#pragma once
#include "vg_steam.h"
-const u32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;
+static const u32 k_unMaxCloudFileChunkSize = 100 * 1024 * 1024;
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
typedef u64 UGCHandle_t;
typedef u64 PublishedFileUpdateHandle_t;
typedef u64 PublishedFileId_t;
-const PublishedFileId_t k_PublishedFileIdInvalid = 0;
-const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
-const PublishedFileUpdateHandle_t
+static const PublishedFileId_t k_PublishedFileIdInvalid = 0;
+static const UGCHandle_t k_UGCHandleInvalid = 0xffffffffffffffffull;
+static const PublishedFileUpdateHandle_t
k_PublishedFileUpdateHandleInvalid = 0xffffffffffffffffull;
/* Handle for writing to Steam Cloud */
typedef u64 UGCFileWriteStreamHandle_t;
-const UGCFileWriteStreamHandle_t
+static const UGCFileWriteStreamHandle_t
k_UGCFileStreamHandleInvalid = 0xffffffffffffffffull;
enum{ k_cchPublishedDocumentTitleMax = 128 + 1 };