VG_STATIC void vg_lines_init(void)
{
- vg_async_item *call = vg_async_alloc(0);
- vg_async_dispatch( call, async_vg_lines_init );
+ vg_async_call( async_vg_lines_init, NULL, 0 );
vg_console_reg_var( "vg_lines", &vg_lines.draw, k_var_dtype_i32,
VG_VAR_CHEAT );