Refactor, GLFW->SDL
[vg.git] / vg_lines.h
diff --git a/vg_lines.h b/vg_lines.h
new file mode 100644 (file)
index 0000000..672a59e
--- /dev/null
@@ -0,0 +1,266 @@
+/* Copyright (C) 2021-2022 Harry Godden (hgn) - All Rights Reserved */
+
+#ifndef VG_LINES_H
+#define VG_LINES_H
+
+#include "vg/vg.h"
+
+typedef v3f line_co;
+
+static struct vg_shader _shader_lines = 
+{
+   .name = "[vg] lines",
+   .link = NULL,
+   .vs = 
+   {
+      .orig_file = NULL,
+      .static_src = 
+
+       "uniform mat4 uPv;"
+       "layout (location=0) in vec3 a_co;"
+       "layout (location=1) in vec4 a_colour;"
+       ""
+       "out vec4 s_colour;"
+       ""
+       "void main()"
+       "{"
+       "       vec4 vert_pos = uPv * vec4( a_co, 1.0 );"
+       "  s_colour = a_colour;"
+       "       gl_Position = vert_pos;"
+       "}"
+   },
+   .fs = 
+   {
+      .orig_file = NULL,
+      .static_src = 
+
+       "out vec4 FragColor;"
+       ""
+       "in vec4 s_colour;"
+       ""
+       "void main()"
+       "{"
+       "       FragColor = s_colour;"
+       "}"
+   }
+};
+
+
+struct
+{
+   u32 draw,
+       allow_input;
+       
+   struct vg_lines_vert
+   {
+      v3f co;
+      u32 colour;
+   } 
+   *vertex_buffer;
+
+       GLuint vao, vbo;
+}
+static vg_lines;
+
+VG_STATIC void vg_lines_init(void)
+{
+   vg_info( "vg_lines_init\n" );
+
+   vg_convar_push( (struct vg_convar){
+      .name = "vg_lines",
+      .data = &vg_lines.draw,
+      .data_type = k_convar_dtype_i32,
+      .opt_i32 = { .min=0, .max=1, .clamp=1 },
+      .persistent = 1
+   });
+   
+   vg_shader_register( &_shader_lines );
+
+   vg_acquire_thread_sync();
+   {
+      glGenVertexArrays( 1, &vg_lines.vao );
+      glGenBuffers( 1, &vg_lines.vbo );
+      glBindVertexArray( vg_lines.vao );
+      glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
+      
+      u32 size = 50000 * sizeof( struct vg_lines_vert );
+
+      vg_lines.vertex_buffer = 
+         vg_create_linear_allocator(vg_mem.rtmemory, size, VG_MEMORY_REALTIME);
+      
+      glBufferData( GL_ARRAY_BUFFER, size, NULL, GL_DYNAMIC_DRAW );
+      glBindVertexArray( vg_lines.vao );
+      VG_CHECK_GL_ERR();
+
+      /* Pointers */
+      glVertexAttribPointer( 
+         0, 
+         3,
+         GL_FLOAT, 
+         GL_FALSE, 
+         sizeof( struct vg_lines_vert ), 
+         (void *)0 
+      );
+      glEnableVertexAttribArray( 0 );
+      
+      glVertexAttribPointer( 
+         1, 
+         4, 
+         GL_UNSIGNED_BYTE, 
+         GL_TRUE, 
+         sizeof( struct vg_lines_vert ), 
+         (void*)(offsetof( struct vg_lines_vert, colour ))
+      );
+      glEnableVertexAttribArray( 1 );
+      
+      VG_CHECK_GL_ERR();
+      vg_success( "done\n" );
+   }
+
+   vg_release_thread_sync();
+   vg_lines.allow_input = 1;
+}
+
+VG_STATIC void vg_lines_drawall( float* projection )
+{
+       glUseProgram( _shader_lines.id );
+
+   glUniformMatrix4fv
+   ( glGetUniformLocation( _shader_lines.id, "uPv" ), 1, GL_FALSE, projection );
+
+       glBindVertexArray( vg_lines.vao );
+       glBindBuffer( GL_ARRAY_BUFFER, vg_lines.vbo );
+
+   u32 bufusage = vg_linear_get_cur(vg_lines.vertex_buffer);
+       
+       glBufferSubData( GL_ARRAY_BUFFER, 0, bufusage, vg_lines.vertex_buffer );
+
+       glEnable( GL_BLEND );
+       glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
+       glBlendEquation( GL_FUNC_ADD );
+
+   if( vg_lines.draw )
+      glDrawArrays( GL_LINES, 0, bufusage / sizeof(struct vg_lines_vert) );
+       
+       glDisable( GL_BLEND );
+   vg_linear_clear( vg_lines.vertex_buffer );
+}
+
