-static void _vg_loader_render_ring( f32 opacity ){
- glEnable(GL_BLEND);
- glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
- glBlendEquation(GL_FUNC_ADD);
-
- opacity *= opacity;
-
- glUseProgram( _shader_loader.id );
- glUniform1f( glGetUniformLocation( _shader_loader.id, "uTime" ), vg.time );
- f32 ratio = (f32)vg.window_x / (f32)vg.window_y;
- glUniform1f( glGetUniformLocation( _shader_loader.id, "uRatio"), ratio );
- glUniform1f( glGetUniformLocation( _shader_loader.id, "uOpacity"), opacity );
- glBindVertexArray( vg_loader.vao );
- glDrawArrays( GL_TRIANGLES, 0, 6 );
-}
-
-static void _vg_loader_render(void)
-{
- glViewport( 0,0, vg.window_x, vg.window_y );
- glBindFramebuffer( GL_FRAMEBUFFER, 0 );
- glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
- glClear( GL_COLOR_BUFFER_BIT|GL_DEPTH_BUFFER_BIT );
-
- _vg_render_log();
- vg.loader_ring = 1.0f;
-}
-
-
-static void vg_load_full(void);
-
-static int _vg_loader_thread( void *pfn ){
- if( setjmp( vg.env_loader_exit ) )
- return 0;
-
- /* Run client loader */
- //vg_info( "Starting client loader thread @%p\n", pfn );
- void (*call_func)(void *data) = pfn;
- call_func( vg.thread_data );
-
- SDL_SemPost( vg.sem_loader );
- vg.thread_id_loader = 0;
-
- return 0;
-}
-
-static int vg_loader_availible(void){
- if( SDL_SemValue( vg.sem_loader ) ){
- if( !(vg_async.start) )
- return 1;
- }
-
- return 0;
-}
-
-static void vg_loader_start( void(*pfn)(void *data), void *data )
-{
- SDL_SemWait( vg.sem_loader );
-
- vg.thread_data = data;
- SDL_CreateThread( _vg_loader_thread, "vg: loader", pfn );
-}
-
-/*
- * Schedule something to be ran now, freed later. Checks in with engine status
- */
-static void _vg_loader_step( void( *fn_load )(void), void( *fn_free )(void),
- const char *alias ){
-
- u64 t0 = SDL_GetPerformanceCounter();
- vg.time_hp_last = vg.time_hp;
-
- if( fn_load )
- fn_load();
-
- u64 udt = SDL_GetPerformanceCounter() - t0;
- double dt = (double)udt / (double)SDL_GetPerformanceFrequency();
- vg_info( "ltime [%p] %s: %fs\n", fn_load, alias, dt );
-
- if( fn_free ){
- struct loader_free_step step;
- step.fn_free = fn_free;
-
- if( vg_loader.step_count == vg_list_size(vg_loader.step_buffer) )
- vg_fatal_error( "Too many free steps" );
-
- vg_loader.step_buffer[ vg_loader.step_count ++ ] = step;
- }
-
- /* TODO: There was a quit checker here, re-add this? */
-}