}
};
-VG_STATIC void _vg_ui_init(void){
+static void _vg_ui_init(void){
if( !vg_shader_compile( &_shader_ui ) ||
!vg_shader_compile( &_shader_ui_image ) )
vg_fatal_error( "Failed to compile ui shader" );
b[i] = a[i];
}
-VG_STATIC void ui_flush( enum ui_shader shader ){
+static void ui_flush( enum ui_shader shader ){
u32 vertex_offset = vg_ui.vert_start*sizeof(ui_vert),
vertex_count = vg_ui.cur_vert-vg_ui.vert_start,
vertex_size = vertex_count*sizeof(ui_vert),
/*
* Callback for text entry mode
*/
-VG_STATIC void ui_proc_utf8( const char *text ){
+static void ui_proc_utf8( const char *text ){
if( vg_ui.focused_control_type == k_ui_control_textbox ){
const char *ptr = text;