out_rect, inout_panel );
}
+static void ui_info( ui_rect inout_panel, const char *text ){
+ ui_rect box;
+ ui_standard_widget( inout_panel, box, 1 );
+ ui_text( box, text, 1, k_ui_align_middle_left, 0 );
+}
+
static void ui_image( ui_rect rect, GLuint image ){
ui_flush( k_ui_shader_colour );
glActiveTexture( GL_TEXTURE0 );