* Debugging
*/
-static void audio_debug_ui( m4x4f mtx_pv )
-{
+static void audio_debug_ui(
+
+#ifdef VG_3D
+ m4x4f
+#else
+ m3x3f
+#endif
+ mtx_pv ){
+
if( !vg_audio.debug_ui )
return;
&vg_prof_audio_mix,
&vg_prof_audio_dsp}, 3,
budget, (ui_rect){ 4, VG_PROFILE_SAMPLE_COUNT*2 + 8,
- 512, 0 }, 3 );
+ 512, 0 }, 3, 0 );
char perf[128];
ui_fill( row, 0xa0000000 | ch->colour );
ui_text( row, perf, 1, k_ui_align_middle_left, 0 );
+#ifdef VG_3D
if( AUDIO_FLAG_SPACIAL_3D ){
v4f wpos;
v3_copy( ch->editable_state.spacial_falloff, wpos );
rect_copy( wr, overlap_buffer[ overlap_length ++ ] );
}
}
+#endif
}
audio_unlock();