audio upgrade 3
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index b7475ad1afc2577d99e16504c6be82da8a0dcc4e..eb858a38b33017d7fc20b5e457c91802d8c41b00 100644 (file)
--- a/vg.h
+++ b/vg.h
@@ -176,9 +176,7 @@ struct vg
    engine_stage;
 
    /* graphics */
-#if 0
    m4x4f pv;
-#endif
    enum quality_profile
    {
       k_quality_profile_high = 0,
@@ -550,9 +548,7 @@ VG_STATIC void _vg_gameloop_render(void)
          }
 
          /* FIXME */
-#if 0
          audio_debug_ui( vg.pv );
-#endif
          vg_ui();
          _vg_console_draw();
          
@@ -595,7 +591,6 @@ VG_STATIC void _vg_gameloop(void)
 
       _vg_gameloop_update();
       _vg_gameloop_render();
-      audio_push_console_vol();
 
       SDL_GL_SwapWindow( vg.window );
       _vg_run_synced();