X-Git-Url: https://harrygodden.com/git/?p=vg.git;a=blobdiff_plain;f=vg.h;h=132f338275933833d2a0545e6c1dfd3cb5376b9f;hp=5cae23e045981fc934f9083a3e6018c4cd4655fc;hb=c14db510e727e91cd0041f73663ef5b7ca32e05f;hpb=f58517971497a022946795d36d2f9597e7bc9d9c diff --git a/vg.h b/vg.h index 5cae23e..132f338 100644 --- a/vg.h +++ b/vg.h @@ -26,17 +26,17 @@ |IMP| | |.------------- vg_start(void) ---------------' | | | | | | | v -|IMP| | vg_update(void) +|IMP| | vg_pre_update(void) | | | | | | | .-----+. -| | | | | +| | | | | called 0x to 8x | | | | v -|IMP| | '- vg_update_fixed(void) +|IMP| | '- vg_fixed_update(void) | | | | | | | .-' | | | | | | | v -|IMP| | vg_update_post(void) +|IMP| | vg_post_update(void) | | | | | | | v |IMP| | vg_render(void) @@ -89,9 +89,9 @@ VG_STATIC void vg_launch_opt(void); VG_STATIC void vg_start(void); VG_STATIC void vg_framebuffer_resize(int w, int h); -VG_STATIC void vg_update(void); -VG_STATIC void vg_update_fixed(void); -VG_STATIC void vg_update_post(void); +VG_STATIC void vg_pre_update(void); +VG_STATIC void vg_fixed_update(void); +VG_STATIC void vg_post_update(void); VG_STATIC void vg_render(void); VG_STATIC void vg_gui(void); @@ -391,7 +391,7 @@ VG_STATIC void _vg_gameloop_update(void) vg_profile_begin( &vg_prof_update ); vg.engine_stage = k_engine_stage_update; - vg_update(); + vg_pre_update(); /* Fixed update loop */ vg.engine_stage = k_engine_stage_update_fixed; @@ -401,11 +401,9 @@ VG_STATIC void _vg_gameloop_update(void) vg.time_fixed_accumulator += vg.time_delta; while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){ - vg_update_fixed(); + vg_fixed_update(); vg_lines.allow_input = 0; - vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED; - //vg.accumulator = VG_MAX( 0.0, vg.accumulator ); vg.fixed_iterations ++; if( vg.fixed_iterations == 8 ){ @@ -416,7 +414,7 @@ VG_STATIC void _vg_gameloop_update(void) vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED; vg.engine_stage = k_engine_stage_update; - vg_update_post(); + vg_post_update(); vg_profile_end( &vg_prof_update ); }