AtomicUnlock( &vg.sl_context ); - - /* TODO: Correct shutdown before other systems */ - exit(0); - } - else{ - SDL_AtomicUnlock( &vg.sl_context ); - - vg_acquire_thread_sync(); - - SDL_AtomicLock( &vg.sl_context ); - vg.engine_status = k_engine_status_crashed; - vg.str_const_engine_err = error; - SDL_AtomicUnlock( &vg.sl_context ); - - /* Notify other thread for curtosey */ - if( vg_thread_purpose() == k_thread_purpose_main ){ - SDL_AtomicLock( &vg.sl_context ); - - if( vg.exec_context != 0 ) - SDL_SemPost( vg.sem_allow_exec ); - - SDL_AtomicUnlock( &vg.sl_context ); - } - - vg_audio_free(); - - while(1){ - _vg_process_events(); - if( vg.window_should_close ) - break; - - if( vg_getkey( SDLK_ESCAPE ) ) - break; - - glBindFramebuffer( GL_FRAMEBUFFER, 0 ); - glEnable(GL_BLEND); - glDisable(GL_DEPTH_TEST); - glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA); - glBlendEquation(GL_FUNC_ADD); - - glClearColor( 0.15f + sinf(vg.time_real)*0.1f, 0.0f, 0.0f,1.0f ); - glClear( GL_COLOR_BUFFER_BIT ); - glViewport( 0,0, vg.window_x, vg.window_y ); - - _vg_render_log(); - SDL_GL_SwapWindow( vg.window ); - } - - /* Can now shutdown and EXIT */ - _vg_loader_free(); - SDL_GL_DeleteContext( vg.gl_context ); - SDL_Quit(); - exit(0); - } -} - -#else /* VG_GAME */ - -VG_STATIC void vg_fatal_exit_loop( const char *error ) -{ - vg_error( "Fatal error: %s\n", error ); - exit(0); -} - -#endif /* VG_GAME */ - -/* - * Graphic cards will check these to force it to use the GPU - */ -u32 NvOptimusEnablement = 0x00000001; -int AmdPowerXpressRequestHighPerformance = 1; - -#endif /* VG_HEADER_H */ +hc vg_build.h +hc vg_build_utils_shader.h +hc vg_m.h + +u32arr vg_pxfont.h +u32arr vg_pxfont_thin.h + +vg_platform.h ?? + +# vg_vorbis.h +# vg_image.h +# vg_depencies.c + +# vg_async.h +# vg_async.c +# vg_audio_dsp.h +# vg_audio_dsp.c +# vg_audio.h +# vg_audio.c +# vg_audio_synth_bird.h +# vg_audio_synth_bird.c +# vg_binstr.h +# vg_binstr.c +# vg_bvh.h +# vg_bvh.c +# vg_camera.h +# vg_camera.c +# vg_engine.c +# vg_engine.h +# vg_log.h +# vg_log.c +# vg_tex.c +# vg_tex.h +# vg_console.h +# vg_console.c +# vg_loader.h +# vg_loader.c +# vg_imgui.h +# vg_imgui.c +# vg_input.h +# vg_input.c +# vg_io.h +# vg_io.c + +# vg_lines.h +# vg_lines.c + +vg_mem.h +vg_mem.c +vg_mem_pool.h +vg_mem_pool.c +vg_mem_queue.h +vg_mem_queue.c +vg_msg.h +vg_msg.c +vg_opt.h +vg_opt.c +vg_perlin.h +vg_perlin.c +vg_string.h +vg_string.c +vg_profiler.h +vg_profiler.c +vg_rigidbody_collision.h +vg_rigidbody_collision.c +vg_rigidbody_constraints.h +vg_rigidbody_constraints.c +vg_rigidbody.h +vg_rigidbody.c +vg_rigidbody_view.h +vg_rigidbody_view.c +vg_shader.h +vg_shader.c + +vg_steam.h +vg_steam_auth.h +vg_steam_friends.h +vg_steam_http.h +vg_steam_networking.h +vg_steam_remote_storage.h +vg_steam_ugc.h +vg_steam_user_stats.h +vg_steam_utils.h + +vg_tool.c +vg_tool.h