-#ifndef VG_STEAM_AUTH_H
-#define VG_STEAM_AUTH_H
-
+#pragma once
#include "vg/vg_platform.h"
#include "vg/vg_io.h"
+#include "vg_steam.h"
typedef u32 HAuthTicket;
enum{ k_HAuthTicketInvalid = 0 };
-#include "vg_steam.h"
#if defined( VALVE_CALLBACK_PACK_SMALL )
#pragma pack( push, 4 )
#elif defined( VALVE_CALLBACK_PACK_LARGE )
typedef void ISteamUser;
ISteamUser *SteamAPI_SteamUser_v021(void);
-ISteamUser *SteamAPI_SteamUser(void)
+static inline ISteamUser *SteamAPI_SteamUser(void)
{
return SteamAPI_SteamUser_v021();
}
steamapi_bool SteamEncryptedAppTicket_BIsLicenseTemporary(
u8 *rgubTicketDecrypted, u32 cubTicketDecrypted );
-static u8 vg_char_base16( char c )
+static inline u8 vg_char_base16( char c )
{
if( c >= '0' && c <= '9' )
return c-'0';
return 0;
}
-static int vg_load_steam_symetric_key( const char *path, u8 *buf )
+static inline int vg_load_steam_symetric_key( const char *path, u8 *buf )
{
vg_linear_clear( vg_mem.scratch );
u32 size;
return 0;
}
}
-
-
-#endif /* VG_STEAM_AUTH_H */