VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
{
- if( !vg_lines.allow_input )
- return;
-
- return;
+ if( !vg_lines.allow_input ) return;
+ if( !vg_lines.draw ) return;
u32 size = 2 * sizeof(struct vg_lines_vert);
struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );