#ifndef VG_AUDIO_H
#define VG_AUDIO_H
+#define VG_GAME
+
#include "vg/vg.h"
#include "vg/vg_stdint.h"
#include "vg/vg_platform.h"
#include "vg/vg_ui.h"
#include "vg/vg_console.h"
#include "vg/vg_store.h"
+#include "vg/vg_profiler.h"
#include <sys/time.h>
vg_success( "Ready\n" );
}
-VG_STATIC void vg_audio_free(void * nothing)
+VG_STATIC void vg_audio_free(void)
{
SDL_CloseAudioDevice( vg_audio.sdl_output_device );
}
if( player->init )
return;
+ audio_unlock();
vg_fatal_exit_loop( "Must init audio player before playing! \n" );
}
if( clip->data && clip->size )
return;
+ audio_unlock();
vg_fatal_exit_loop( "Must load audio clip before playing! \n" );
}