bad char
[vg.git] / vg_build.h
index 965f14cac3941c73e687985360410d581b5008a3..b40ecd3c23545040484f0ed8bb560f085ce3f7a9 100644 (file)
 #include <stdio.h>
 #include <unistd.h>
 #include <time.h>
+#include <stdarg.h>
 
+#include "vg_opt.h"
 #include "vg_log.h"
+#include "vg_string.h"
+#include "vg_build_font.h"
 
 /* we dont free dynamic vg_strs in this program. so, we dont care.. */
 const char *__asan_default_options() { return "detect_leaks=0"; }
 
-struct {
-   vg_str include,
-          library,
-          link,
-          sources,
-          dest,
-          project_name;
+struct vg_env
+{
+   u32 optimization;
 
-   u32 optimization,
-       warnings;
    bool fresh,
         debug_asan;
 
-   enum platform {
+   enum platform 
+   {
       k_platform_anyplatform,
       k_platform_windows,
       k_platform_linux
    }
    platform;
 
-   enum architecture {
+   enum architecture 
+   {
       k_architecture_anyarch,
       k_architecture_i386,
       k_architecture_x86_64,
    }
    arch;
    
-   enum compiler {
+   enum compiler 
+   {
       k_compiler_blob,
       k_compiler_clang,
       k_compiler_zigcc
    }
    compiler;
 
-   enum libc_version {
+   enum libc_version 
+   {
       k_libc_version_native,
       k_libc_version_2_23,
    }
    libc;
-}
-static vg_build = { .debug_asan = 1 };
+};
+
+struct vg_env vg_test_env = {
+   .arch = k_architecture_x86_64,
+   .compiler = k_compiler_clang,
+   .libc = k_libc_version_native,
+   .debug_asan = 1,
+   .fresh = 0,
+   .platform = k_platform_linux,
+   .optimization = 0
+};
+
+struct vg_env vg_release_env = {
+   .arch = k_architecture_x86_64,
+   .compiler = k_compiler_zigcc,
+   .libc = k_libc_version_2_23,
+   .fresh = 1,
+   .optimization = 3,
+   .platform = k_platform_anyplatform,
+   .debug_asan = 0
+};
+
+struct vg_project
+{
+   struct vg_env *env;
+
+   vg_str include,      /* -I<path> */
+          library,      /* -L<path> */
+          link,         /* -llibrary */
+          sources,      /* file.c obj.o */
+          uid,          /* env/project identifier */
+          target,       /* result object name */
+
+          /* generated */
+          compiled_objects; /* space seperated paths to compiled objects */
+
+   enum obj_type {
+      k_obj_type_none,
+      k_obj_type_exe,
+      k_obj_type_obj,
+      k_obj_type_shared,
+   }
+   type;
+};
 
 /* 
  * string tables 
  * -------------------------------------------------------------------------- */
 
-static const char *platform_names[] = {
+static const char *platform_names[] = 
+{
    [k_platform_anyplatform] = "anyplatform",
    [k_platform_windows]     = "windows",
    [k_platform_linux]       = "linux"
 };
 
-static const char *architecture_names[] = {
+static const char *architecture_names[] = 
+{
    [k_architecture_anyarch] = "anyarch",
    [k_architecture_i386]    = "i386",
    [k_architecture_x86_64]  = "x86_64"
 };
 
-static const char *compiler_names[] = {
+static const char *compiler_names[] = 
+{
    [k_compiler_blob]    = "blob",
    [k_compiler_clang]   = "clang",
    [k_compiler_zigcc]   = "zig-cc"
 };
 
-static const char *compiler_paths[] = {
+static const char *compiler_paths[] = 
+{
    [k_compiler_blob]    = NULL,
    [k_compiler_clang]   = "clang",
    [k_compiler_zigcc]   = "zig cc"
 };
 
-static const char *libc_names[] = {
+static const char *libc_names[] = 
+{
    [k_libc_version_native]  = "",
    [k_libc_version_2_23]    = ".2.23"
 };
@@ -89,30 +138,47 @@ static const char *libc_names[] = {
  * source specification
  * -------------------------------------------------------------------------- */
 
-void vg_add_source( const char *source ){
-   vg_strcat( &vg_build.sources, source );
-   vg_strcat( &vg_build.sources, " " );
+void vg_add_source( struct vg_project *proj, const char *source )
+{
+   if( proj->type == k_obj_type_none )
+      vg_fatal_error( "Cannot add source code without setting binary type\n" );
+
+   vg_strcat( &proj->sources, source );
+   vg_strcat( &proj->sources, " " );
 }
 
