VG_STATIC vg_async_item *vg_async_alloc( u32 size )
{
/* ditch out here if engine crashed. this serves as the 'quit checking' */
-
if( _vg_engine_status() == k_engine_status_crashed ){
assert( vg_thread_purpose() == k_thread_purpose_loader );
longjmp( vg.env_loader_exit, 1 );