bad char
[vg.git] / vg.h
diff --git a/vg.h b/vg.h
index 523779260f1aa02d702415282574692a7979b00a..2d06aab83aadfa96a98b127be863b4445614ce1f 100644 (file)
--- a/vg.h
+++ b/vg.h
-/* Copyright (C) 2021-2024 Mt.Zero Software - All Rights Reserved */
-
-/*
- .-.                           VG Event loop
-| 0 |
-|   |  .---------------------------------------------------------.
-|API| | vg_enter( int argc, char *argv[], const char *window_name |
-|   |  '---------------------------------------------------------'
-|   |        |
-|   |        v
-|IMP|  vg_launch_opt(void) <--.
-|   |        |                 |
-|   |        |'---------------'
-|   |        |                                     .-.
-|   |        |'-----------------------------------| 1 |------.
-|   |        |                                    |   |       |
-|   |        |                                    |   |       v
-|   |        |                                    |IMP|  vg_preload(void)
-|   |        |                                    |   |       |
-|   |  .-----+.                                   |   |       v
-|   | |        |                                  |IMP|  vg_load(void)
-|   | |        v                                  '___'       |
-|IMP| |   vg_framebuffer_resize(void)                         |
-|   | |        |                                              |
-|IMP| |        |.------------- vg_start(void) ---------------'
-|   | |        |
-|   | |        v
-|IMP| |   vg_pre_update(void)
-|   | |        |                                     
-|   | |  .-----+. 
-|   | | |        |   called 0x to 8x
-|   | | |        v
-|IMP| |  '- vg_fixed_update(void)
-|   | |          |
-|   | |       .-'
-|   | |      |
-|   | |      v
-|IMP| |   vg_post_update(void)
-|   | |      |
-|   | |      v
-|IMP| |   vg_render(void)
-|   | |      |
-|   | |      v
-|IMP| |   vg_gui(void)
-|   | |      |
-|   | |      v
-|IMP| |   vg_game_settings_init(void)
-|IMP| |   vg_game_settings_gui( ui_rect panel ) 
-|   | |      |     (optional: #define VG_GAME_SETTINGS)
-|   | |      |
-|   |  '----'
-'___'
-
-*/
-
-#ifndef VG_HEADER_H
-  #define VG_HEADER_H
-
-  const char *vg_get_basepath(void);
-
-  #include "vg_platform.h"
-  #include "vg_mem.h"
-  
-  #ifdef VG_GAME
-    #include "dep/glad/glad.h"
-    #include "dep/sdl/include/SDL.h"
-    #include "vg_stdint.h"
-    
-    void vg_register_exit( void( *funcptr )(void), const char *name );
-    
-    #include "vg_m.h"
-    #include "vg_io.h"
-    #include "vg_log.h"
-#ifndef VG_NO_STEAM
-    #include "vg_steam.h"
-#endif
-
-  //#define VG_SYNC_DEBUG
-  #ifdef VG_SYNC_DEBUG
-    #define VG_SYNC_LOG(STR,...) \
-       vg_info(STR,SDL_GetThreadID(NULL),##__VA_ARGS__)
-  #else
-    #define VG_SYNC_LOG(...)
