SDL_AtomicUnlock( &vg.sl_status );
}
+#ifdef VG_CUSTOM_SHADERS
+void vg_auto_shader_register(void); /* created from codegen */
+#endif
+
static void _vg_load_full( void *data )
{
vg_preload();
vg_loader_step( vg_profiler_init, NULL );
/* client */
+#ifdef VG_CUSTOM_SHADERS
+ vg_auto_shader_register();
+#endif
vg_load();
vg_async_call( async_internal_complete, NULL, 0 );
#include "vg_rigidbody.c"
#include "vg_rigidbody_view.c"
#include "vg_shader.c"
+
+#ifdef VG_CUSTOM_SHADERS
+ #include "shaders/impl.c"
+#endif