+VG_STATIC void vg_line2( line_co from, line_co to, u32 fc, u32 tc )
+{
+   if( !vg_lines.allow_input )
+      return;
+
+   u32 size = 2 * sizeof(struct vg_lines_vert);
+       struct vg_lines_vert *v = vg_linear_alloc( vg_lines.vertex_buffer, size );
+
+       v3_copy( from, v[0].co );
+       v3_copy( to, v[1].co );
+
+       v[0].colour = fc;
+       v[1].colour = tc;
+}
+
+VG_STATIC void vg_line( line_co from, line_co to, u32 colour )
+{
+       vg_line2( from, to, colour, colour );
+}
+
+VG_STATIC void vg_line_boxf( boxf box, u32 colour )
+{
+   v3f p000, p001, p010, p011, p100, p101, p110, p111;
+
+   p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
+   p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
+   p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
+   p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
+
+   p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
+   p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
+   p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
+   p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
+   
+   vg_line( p000, p001, colour );
+   vg_line( p001, p011, colour );
+   vg_line( p011, p010, colour );
+   vg_line( p010, p000, colour );
+
+   vg_line( p100, p101, colour );
+   vg_line( p101, p111, colour );
+   vg_line( p111, p110, colour );
+   vg_line( p110, p100, colour );
+
+   vg_line( p100, p000, colour );
+   vg_line( p101, p001, colour );
+   vg_line( p110, p010, colour );
+   vg_line( p111, p011, colour );
+}
+
+VG_STATIC void vg_line_boxf_transformed( m4x3f m, boxf box, u32 colour )
+{
+   v3f p000, p001, p010, p011, p100, p101, p110, p111;
+
+   p000[0]=box[0][0];p000[1]=box[0][1];p000[2]=box[0][2];
+   p001[0]=box[0][0];p001[1]=box[0][1];p001[2]=box[1][2];
+   p010[0]=box[0][0];p010[1]=box[1][1];p010[2]=box[0][2];
+   p011[0]=box[0][0];p011[1]=box[1][1];p011[2]=box[1][2];
+
+   p100[0]=box[1][0];p100[1]=box[0][1];p100[2]=box[0][2];
+   p101[0]=box[1][0];p101[1]=box[0][1];p101[2]=box[1][2];
+   p110[0]=box[1][0];p110[1]=box[1][1];p110[2]=box[0][2];
+   p111[0]=box[1][0];p111[1]=box[1][1];p111[2]=box[1][2];
+
+   m4x3_mulv( m, p000, p000 );
+   m4x3_mulv( m, p001, p001 );
+   m4x3_mulv( m, p010, p010 );
+   m4x3_mulv( m, p011, p011 );
+   m4x3_mulv( m, p100, p100 );
+   m4x3_mulv( m, p101, p101 );
+   m4x3_mulv( m, p110, p110 );
+   m4x3_mulv( m, p111, p111 );
+   
+   vg_line( p000, p001, colour );
+   vg_line( p001, p011, colour );
+   vg_line( p011, p010, colour );
+   vg_line( p010, p000, colour );
+
+   vg_line( p100, p101, colour );
+   vg_line( p101, p111, colour );
+   vg_line( p111, p110, colour );
+   vg_line( p110, p100, colour );
+
+   vg_line( p100, p000, colour );
+   vg_line( p101, p001, colour );
+   vg_line( p110, p010, colour );
+   vg_line( p111, p011, colour );
+
+   vg_line( p000, p110, colour );
+   vg_line( p100, p010, colour );
+}
+
+VG_STATIC void vg_line_cross(v3f pos,u32 colour, float scale)
+{
+   v3f p0, p1;
+   v3_add( (v3f){ scale,0.0f,0.0f}, pos, p0 );
+   v3_add( (v3f){-scale,0.0f,0.0f}, pos, p1 );
+   vg_line( p0, p1, colour );
+   v3_add( (v3f){0.0f, scale,0.0f}, pos, p0 );
+   v3_add( (v3f){0.0f,-scale,0.0f}, pos, p1 );
+   vg_line( p0, p1, colour );
+   v3_add( (v3f){0.0f,0.0f, scale}, pos, p0 );
+   v3_add( (v3f){0.0f,0.0f,-scale}, pos, p1 );
+   vg_line( p0, p1, colour );
+}
+
+VG_STATIC void vg_line_pt3( v3f pt, float size, u32 colour )
+{
+   boxf box =
+   {
+      { pt[0]-size, pt[1]-size, pt[2]-size },
+      { pt[0]+size, pt[1]+size, pt[2]+size }
+   };
+
+   vg_line_boxf( box, colour );
+}
+
+#endif /* VG_LINES_H */