--- /dev/null
+#include "vg_platform.h"
+#include "vg_mem.h"
+#include "vg_mem_pool.h"
+#include <stddef.h>
+
+/* implementation
+ * -------------------------------------------------------------------------- */
+
+vg_pool_node *vg_pool_nodeptr( vg_pool *pool, u16 id ){
+ if( !id ) return NULL;
+ else {
+ return pool->buffer + (pool->stride*(id-1)) + pool->offset;
+ }
+}
+
+void *vg_pool_item( vg_pool *pool, u16 id )
+{
+ if( (id == 0) || (id > pool->count) )
+ return NULL;
+
+ return pool->buffer + pool->stride*(size_t)(id-1);
+}
+
+void vg_pool_init( vg_pool *pool )
+{
+ pool->head = 1;
+ pool->tail = pool->count;
+ for( u16 ib=1; ib <= pool->count; ib++ ){
+ vg_pool_node *nb = vg_pool_nodeptr( pool, ib );
+
+ u16 ia = ib-1, ic = ib+1;
+ nb->l = ia;
+ nb->r = ic<=pool->count? ic: 0;
+ nb->ref_count = 0;
+ }
+}
+
+u16 vg_pool_id( vg_pool *pool, void *item )
+{
+ return ((item - pool->buffer) / pool->stride) + 1;
+}
+
+static void vg_pool_unlink( vg_pool *pool, u16 id )
+{
+ vg_pool_node *node = vg_pool_nodeptr( pool, id );
+ vg_pool_node *l = vg_pool_nodeptr( pool, node->l ),
+ *r = vg_pool_nodeptr( pool, node->r );
+
+ if( pool->head == id ) pool->head = node->r;
+ if( pool->tail == id ) pool->tail = node->l;
+
+ if( l ) l->r = node->r;
+ if( r ) r->l = node->l;
+
+ node->r = 0;
+ node->l = 0;
+}
+
+u16 vg_pool_lru( vg_pool *pool )
+{
+ u16 head = pool->head;
+ if( !head ) return 0;
+
+ vg_pool_unlink( pool, head );
+ return head;
+}
+
+void vg_pool_watch( vg_pool *pool, u16 id )
+{
+ vg_pool_node *node = vg_pool_nodeptr( pool, id );
+
+ if( !node->ref_count ){
+ vg_pool_unlink( pool, id );
+ }
+
+ if( node->ref_count == 0xffff )
+ vg_fatal_error( "pool watch missmatch (limit is 128)\n" );
+
+ node->ref_count ++;
+}
+
+/* if after this no more watches, places back into the volatile list */
+void vg_pool_unwatch( vg_pool *pool, u16 id )
+{
+ vg_pool_node *node = vg_pool_nodeptr( pool, id );
+
+ if( node->ref_count == 0 )
+ vg_fatal_error( "pool unwatch missmatch (no watchers)\n" );
+
+ node->ref_count --;
+ if( !node->ref_count ){
+ vg_pool_node *head = vg_pool_nodeptr( pool, pool->head ),
+ *tail = vg_pool_nodeptr( pool, pool->tail );
+
+ if( tail ) tail->r = id;
+ node->l = pool->tail;
+ pool->tail = id;
+ if( !head ) pool->head = id;
+ }
+}