}
static vg_log;
-void vg_console_append_to_log( const char *str )
+void _vg_console_append_to_log( const char *str )
{
if( vg_log.buffer_line_count < vg_list_size( vg_log.buffer ) )
vg_log.buffer_line_count ++;
vg_log.buffer_line_current = 0;
}
-VG_STATIC void vg_log_write( FILE *file, const char *prefix,
- const char *fmt, va_list args )
+VG_STATIC void _vg_log_write( FILE *file, const char *prefix,
+ const char *fmt, va_list args )
{
#ifdef VG_GAME
SDL_AtomicLock( &log_print_sl );
fputs( buffer, file );
- vg_console_append_to_log( buffer );
+ _vg_console_append_to_log( buffer );
#ifdef VG_GAME
SDL_AtomicUnlock( &log_print_sl );
#endif
}
-VG_STATIC void vg_log_init(void)
+VG_STATIC void _vg_log_init(void)
{
}
#define VG_LOGX( NAME, PIPE, PFX ) \
-VG_STATIC void NAME(const char *fmt, ...) \
+VG_STATIC void NAME(const char *fmt, ...) \
{ \
va_list args; \
va_start( args, fmt ); \
- vg_log_write( PIPE, (PFX), fmt, args ); \
+ _vg_log_write( PIPE, (PFX), fmt, args ); \
va_end( args ); \
}