-  #endif
-
-/* API */
-static void vg_enter( int argc, char *argv[], const char *window_name );
-
-/* Thread 1 */
-static void vg_preload(void);
-static void vg_load(void);
-
-/* Main thread */
-static void vg_launch_opt(void);
-static void vg_start(void);
-
-static void vg_framebuffer_resize(int w, int h);
-static void vg_pre_update(void);
-static void vg_fixed_update(void);
-static void vg_post_update(void);
-
-static void vg_render(void);
-static void vg_gui(void);
-
-enum quality_profile{
-   k_quality_profile_high = 0,
-   k_quality_profile_low = 1,
-   k_quality_profile_min = 2
-};
-
-struct vg{
-   /* Engine sync */
-   SDL_Window     *window;
-   SDL_GLContext  gl_context;
-   const char     *base_path;
-
-   SDL_sem *sem_loader;        /* allows only one loader at a time */
-   jmp_buf env_loader_exit;
-
-   SDL_threadID  thread_id_main,
-                 thread_id_loader;
-   void         *thread_data;
-
-   SDL_SpinLock sl_status;
-   enum engine_status{
-      k_engine_status_none,
-      k_engine_status_load_internal,
-      k_engine_status_running,
-      k_engine_status_crashed
-   }
-   engine_status;
-
-   /* Window information */
-   int window_x,
-       window_y,
-       samples,
-       window_should_close;
-
-   int display_refresh_rate,
-       fps_limit,
-       vsync,
-       screen_mode,
-       display_index;
-
-   int settings_open;
-
-   enum vsync_feature{
-      k_vsync_feature_disabled=0,
-      k_vsync_feature_enabled=1,
-      k_vsync_feature_enabled_adaptive=2,
-      k_vsync_feature_error=3
-   }
-   vsync_feature;
-
-   i32 mouse_pos[2];
-   v2f mouse_delta,
-       mouse_wheel;
-
-   /* Runtime */
-   double time,
-          time_real,
-          time_delta,
-          time_rate,
-
-          time_fixed_accumulator,
-          time_fixed_extrapolate,
-          time_frame_delta;
-
-   u64 time_hp, time_hp_last, time_spinning;
-
-   int fixed_iterations;
-
-   enum engine_stage{
-      k_engine_stage_none,
-      k_engine_stage_update,
-      k_engine_stage_update_fixed,
-      k_engine_stage_rendering,
-      k_engine_stage_ui
-   }
-   engine_stage;
-
-   /* graphics */
-#ifdef VG_3D
-   m4x4f pv;
-#else
-   m3x3f pv;
-#endif
-
-   i32 quality_profile;
-
-   float loader_ring;
-   GLuint tex_missing;
-
-   vg_rand rand;
-}
-static vg = { .time_rate = 1.0 };
-const char *vg_get_basepath(void){
-   return vg.base_path;
-}
-
-enum vg_thread_purpose
-{
-   k_thread_purpose_nothing,
-   k_thread_purpose_main,
-   k_thread_purpose_loader
-};
-
-#include "vg_async.h"
-
-static enum engine_status _vg_engine_status(void)
-{
-   SDL_AtomicLock( &vg.sl_status );
-   enum engine_status status = vg.engine_status;
-   SDL_AtomicUnlock( &vg.sl_status );
-
-   return status;
-}
-
-static enum vg_thread_purpose vg_thread_purpose(void)
-{
-   SDL_AtomicLock( &vg.sl_status );
-
-   if( vg.thread_id_main == SDL_GetThreadID(NULL) ){
-      SDL_AtomicUnlock( &vg.sl_status );
-      return k_thread_purpose_main;
-   }
-   else{
-      SDL_AtomicUnlock( &vg.sl_status );
-      return k_thread_purpose_loader;
-   }
-}
-
-static void vg_assert_thread( enum vg_thread_purpose required ){
-   enum vg_thread_purpose purpose = vg_thread_purpose();
-
-   if( purpose != required ){
-      vg_fatal_error( "thread_purpose must be %u not %u\n", required, purpose );
-   }
-}
-
-static void _vg_opengl_sync_init(void)
-{
-   vg.sem_loader = SDL_CreateSemaphore(1);
-}
-
-static void vg_checkgl( const char *src_info );
-#define VG_STRINGIT( X ) #X
-#define VG_CHECK_GL_ERR() vg_checkgl( __FILE__ ":L" VG_STRINGIT(__LINE__) )
-
