-#ifndef VG_STEAM_UTILS_H
-#define VG_STEAM_UTILS_H
-
+#pragma once
#include "vg_steam.h"
#if defined( VALVE_CALLBACK_PACK_SMALL )
typedef void ISteamInput;
ISteamUtils *SteamAPI_SteamUtils_v010(void);
-ISteamUtils *SteamAPI_SteamUtils(void)
+static inline ISteamUtils *SteamAPI_SteamUtils(void)
{
return SteamAPI_SteamUtils_v010();
}
-int SteamAPI_ISteamUtils_SetWarningMessageHook(
+steamapi_bool SteamAPI_ISteamUtils_SetWarningMessageHook(
ISteamUtils *self, void( *fn_print )(int, const char *) );
ISteamInput *SteamAPI_SteamInput_v006(void);
-ISteamInput *SteamAPI_SteamInput(void)
+static inline ISteamInput *SteamAPI_SteamInput(void)
{
return SteamAPI_SteamInput_v006();
}
k_ESteamInputType_MaximumPossibleValue = 255,
};
-int SteamAPI_ISteamInput_Init( ISteamInput* self, int bExplicitlyCallRunFrame );
-int SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
+steamapi_bool SteamAPI_ISteamInput_Init( ISteamInput *self,
+ steamapi_bool bExplicitlyCallRunFrame );
+steamapi_bool SteamAPI_ISteamInput_Shutdown( ISteamInput* self );
InputHandle_t SteamAPI_ISteamInput_GetControllerForGamepadIndex(
ISteamInput* self, int nIndex );
ESteamInputType SteamAPI_ISteamInput_GetInputTypeForHandle(
ISteamInput* self, InputHandle_t inputHandle );
-void SteamAPI_ISteamInput_RunFrame( ISteamInput* self, int bReservedValue );
-
-
-#endif /* VG_STEAM_UTILS_H */
+void SteamAPI_ISteamInput_RunFrame( ISteamInput* self,
+ steamapi_bool bReservedValue );