vg_dsp.buffer = vg_linear_alloc( vg_mem.rtmemory, 1024*1024*1 );
vg_dsp.view_texture_buffer = vg_linear_alloc( vg_mem.rtmemory, 512*512 );
- vg_async_item *call = vg_async_alloc(0);
- vg_async_dispatch( call, async_vg_dsp_alloc_texture );
+ vg_async_call( async_vg_dsp_alloc_texture, NULL, 0 );
/* temporary global design */
dsp_init_lpf( &__lpf_mud_free, 125.0f );