-void vg_include_dir( const char *dir ){
-   vg_strcat( &vg_build.include, dir );
-   vg_strcat( &vg_build.include, " " );
+void vg_include_dir( struct vg_project *proj, const char *dir )
+{
+   if( proj->type == k_obj_type_none )
+      vg_fatal_error( "Cannot add include dir without setting binary type\n" );
+
+   vg_strcat( &proj->include, dir );
+   vg_strcat( &proj->include, " " );
 }
 
-void vg_library_dir( const char *dir ){
-   vg_strcat( &vg_build.library, dir );
-   vg_strcat( &vg_build.library, " " );
+void vg_library_dir( struct vg_project *proj, const char *dir )
+{
+   if( proj->type == k_obj_type_none )
+      vg_fatal_error( "Cannot add library dir without setting binary type\n" );
+
+   vg_strcat( &proj->library, dir );
+   vg_strcat( &proj->library, " " );
 }
 
-void vg_link( const char *lib ){
-   vg_strcat( &vg_build.link, lib );
+void vg_link( struct vg_project *proj, const char *lib )
+{
+   if( proj->type == k_obj_type_none )
+      vg_fatal_error( "Cannot link library without setting binary type\n" );
+
+   vg_strcat( &proj->link, lib );
 }
 
 /*
  * OS & file tools
  * -------------------------------------------------------------------------- */
 
-void vg_syscall( const char *fmt, ... ){
+void vg_syscall( const char *fmt, ... )
+{
    va_list args;
    va_start( args, fmt );
 
@@ -125,139 +191,152 @@ void vg_syscall( const char *fmt, ... ){
       exit(1);
 }
 
-void vg_add_blob( const char *blob, const char *dest ){
-   vg_syscall( "cp %s bin/%s/%s", blob, vg_build.project_name.buffer, dest );
+void vg_add_blob( struct vg_project *proj, const char *blob, const char *dest )
+{
+   vg_syscall( "cp %s bin/%s/%s", blob, proj->uid.buffer, dest );
 }
 
-void vg_symlink( const char *folder, const char *bin_name ){
+void vg_symlink( struct vg_project *proj,
+                 const char *folder, const char *bin_name )
+{
    char dest[512];
-   snprintf( dest, 512, "bin/%s/%s", vg_build.project_name.buffer, bin_name );
+   snprintf( dest, 512, "bin/%s/%s", proj->uid.buffer, bin_name );
    if( !access( dest, F_OK ) )
       vg_syscall( "unlink %s", dest );
    vg_syscall( "ln -srf %s %s", folder, dest );
 }
 
-void vg_tarball_last_project(void){
+void vg_tarball_project( struct vg_project *proj )
+{
    vg_syscall( "tar -chzvf dist/%s-%u.tar.gz bin/%s/",
-               vg_build.project_name.buffer, time(NULL),
-               vg_build.project_name.buffer );
+               proj->uid.buffer, time(NULL), proj->uid.buffer );
 }
 
-
 /*
- * Standard VG includes & libraries which we use for games/graphics
+ * The project configurator and compiler.
  * -------------------------------------------------------------------------- */
 
-void vg_add_graphics(void){
-   vg_add_source( "vg/dep/glad/glad.c" );
-
-   if( vg_build.platform == k_platform_windows )
-      vg_add_blob( "vg/dep/sdl/SDL2.dll", "" );
-
-   vg_link( "-lm " );
-
-   if( vg_build.platform == k_platform_linux )
-      vg_link( "-lSDL2 -lGL -lX11 -lXxf86vm -lXrandr -lXi -ldl -pthread " );
-   else
-      vg_link( "-lmingw32 -lSDL2main -lSDL2 -lopengl32 \\\n" );
-}
+void vg_project_new_target( struct vg_project *proj, const char *name, 
+                            enum obj_type type )
+{
+   proj->type = type;
+
+   vg_strnull( &proj->include, NULL, -1 );
+   vg_strnull( &proj->library, NULL, -1 );
+   vg_strnull( &proj->link, NULL, -1 );
+   vg_strnull( &proj->sources, NULL, -1 );
+   vg_strnull( &proj->target, NULL, -1 );
+
+   /*
+    * Setup target with appropriate extension
+    */
+   vg_strcat( &proj->target, name );
+
+   if( proj->env->platform == k_platform_windows )
+   {
+      if( type == k_obj_type_exe )
+         vg_strcat( &proj->target, ".exe" );
+      else if( type == k_obj_type_shared )
+         vg_strcat( &proj->target, ".dll" );
+      else if( type == k_obj_type_obj )
+         vg_strcat( &proj->target, ".obj" );
+   }
 
