-#ifndef VG_STEAM_NETWORKING_H
-#define VG_STEAM_NETWORKING_H
-
+#pragma once
#include "vg_steam.h"
#ifdef VALVE_CALLBACK_PACK_SMALL
ISteamNetworkingSockets
*SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012(void);
-ISteamNetworkingSockets
+static inline ISteamNetworkingSockets
*SteamAPI_SteamGameServerNetworkingSockets_SteamAPI(void)
{
return SteamAPI_SteamGameServerNetworkingSockets_SteamAPI_v012();
ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
+static inline
ISteamNetworkingSockets *SteamAPI_SteamNetworkingSockets_SteamAPI()
{
return SteamAPI_SteamNetworkingSockets_SteamAPI_v012();
* Utility
*/
-static const char *string_ESteamNetworkingConnectionState(
+static inline const char *string_ESteamNetworkingConnectionState(
ESteamNetworkingConnectionState s )
{
switch(s)
return "Error";
}
-static const char *string_ESteamNetworkingAvailability(
+static inline const char *string_ESteamNetworkingAvailability(
ESteamNetworkingAvailability s )
{
switch(s)
break;
}
}
-
-#endif /* VG_STEAM_NETWORKING_H */