v2_zero( vg.mouse_wheel );
v2_zero( vg.mouse_delta );
+ /* Update input */
+ vg_process_inputs();
+
/* SDL event loop */
SDL_Event event;
while( SDL_PollEvent( &event ) ){
vg.mouse_pos[0] += vg.mouse_delta[0];
vg.mouse_pos[1] += vg.mouse_delta[1];
-
- /* Update input */
- vg_process_inputs();
}
VG_STATIC void _vg_gameloop_update(void)