-void vg_add_game_stuff(void){
-   vg_add_blob( "vg/submodules/SDL_GameControllerDB/gamecontrollerdb.txt", "" );
 
-   if( vg_build.platform == k_platform_linux ){
-      vg_add_blob( "vg/dep/steam/libsteam_api.so", "" );
-      vg_link( "-lsteam_api " );
+   if( proj->env->platform == k_platform_linux )
+   {
+      if( type == k_obj_type_shared )
+         vg_strcat( &proj->target, ".so" );
+      else if( type == k_obj_type_obj )
+         vg_strcat( &proj->target, ".o" );
    }
-   else if( vg_build.platform == k_platform_windows ){
-      vg_add_blob( "vg/dep/steam/steam_api64.dll", "" );
-      vg_link( "vg/dep/steam/steam_api64.dll " );
-      vg_link( "vg/dep/sdl/SDL2.dll " );
-      vg_library_dir( "-L./vg/dep/sdl " );
+
+   /* 
+    * Add some regular includes / library dirs 
+    */
+   if( type != k_obj_type_none )
+   {
+      vg_include_dir( proj, "-I." );
+      vg_include_dir( proj, "-I./vg" );
+      vg_library_dir( proj, "-L." );
+      vg_library_dir( proj, "-L/usr/lib" );
    }
 
-   vg_include_dir( "-I./vg/dep " );
-   vg_library_dir( "-L./vg/dep/steam " );
+   vg_info( "  New target: %s\n", name );
 }
 
-/*
- * The project configurator and compiler.
- * -------------------------------------------------------------------------- */
+void vg_project_init( struct vg_project *proj,
+                      struct vg_env *env,
+                      const char *identifier )
+{
+   proj->env = env;
+   proj->type = k_obj_type_none;
 
-void vg_build_new( const char *name ){
-   vg_strnull( &vg_build.include, NULL, -1 );
-   vg_strnull( &vg_build.library, NULL, -1 );
-   vg_strnull( &vg_build.link, NULL, -1 );
-   vg_strnull( &vg_build.sources, NULL, -1 );
-   vg_strnull( &vg_build.dest, NULL, -1 );
-   vg_strnull( &vg_build.project_name, NULL, -1 );
+   vg_strnull( &proj->uid, NULL, -1 );
+   vg_strnull( &proj->compiled_objects, NULL, -1 );
 
    /* check for problems in configuration */
-   if( vg_build.libc != k_libc_version_native ){
-      if( vg_build.compiler != k_compiler_zigcc ){
-         vg_build.warnings ++;
-         vg_warn( "Cannot specify libc version using the '%s' compiler.\n",
-                  compiler_names[ vg_build.compiler ] );
+   if( env->libc != k_libc_version_native ){
+      if( env->compiler != k_compiler_zigcc ){
+         vg_fatal_error( 
+               "Cannot specify libc version using the '%s' compiler.\n",
+               compiler_names[ env->compiler ] );
       }
    }
 
-   if( vg_build.compiler == k_compiler_clang ){
-      if( vg_build.platform != k_platform_linux ){
-         vg_build.warnings ++;
-         vg_warn( "Cannot compile for '%s' using the '%s' compiler;" );
+   if( env->compiler == k_compiler_clang ){
+      if( env->platform != k_platform_linux ){
+         vg_fatal_error( "Cannot compile for '%s' using the '%s' compiler;" );
       }
    }
 
