bad char
[vg.git] / vg_steam_friends.h
index 4bcbebba95e0418c822cd21a3b024c91b4e98ac7..04685a86b91c3e86e418dd163f8f59ab83c0423a 100644 (file)
@@ -1,6 +1,4 @@
-#ifndef VG_STEAM_FRIENDS_H
-#define VG_STEAM_FRIENDS_H
-
+#pragma once
 #include "vg_steam.h"
 
 #if defined( VALVE_CALLBACK_PACK_SMALL )
@@ -66,7 +64,7 @@ enum { k_iPersonaStateChange = k_iSteamFriendsCallbacks + 4 };
 
 typedef void ISteamFriends;
 ISteamFriends *SteamAPI_SteamFriends_v017(void);
-ISteamFriends *SteamAPI_SteamFriends(void)
+static inline ISteamFriends *SteamAPI_SteamFriends(void)
 {
    return SteamAPI_SteamFriends_v017();
 }
@@ -89,6 +87,27 @@ void SteamAPI_ISteamFriends_ActivateGameOverlayToStore( ISteamFriends* self,
       AppId_t nAppID, EOverlayToStoreFlag eFlag );
 void SteamAPI_ISteamFriends_SetPlayedWith( ISteamFriends* self, 
       u64_steamid steamIDUserPlayedWith );
-void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog( ISteamFriends* self, u64_steamid steamIDLobby );
+void SteamAPI_ISteamFriends_ActivateGameOverlayInviteDialog( 
+      ISteamFriends* self, u64_steamid steamIDLobby );
+
+
+enum EFriendFlags{
+       k_EFriendFlagNone                       = 0x00,
+       k_EFriendFlagBlocked            = 0x01,
+       k_EFriendFlagFriendshipRequested        = 0x02,
+       k_EFriendFlagImmediate          = 0x04,                 // "regular" friend
+       k_EFriendFlagClanMember         = 0x08,
+       k_EFriendFlagOnGameServer       = 0x10, 
+       // k_EFriendFlagHasPlayedWith   = 0x20, // not currently used
+       // k_EFriendFlagFriendOfFriend  = 0x40, // not currently used
+       k_EFriendFlagRequestingFriendship = 0x80,
+       k_EFriendFlagRequestingInfo = 0x100,
+       k_EFriendFlagIgnored            = 0x200,
+       k_EFriendFlagIgnoredFriend      = 0x400,
+       // k_EFriendFlagSuggested               = 0x800,        // not used
+       k_EFriendFlagChatMember         = 0x1000,
+       k_EFriendFlagAll                        = 0xFFFF,
+};
 
-#endif /* VG_STEAM_FRIENDS_H */
+steamapi_bool SteamAPI_ISteamFriends_HasFriend( ISteamFriends* self, 
+                     u64_steamid steamIDFriend, int iFriendFlags );