#include "vg_stdint.h"
#include "vg_platform.h"
+#ifdef _WIN32
+#define KNRM ""
+#define KBLK ""
+#define KRED ""
+#define KGRN ""
+#define KYEL ""
+#define KBLU ""
+#define KMAG ""
+#define KCYN ""
+#define KWHT ""
+#else
#define KNRM "\x1B[0m"
+#define KBLK "\x1B[30m"
#define KRED "\x1B[31m"
#define KGRN "\x1B[32m"
#define KYEL "\x1B[33m"
#define KMAG "\x1B[35m"
#define KCYN "\x1B[36m"
#define KWHT "\x1B[37m"
+#endif
#define PRINTF_v2f( V2 ) "%.4f %.4f\n", V2[0], V2[1]
#define PRINTF_v3f( V3 ) "%.4f %.4f %.4f\n", V3[0], V3[1], V3[2]
#define PRINTF_v4f( V4 ) "%.4f %.4f %.4f %.4f\n", V4[0], V4[1], V4[2], V4[3]
+#ifdef _WIN32
+ #define PRINTF_U64 "%llu"
+#else
+ #define PRINTF_U64 "%lu"
+#endif
+
#ifdef VG_GAME
static SDL_SpinLock log_print_sl;
#endif
#endif
}
-VG_STATIC void _vg_log_init(void)
-{
-}
-
#define VG_LOGX( NAME, PIPE, PFX ) \
VG_STATIC void NAME(const char *fmt, ...) \
{ \