bad char
[vg.git] / vg_profiler.h
index 699e2a72eadfdacac40abac419c53737554c34dd..74190cb34b0ac27ce97fd35ef4a5af6e301e61f2 100644 (file)
@@ -1,13 +1,9 @@
-#ifndef VG_PROFILER_H
-#define VG_PROFILER_H
-
-#define VG_GAME
-#include "vg.h"
+#pragma once
 #include "vg_platform.h"
-
+#include "vg_imgui.h"
 #define VG_PROFILE_SAMPLE_COUNT 128
 
-static int vg_profiler = 0;
+extern int vg_profiler;
 
 struct vg_profile
 {
@@ -26,113 +22,10 @@ struct vg_profile
    u64 start;
 };
 
-static void vg_profile_begin( struct vg_profile *profile )
-{
-   profile->start = SDL_GetPerformanceCounter();
-}
-
-static void vg_profile_increment( struct vg_profile *profile )
-{
-   profile->buffer_current ++;
-
-   if( profile->buffer_count < VG_PROFILE_SAMPLE_COUNT )
-      profile->buffer_count ++;
-
-   if( profile->buffer_current >= VG_PROFILE_SAMPLE_COUNT )
-      profile->buffer_current = 0;
-
-   profile->samples[ profile->buffer_current ] = 0;
-}
-
-static void vg_profile_end( struct vg_profile *profile )
-{
-   u64 time_end = SDL_GetPerformanceCounter(),
-       delta    = time_end - profile->start;
-
-   if( profile->mode == k_profile_mode_frame ){
-      profile->samples[ profile->buffer_current ] = delta;
-      vg_profile_increment( profile );
-   }
-   else{
-      profile->samples[ profile->buffer_current ] += delta;
-   }
-}
-
-static void vg_profile_drawn( struct vg_profile **profiles, u32 count,
-                              f64 budget, ui_rect panel,
-                              int dir, i32 normalize )
-{
-   if( panel[2] == 0 )
-      panel[2] = 256;
-
-   if( panel[3] == 0 )
-      panel[3] = VG_PROFILE_SAMPLE_COUNT * 2;
-
-   f64 sh = (f32)panel[3^dir] / (f32)VG_PROFILE_SAMPLE_COUNT,
-       sw = (f32)panel[2^dir];
-
-   ui_fill( panel, 0xa0000000 );
-
-   assert( count <= 8 );
-   f64 avgs[8];
-   u32 colours[8];
-   for( u32 i=0; i<count; i ++ ){
-      avgs[i] = 0.0;
-      colours[i] = ui_colour( k_ui_red + ((i*3)&0xe) );
-   }
-
-   f64 rate_mul = 1000.0 / (f64)SDL_GetPerformanceFrequency();
-
-   for( i32 i=0; i<VG_PROFILE_SAMPLE_COUNT; i++ ){
-      f64 total = 0.0;
-
-      if( normalize ){
-         budget = 0.0;
-         for( u32 j=0; j<count; j++ )
-            budget += (f64)profiles[j]->samples[i] * rate_mul;
-      }
-
-      for( int j=0; j<count; j++ ){
-         f64 sample  = (f64)profiles[j]->samples[i] * rate_mul,
-                px   = (total  / budget) * sw,
-                wx   = (sample / budget) * sw;
-
-         ui_rect block;
-         block[0^dir] = panel[0^dir] + px;
-         block[1^dir] = panel[1^dir] + (f32)i*sh;
-         block[2^dir] = VG_MAX( 1, wx-1 );
-         block[3^dir] = ceilf(sh)-1;
-         ui_fill( block, colours[j] );
-
-         total += sample;
-         avgs[j] += sample;
-      }
-   }
-
-   char infbuf[64];
-
-   snprintf( infbuf, 64, "accuracy: %.7fms", rate_mul );
-   ui_text( (ui_rect){ panel[0] + 4,
-                       panel[1] + panel[3] - 14, 500, 30 }, 
-                       infbuf,
-                       1,
-                       k_ui_align_left, 0 );
-
-   for( int i=0; i<count; i++ ){
-      snprintf( infbuf, 64, "%.4fms %s", 
-                        avgs[i] * (1.0f/(VG_PROFILE_SAMPLE_COUNT-1)),
-                        profiles[i]->name );
-
-      ui_text( (ui_rect){ panel[0] + 4,
-                          panel[1] + panel[3] + 4 + i*14, 
-                          panel[2]-8, 14 }, 
-                          infbuf, 1, k_ui_align_left, 0 );
-   }
-}
-
-static void vg_profiler_init(void)
-{
-   VG_VAR_I32( vg_profiler, flags=VG_VAR_PERSISTENT );
-}
-
-#endif /* VG_PROFILER_H */
+void vg_profile_begin( struct vg_profile *profile );
+void vg_profile_increment( struct vg_profile *profile );
+void vg_profile_end( struct vg_profile *profile );
+void vg_profile_drawn( struct vg_profile **profiles, u32 count,
+                       f64 budget, ui_rect panel,
+                       int dir, i32 normalize );
+void vg_profiler_init(void);