-#include "vg_console.h"
-#include "vg_profiler.h"
-#ifndef VG_NO_AUDIO
-  #include "vg_audio.h"
-#endif
-#include "vg_shader.h"
-#include "vg_tex.h"
-#include "vg_input.h"
-#include "vg_imgui.h"
-#include "vg_lines.h"
-#include "vg_rigidbody_view.h"
-#include "vg_loader.h"
-#include "vg_opt.h"
-#include "vg_settings_menu.h"
-
-/* Diagnostic */
-static struct vg_profile vg_prof_update = {.name="update()"},
-                            vg_prof_render = {.name="render()"},
-                            vg_prof_swap   = {.name="swap"};
-
-static void vg_checkgl( const char *src_info )
-{
-   int fail = 0;
-
-   GLenum err;
-   while( (err = glGetError()) != GL_NO_ERROR ){
-      vg_error( "(%s) OpenGL Error: #%d\n", src_info, err );
-      fail = 1;
-   }
-
-   if( fail )
-      vg_fatal_error( "OpenGL Error" );
-}
-
-static void async_vg_bake_shaders( void *payload, u32 size )
-{
-   vg_shaders_compile();
-}
-
-static void vg_bake_shaders(void)
-{
-   vg_console_reg_cmd( "reload_shaders", vg_shaders_live_recompile, NULL );
-   vg_async_call( async_vg_bake_shaders, NULL, 0 );
-}
-
-void async_internal_complete( void *payload, u32 size )
-{
-   vg_success( "Internal async setup complete\n" );
-   SDL_AtomicLock( &vg.sl_status );
-
-   if( vg.engine_status == k_engine_status_crashed ){
-      SDL_AtomicUnlock( &vg.sl_status );
-      return;
-   }
-   else{
-      vg.engine_status = k_engine_status_running;
-   }
-
-   SDL_AtomicUnlock( &vg.sl_status );
-}
-
-static void _vg_load_full( void *data ){
-   vg_preload();
-   vg_tex2d_replace_with_error( &vg.tex_missing );
-   vg_ui.tex_bg = vg.tex_missing;
-
-   /* internal */
-   vg_loader_step( vg_input_init, vg_input_free );
-   vg_loader_step( vg_lines_init, NULL );
-   vg_loader_step( vg_rb_view_init, NULL );
-#ifndef VG_NO_AUDIO
-   vg_loader_step( vg_audio_init, vg_audio_free );
-#endif
-   vg_loader_step( vg_profiler_init, NULL );
-
-   vg_async_call( async_internal_complete, NULL, 0 );
-
-   /* client */
-   vg_load();
-
-   vg_success( "Client loaded in %fs\n", vg.time_real );
-}
-
-static void _vg_process_events(void)
-{
-   v2_zero( vg.mouse_wheel );
-   v2_zero( vg.mouse_delta );
-
-   /* Update input */
-   vg_process_inputs();
-
-   /* SDL event loop */
-   SDL_Event event;
-   while( SDL_PollEvent( &event ) ){
-      if( event.type == SDL_KEYDOWN ){
-         if( vg_console.enabled && 
-               (vg_ui.focused_control_type != k_ui_control_modal) ){
-            if( event.key.keysym.sym == SDLK_ESCAPE ||
-                event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
-               vg_console.enabled = 0;
-               ui_defocus_all();
-            }
-            else if( (event.key.keysym.mod & KMOD_CTRL) && 
-                      event.key.keysym.sym == SDLK_n ){
-               _console_suggest_next();
-            }
-            else if( (event.key.keysym.mod & KMOD_CTRL ) &&
-                      event.key.keysym.sym == SDLK_p ){
-               _console_suggest_prev();
-            }
-            else{
-               _ui_proc_key( event.key.keysym );
-            }
-         }
-         else{
-            if( event.key.keysym.scancode == SDL_SCANCODE_GRAVE ){
-               vg_console.enabled = 1;
-            }
-            else {
-               _ui_proc_key( event.key.keysym );
-            }
-         }
-      }
-      else if( event.type == SDL_MOUSEWHEEL ){
-         vg.mouse_wheel[0] += event.wheel.preciseX;
-         vg.mouse_wheel[1] += event.wheel.preciseY;
-      }
-      else if( event.type == SDL_CONTROLLERDEVICEADDED ||