-   vg_str *proj = &vg_build.project_name;
-
-   vg_strcat( proj, name );
-   vg_strcatch( proj, '-' );
-   vg_strcat( proj, platform_names[ vg_build.platform ] );
-   vg_strcatch( proj, '-' );
-   vg_strcat( proj, architecture_names[ vg_build.arch ] );
-   vg_strcatch( proj, '-' );
-   vg_strcat( proj, compiler_names[ vg_build.compiler ] );
-
-   vg_info( "project: %s (%s, %s, compiler: %s, opt:%u, fresh: %s)\n", 
-               name, 
-               platform_names[vg_build.platform],
-               architecture_names[vg_build.arch],
-               compiler_names[vg_build.compiler],
-               vg_build.optimization,
-               vg_build.fresh? "yes":"no");
-
-   if( proj->i < 3 )
-      vg_fatal_error( "failed to create output directory\n" );
-
-   if( vg_build.fresh )
-      vg_syscall( "rm -rf bin/%s", proj->buffer );
-   vg_syscall( "mkdir -p bin/%s", proj->buffer );
-
-   vg_include_dir( "-I." );
-   vg_include_dir( "-I./vg" );
-   vg_library_dir( "-L." );
-   vg_library_dir( "-L/usr/lib" );
+   vg_strcat( &proj->uid, identifier );
+   vg_strcatch( &proj->uid, '-' );
+   vg_strcat( &proj->uid, platform_names[ env->platform ] );
+   vg_strcatch( &proj->uid, '-' );
+   vg_strcat( &proj->uid, architecture_names[ env->arch ] );
+   vg_strcatch( &proj->uid, '-' );
+   vg_strcat( &proj->uid, compiler_names[ env->compiler ] );
+
+   if( proj->uid.i < 3 )
+      vg_fatal_error( "failed to create project UID\n" );
+
+   vg_info( "project_init: %s (%s, %s, compiler: %s, opt:%u, fresh: %s)\n", 
+               identifier, 
+               platform_names[env->platform],
+               architecture_names[env->arch],
+               compiler_names[env->compiler],
+               env->optimization,
+               env->fresh? "yes":"no");
+
+   if( env->fresh )
+      vg_syscall( "rm -rf bin/%s", proj->uid.buffer );
+   vg_syscall( "mkdir -p bin/%s", proj->uid.buffer );
 }
 
-void vg_compile( const char *name ){
+void vg_compile_project( struct vg_project *proj )
+{
    vg_str cmd;
    vg_strnull( &cmd, NULL, -1 );
 
    /* compiler specification */
    vg_strcat( &cmd, "ccache " );
-   vg_strcat( &cmd, compiler_paths[ vg_build.compiler ] );
+   vg_strcat( &cmd, compiler_paths[ proj->env->compiler ] );
    vg_strcat( &cmd, " -std=gnu99 -D_REENTRANT \\\n" );
 
-   if( vg_build.optimization ){
+   if( proj->env->optimization )
+   {
       vg_strcat( &cmd, "  -O" );
-      vg_strcati32( &cmd, vg_build.optimization );
-      vg_strcat( &cmd, " -DVG_RELEASE\\\n" );
+      vg_strcati32( &cmd, proj->env->optimization );
+      vg_strcat( &cmd, " -flto \\\n" );
    }
-   else {
+   else 
+   {
       /* add debugger / asan information */
       vg_strcat( &cmd, "  -O0 -ggdb3 -fno-omit-frame-pointer " );
 
-      if( (vg_build.compiler == k_compiler_clang) && vg_build.debug_asan ){
+      if( (proj->env->compiler == k_compiler_clang) && proj->env->debug_asan )
+      {
          vg_strcat( &cmd, "  -rdynamic -fsanitize=address -fPIE "
                           "-fstack-protector-strong " );
       }
@@ -267,59 +346,203 @@ void vg_compile( const char *name ){
 
    /* want a lot of warnings but not useless ones */
    vg_strcat( &cmd, "  -Wall -ferror-limit=8\\\n"
-      "    -Wno-unused-function -Wno-unused-variable -Wno-format-truncation\\\n"
+      "    -Wno-unused-function -Wno-unused-variable\\\n"
       "    -Wno-unused-command-line-argument -Wno-unused-but-set-variable\\\n"
    );
 
+   if( proj->env->compiler != k_compiler_clang )
+      vg_strcat( &cmd, "    -Wno-format-truncation\\\n" );
+
    /* include paths */
    vg_strcat( &cmd, "  " );
-   vg_strcat( &cmd, vg_build.include.buffer );
+   vg_strcat( &cmd, proj->include.buffer );
    vg_strcat( &cmd, "\\\n" );
    
    /* library paths */
    vg_strcat( &cmd, "  " );
-   vg_strcat( &cmd, vg_build.library.buffer );
+   vg_strcat( &cmd, proj->library.buffer );
    vg_strcat( &cmd, "\\\n" );
 
    /* sources */
    vg_strcat( &cmd, "  " );
-   vg_strcat( &cmd, vg_build.sources.buffer );
+
+   if( proj->type == k_obj_type_obj )
+      vg_strcat( &cmd, "-c " );
+
+   if( proj->type == k_obj_type_shared )
+      vg_strcat( &cmd, "-shared -fPIC " );
+
+   vg_strcat( &cmd, proj->sources.buffer );
    vg_strcat( &cmd, "\\\n" );
 
    /* output */
    vg_strcat( &cmd, "  -o bin/" );
-   vg_strcat( &cmd, vg_build.project_name.buffer );
+   vg_strcat( &cmd, proj->uid.buffer );
    vg_strcat( &cmd, "/" );
-   vg_strcat( &cmd, name );
-   if( vg_build.platform == k_platform_windows )
-      vg_strcat( &cmd, ".exe" );
+   vg_strcat( &cmd, proj->target.buffer );
    vg_strcat( &cmd, "\\\n" );
 
    /* link */
    vg_strcat( &cmd, "  " );
-   vg_strcat( &cmd, vg_build.link.buffer );
+   vg_strcat( &cmd, proj->link.buffer );
    vg_strcat( &cmd, "\\\n" );
    
-   /* dont remember what this does */
-   vg_strcat( &cmd, "  -Wl,-rpath=./\\\n" );
+   if( proj->type == k_obj_type_exe )
+   {
+      vg_strcat( &cmd, "  -Wl,-rpath=./\\\n" );
+   }
 
    /* target platform specification (zig-cc only) */
-   if( vg_build.compiler == k_compiler_zigcc ){
+   if( proj->env->compiler == k_compiler_zigcc ){
       vg_strcat( &cmd, "  -target " );
-      vg_strcat( &cmd, architecture_names[vg_build.arch] );
+      vg_strcat( &cmd, architecture_names[proj->env->arch] );
       vg_strcat( &cmd, "-" );
-      vg_strcat( &cmd, platform_names[vg_build.platform] );
+      vg_strcat( &cmd, platform_names[proj->env->platform] );
 
-      if( vg_build.platform == k_platform_linux ){
+      if( proj->env->platform == k_platform_linux ){
          vg_strcat( &cmd, "-gnu" );
-         vg_strcat( &cmd, libc_names[vg_build.libc] );
+         vg_strcat( &cmd, libc_names[proj->env->libc] );
       }
 
-      if( vg_build.platform == k_platform_windows ){
+      if( proj->env->platform == k_platform_windows )
+      {
          /* we currently dont want pdb pretty much ever. goodbye! */
-         vg_strcat( &cmd, " /SUBSYSTEM:windows /pdb:/dev/null" );
+
+         if( proj->type == k_obj_type_exe )
+         {
+            vg_strcat( &cmd, " /pdb:/dev/null" );
+            vg_strcat( &cmd, " /SUBSYSTEM:windows" );
+         }
       }
    }
 
    vg_syscall( cmd.buffer );
+
+   /* add to results */
+   vg_strcat( &proj->compiled_objects, "bin/" );
+   vg_strcat( &proj->compiled_objects, proj->uid.buffer );
+   vg_strcat( &proj->compiled_objects, "/" );
+   vg_strcat( &proj->compiled_objects, proj->target.buffer );
+   vg_strcat( &proj->compiled_objects, " \\\n " );
+}
+
+/*
+ * Standard VG includes & libraries which we use for games/graphics
+ * -------------------------------------------------------------------------- */
+
+struct vg_engine_config
+{
+   bool use_3d, legacy_support_vg_msg1, log_source_info, steam_api,
+        custom_game_settings,
+        custom_shaders;
+   i32 fixed_update_hz;
+}
+vg_engine_default_config = {
+   .use_3d = 1,
+   .fixed_update_hz = 60,
+   .legacy_support_vg_msg1 = 0,
+   .log_source_info = 1,
+   .steam_api = 0,
+   .custom_game_settings = 0,
+   .custom_shaders = 0
+};
+
+void vg_add_engine( struct vg_project *proj, struct vg_engine_config *config )
+{
+   /* building assets */
+   vg_build_default_font();
+
+   if( !config ) config = &vg_engine_default_config;
+   vg_str config_string;
+   vg_strnull( &config_string, NULL, -1 );
+   vg_strcat( &config_string, config->use_3d? "-DVG_3D \\\n": "-DVG_2D \\\n" );
+   vg_strcat( &config_string, "-DVG_TIMESTEP_FIXED=\"(1.0/" );
+   vg_strcati32( &config_string, config->fixed_update_hz );
+   vg_strcat( &config_string, ".0)\" \\\n" );
+   if( config->legacy_support_vg_msg1 )
+      vg_strcat( &config_string, "-DVG_MSG_V1_SUPPORT \\\n" );
+   if( config->log_source_info )
+      vg_strcat( &config_string, "-DVG_LOG_SOURCE_INFO \\\n" );
+   if( config->custom_game_settings )
+      vg_strcat( &config_string, "-DVG_GAME_SETTINGS \\\n" );
+   if( config->custom_shaders )
+      vg_strcat( &config_string, "-DVG_CUSTOM_SHADERS \\\n" );
+
+   vg_strcat( &config_string, "\\\n" );
+
+   /* compile heavy dependencies seperately */
+   struct vg_project dep_proj;
+   struct vg_env env = *proj->env;
+   env.optimization = 3;
+   env.debug_asan = 0;
+
+   vg_project_init( &dep_proj, proj->env, "vg" );
+
+   /* external dependencies */
+   vg_project_new_target( &dep_proj, "vg_deps", k_obj_type_obj );
+   vg_add_source( &dep_proj, "vg/vg_depencies.c" );
+   vg_compile_project( &dep_proj );
+
+   /* glad */
+   vg_project_new_target( &dep_proj, "vg_glad", k_obj_type_obj );
+   vg_add_source( &dep_proj, "vg/dep/glad/glad.c" );
+   vg_include_dir( &dep_proj, "-I./vg/dep " );
+   vg_compile_project( &dep_proj );
+
+   /* core engine */
+   vg_project_new_target( &dep_proj, "vg_engine_core", k_obj_type_obj );
+   vg_add_source( &dep_proj, config_string.buffer );
+   vg_add_source( &dep_proj, "vg/vg_engine.c" );
+   vg_include_dir( &dep_proj, "-I./vg/dep " );
+   vg_compile_project( &dep_proj );
+
+   /* steamworks */
+   if( config->steam_api )
+   {
+      vg_project_new_target( &dep_proj, "vg_steam", k_obj_type_obj );
+      vg_add_source( &dep_proj, "vg/vg_steam.c" );
+      vg_compile_project( &dep_proj );
+
+      if( proj->env->platform == k_platform_linux )
+      {
+         vg_add_blob( proj, "vg/dep/steam/libsteam_api.so", "" );
+         vg_link( proj, "-lsteam_api " );
+      }
+      else if( proj->env->platform == k_platform_windows )
+      {
+         vg_add_blob( proj, "vg/dep/steam/steam_api64.dll", "" );
+         vg_link( proj, "vg/dep/steam/steam_api64.dll " );
+      }
+
+      vg_library_dir( proj, "-L./vg/dep/steam " );
+      vg_include_dir( proj, "-I./vg/dep " );
+   }
+
+   /* precipitate to the client project */
+
+   vg_link( proj, "-lm " );
+   if( proj->env->platform == k_platform_linux )
+   {
+      vg_link( proj, "-lSDL2 -lGL -lX11 -lXxf86vm "
+                     "-lXrandr -lXi -ldl -pthread " );
+   }
+   else if( proj->env->platform == k_platform_windows )
+   {
+      vg_link( proj, "-lSDL2main -lSDL2 -lopengl32 \\\n" );
+      vg_link( proj, "vg/dep/sdl/SDL2.dll " );
+      vg_add_blob( proj, "vg/dep/sdl/SDL2.dll ", "" );
+      vg_library_dir( proj, "-L./vg/dep/sdl " );
+   }
+
+   vg_add_source( proj, config_string.buffer );
+   vg_add_source( proj, dep_proj.compiled_objects.buffer );
+   vg_add_source( proj, "\\\n" );
+   vg_include_dir( proj, "-I./vg/dep " );
+   vg_link( proj, "-lm " );
+}
+
+void vg_add_controller_database( struct vg_project *proj )
+{
+   vg_add_blob( proj, 
+                "vg/submodules/SDL_GameControllerDB/gamecontrollerdb.txt", "" );
 }