struct
{
void *rtmemory,
- *scratch;
+ *scratch,
+ *async;
int use_libc_malloc;
u32 quota;
vg_mem.scratch = vg_create_linear_allocator( vg_mem.rtmemory,
size_scratch,
VG_MEMORY_SYSTEM );
+
+ vg_mem.async = vg_create_linear_allocator( NULL, 50*1024*1024,
+ VG_MEMORY_REALTIME );
}
#endif /* VG_MEM_H */