#include "vg/vg_platform.h"
#include "vg/vg_io.h"
#include "vg/vg_m.h"
-#include "vg/vg_ui.h"
#include "vg/vg_console.h"
#include "vg/vg_store.h"
#include "vg/vg_profiler.h"
*/
float budget = ((double)vg_audio.samples_last / 44100.0) * 1000.0;
-#if 0
vg_profile_drawn( (struct vg_profile *[]){ &vg_prof_audio_decode,
&vg_prof_audio_mix,
&vg_prof_audio_dsp}, 3,
budget, (ui_rect){ 4, VG_PROFILE_SAMPLE_COUNT*2 + 8,
512, 0 }, 3 );
-#endif
char perf[128];