a[2][2] = v;
}
+static void m3x3_setdiagonalv3( m3x3f a, v3f v )
+{
+ a[0][0] = v[0];
+ a[1][1] = v[1];
+ a[2][2] = v[2];
+}
+
static inline void m3x3_zero( m3x3f a )
{
m3x3f z = M3X3_ZERO;
d[3][2] = a02*b30 + a12*b31 + a22*b32 + a32;
}
-static inline void m4x3_mulv( m4x3f m, v3f v, v3f d )
+#if 0 /* shat appf mingw wstringop-overflow */
+inline
+#endif
+static void m4x3_mulv( m4x3f m, v3f v, v3f d )
{
v3f res;