vg_audio.mux_sync = SDL_CreateMutex();
/* TODO: Move here? */
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "debug_audio",
.data = &vg_audio.debug_ui,
- .data_type = k_convar_dtype_i32,
+ .data_type = k_var_dtype_i32,
.opt_i32 = { .min=0, .max=1, .clamp=1 },
.persistent = 1
});
- vg_convar_push( (struct vg_convar){
+ vg_var_push( (struct vg_var){
.name = "volume",
.data = &vg_audio.volume_console,
- .data_type = k_convar_dtype_f32,
+ .data_type = k_var_dtype_f32,
.opt_f32 = { .min=0.0f, .max=2.0f, .clamp=1 },
.persistent = 1
});