audio upgrade 3
[vg.git] / vg_lines.h
index 9300445a8b35dc21816a76571ba10256e7d55cdd..02d7a07d9c465f0bdb59946af9f7acc115d7afe4 100644 (file)
@@ -133,12 +133,12 @@ VG_STATIC void vg_lines_init(void)
    vg_lines.allow_input = 1;
 }
 
-VG_STATIC void vg_lines_drawall( float* projection )
+VG_STATIC void vg_lines_drawall( void )
 {
        glUseProgram( _shader_lines.id );
 
-   glUniformMatrix4fv
-   ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
+   glUniformMatrix4fv( glGetUniformLocation( _shader_lines.id, "uPv" ), 
+     1, GL_FALSE, (float *)vg.pv );
 
        glBindVertexArray( vg_lines.vao );
        glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );