{
bool use_3d, legacy_support_vg_msg1, log_source_info, steam_api,
custom_game_settings,
- release_mode;
+ release_mode, custom_shaders;
i32 fixed_update_hz;
}
vg_engine_default_config = {
.log_source_info = 1,
.steam_api = 0,
.custom_game_settings = 0,
- .release_mode = 0
+ .release_mode = 0,
+ .custom_shaders = 0
};
void vg_add_engine( struct vg_project *proj, struct vg_engine_config *config )
vg_strcat( &config_string, "-DVG_GAME_SETTINGS \\\n" );
if( config->custom_game_settings )
vg_strcat( &config_string, "-DVG_RELEASE \\\n" );
+ if( config->custom_shaders )
+ vg_strcat( &config_string, "-DVG_CUSTOM_SHADERS \\\n" );
vg_strcat( &config_string, "\\\n" );