*/
static const float
- k_rb_rate = (1.0/VG_TIMESTEP_FIXED),
- k_rb_delta = (1.0/k_rb_rate),
+ //k_rb_rate = (1.0/VG_TIMESTEP_FIXED),
+ //k_rb_delta = (1.0/k_rb_rate),
k_friction = 0.4f,
k_damp_linear = 0.1f, /* scale velocity 1/(1+x) */
k_damp_angular = 0.1f, /* scale angular 1/(1+x) */
*/
static void rb_extrapolate( rigidbody *rb, v3f co, v4f q ){
float substep = vg.time_fixed_extrapolate;
- v3_muladds( rb->co, rb->v, k_rb_delta*substep, co );
+ v3_muladds( rb->co, rb->v, vg.time_fixed_delta*substep, co );
if( v3_length2( rb->w ) > 0.0f ){
v4f rotation;
float mag = v3_length( axis );
v3_divs( axis, mag, axis );
- q_axis_angle( rotation, axis, mag*k_rb_delta*substep );
+ q_axis_angle( rotation, axis, mag*vg.time_fixed_delta*substep );
q_mul( rotation, rb->q, q );
q_normalize( q );
}
}
v3f gravity = { 0.0f, -9.8f, 0.0f };
- v3_muladds( rb->v, gravity, k_rb_delta, rb->v );
+ v3_muladds( rb->v, gravity, vg.time_fixed_delta, rb->v );
/* intergrate velocity */
- v3_muladds( rb->co, rb->v, k_rb_delta, rb->co );
+ v3_muladds( rb->co, rb->v, vg.time_fixed_delta, rb->co );
+#if 0
v3_lerp( rb->w, (v3f){0.0f,0.0f,0.0f}, 0.0025f, rb->w );
+#endif
/* inegrate inertia */
if( v3_length2( rb->w ) > 0.0f ){
float mag = v3_length( axis );
v3_divs( axis, mag, axis );
- q_axis_angle( rotation, axis, mag*k_rb_delta );
+ q_axis_angle( rotation, axis, mag*vg.time_fixed_delta );
q_mul( rotation, rb->q, rb->q );
q_normalize( rb->q );
}
}
+/*
+ * based on: https://box2d.org/files/ErinCatto_NumericalMethods_GDC2015.pdf,
+ * page 76.
+ */
+static void rb_solve_gyroscopic( rigidbody *rb, m3x3f I, f32 h ){
+ /* convert to body coordinates */
+ v3f w_local;
+ m3x3_mulv( rb->to_local, rb->w, w_local );
+
+ /* Residual vector */
+ v3f f, v0;
+ m3x3_mulv( I, w_local, v0 );
+ v3_cross( w_local, v0, f );
+ v3_muls( f, h, f );
+
+ /* Jacobian */
+ m3x3f iJ, J, skew_w_local, skew_v0, m0;
+ m3x3_skew_symetric( skew_w_local, w_local );
+ m3x3_mul( skew_w_local, I, m0 );
+
+ m3x3_skew_symetric( skew_v0, v0 );
+ m3x3_sub( m0, skew_v0, J );
+ m3x3_scalef( J, h );
+ m3x3_add( I, J, J );
+
+ /* Single Newton-Raphson update */
+ v3f w1;
+ m3x3_inv( J, iJ );
+ m3x3_mulv( iJ, f, w1 );
+ v3_sub( w_local, w1, rb->w );
+
+ m3x3_mulv( rb->to_world, rb->w, rb->w );
+}
+
/*
* Creates relative contact velocity vector
*/
float depth = v3_dot( plane, ra->co ) - plane[3],
lambda = vg_clampf( -depth, 0.0f, 1.0f ) * amt;
- v3_muladds( ra->v, plane, lambda * k_rb_delta, ra->v );
+ v3_muladds( ra->v, plane, lambda * vg.time_fixed_delta, ra->v );
if( depth < 0.0f )
- v3_muls( ra->v, 1.0f-(drag*k_rb_delta), ra->v );
+ v3_muls( ra->v, 1.0f-(drag*vg.time_fixed_delta), ra->v );
}
/* apply a spring&dampener force to match ra(worldspace) on rigidbody, to