engine_stage;
/* graphics */
-#if 0
m4x4f pv;
-#endif
enum quality_profile
{
k_quality_profile_high = 0,
}
/* FIXME */
-#if 0
audio_debug_ui( vg.pv );
-#endif
vg_ui();
_vg_console_draw();
_vg_gameloop_update();
_vg_gameloop_render();
- audio_push_console_vol();
SDL_GL_SwapWindow( vg.window );
_vg_run_synced();