else return ui_colour( k_ui_fg+1 );
}
+static void ui_hex_to_norm( u32 hex, v4f norm )
+{
+ norm[0] = ((hex ) & 0xff);
+ norm[1] = ((hex>>8 ) & 0xff);
+ norm[2] = ((hex>>16) & 0xff);
+ norm[3] = ((hex>>24) & 0xff);
+ v4_muls( norm, 1.0f/255.0f, norm );
+}
+
static u32 ui_ntext( ui_rect rect, const char *str, u32 len, ui_px scale,
enum ui_align align, u32 colour )
{