v2_zero( vg.mouse_wheel );
v2_zero( vg.mouse_delta );
- /* Update input */
- vg_process_inputs();
-
/* SDL event loop */
SDL_Event event;
while( SDL_PollEvent( &event ) ){
}
SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
+ vg_process_inputs();
}
static void _vg_gameloop_update(void)