#include "vg_steam.h"
#if defined( VALVE_CALLBACK_PACK_SMALL )
+;
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
#pragma pack( push, 8 )
return SteamAPI_SteamUserStats_v012();
}
-int SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
-
-int SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats *self,
+steamapi_bool
+SteamAPI_ISteamUserStats_RequestCurrentStats( ISteamUserStats* self );
+steamapi_bool
+SteamAPI_ISteamUserStats_GetAchievement( ISteamUserStats *self,
const char *pchName,
- int *pbAchieved );
-
-int SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self,
+ steamapi_bool *pbAchieved );
+steamapi_bool
+SteamAPI_ISteamUserStats_SetAchievement( ISteamUserStats *self,
const char *pchName );
-
-int SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats *self,
+steamapi_bool
+SteamAPI_ISteamUserStats_ClearAchievement( ISteamUserStats *self,
const char *pchName );
-
-int SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self );
+steamapi_bool SteamAPI_ISteamUserStats_StoreStats( ISteamUserStats* self );
#endif /* VG_STEAM_USER_STATS_H */