add bool type to shader compiler
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 132f338275933833d2a0545e6c1dfd3cb5376b9f..f839f02e60e1848573d68c6a52df6467cd64ad36 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -313,7 +313,7 @@ VG_STATIC void _vg_process_events(void)
          if( vg_console.enabled && 
                (vg_ui.focused_control_type != k_ui_control_modal) ){
             if( event.key.keysym.sym == SDLK_ESCAPE ||
-                event.key.keysym.sym == SDLK_BACKQUOTE ){
+                event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
                vg_console.enabled = 0;
                ui_defocus_all();
             }
@@ -330,7 +330,7 @@ VG_STATIC void _vg_process_events(void)
             }
          }
          else{
-            if( event.key.keysym.sym == SDLK_BACKQUOTE ){
+            if( event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
                vg_console.enabled = 1;
             }
             else {