if( lin_alloc == NULL )
lin_alloc = vg_audio.audio_pool;
+#ifdef VG_AUDIO_FORCE_COMPRESSED
+
+ if( (clip->flags & AUDIO_FLAG_FORMAT) != k_audio_format_bird ){
+ clip->flags &= ~AUDIO_FLAG_FORMAT;
+ clip->flags |= k_audio_format_vorbis;
+ }
+
+#endif
+
/* load in directly */
u32 format = clip->flags & AUDIO_FLAG_FORMAT;