-               event.type == SDL_CONTROLLERDEVICEREMOVED )
-      {
-         vg_input_device_event( &event );
-      }
-      else if( event.type == SDL_CONTROLLERAXISMOTION ||
-               event.type == SDL_CONTROLLERBUTTONDOWN ||
-               event.type == SDL_CONTROLLERBUTTONUP )
-      {
-         vg_input_controller_event( &event );
-      }
-      else if( event.type == SDL_MOUSEMOTION ){
-         vg.mouse_delta[0] += event.motion.xrel;
-         vg.mouse_delta[1] += event.motion.yrel;
-      }
-      else if( event.type == SDL_WINDOWEVENT ){
-         if( event.window.event == SDL_WINDOWEVENT_SIZE_CHANGED ){
-            int w, h;
-            SDL_GL_GetDrawableSize( vg.window, &w, &h );
-
-            if( !w || !h ){
-               vg_warn( "Got a invalid framebuffer size: "
-                        "%dx%d... ignoring\n", w, h );
-            }
-            else{
-               vg.window_x = w;
-               vg.window_y = h;
-
-               vg_framebuffer_resize(w,h);
-            }
-         }
-         else if( event.window.event == SDL_WINDOWEVENT_CLOSE ){
-            vg.window_should_close = 1;
-         }
-      }
-      else if( event.type == SDL_TEXTINPUT ){
-         ui_proc_utf8( event.text.text );
-      }
-   }
-
-   SDL_GetMouseState( &vg.mouse_pos[0], &vg.mouse_pos[1] );
-}
-
-static void _vg_gameloop_update(void)
-{
-   vg_profile_begin( &vg_prof_update );
-
-   vg.engine_stage = k_engine_stage_update;
-   vg_pre_update();
-
-   /* Fixed update loop */
-   vg.engine_stage = k_engine_stage_update_fixed;
-
-   vg.fixed_iterations = 0;
-   vg_lines.enabled = vg_lines.render;
-   vg.time_fixed_accumulator += vg.time_delta;
-
-   while( vg.time_fixed_accumulator >= VG_TIMESTEP_FIXED ){
-      vg_fixed_update();
-      vg_lines.enabled = 0;
-      vg.time_fixed_accumulator -= VG_TIMESTEP_FIXED;
-
-      vg.fixed_iterations ++;
-      if( vg.fixed_iterations == 8 ){
-         break;
-      }
-   }
-   vg_lines.enabled = vg_lines.render;
-   vg.time_fixed_extrapolate = vg.time_fixed_accumulator / VG_TIMESTEP_FIXED;
-
-   vg.engine_stage = k_engine_stage_update;
-   vg_post_update();
-   vg_profile_end( &vg_prof_update );
-}
-
-static void _vg_gameloop_render(void)
-{
-   vg_profile_begin( &vg_prof_render );
-
-   /* render */
-   vg.engine_stage = k_engine_stage_rendering;
-   vg_render();
-
-   /* ui */
-   vg.engine_stage = k_engine_stage_ui;
-   {
-      ui_prerender();
-      if( vg_console.enabled ){ 
-         vg_ui.ignore_input_frames = 10;
-         vg_gui();
-         vg_ui.ignore_input_frames = 0;
-         vg_ui.wants_mouse = 1;
-         _vg_console_draw();
-      }
-      else vg_gui();
-
-      if( vg.settings_open )
-         vg_settings_gui();
-
-      /* vg tools */
-#ifndef VG_NO_AUDIO
-      audio_debug_ui( vg.pv );
-#endif
-
-               /* profiling */
-      if( vg_profiler ){
-         int frame_target = vg.display_refresh_rate;
-         if( vg.fps_limit > 0 ) frame_target = vg.fps_limit;
-         vg_profile_drawn( 
-               (struct vg_profile *[]){
-                  &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
-               (1.0f/(float)frame_target)*1000.0f, 
-               (ui_rect){ 4, 4, 250, 0 }, 0, 0
-         );
-         char perf[256];
-         
-         snprintf( perf, 255, 
-               "x: %d y: %d\n"
-               "refresh: %d (%.1fms)\n"
-               "samples: %d\n"
-               "iterations: %d (acc: %.3fms%%)\n"
-               "time: real(%.2f) delta(%.2f) rate(%.2f)\n"
-               "      extrap(%.2f) frame(%.2f) spin( "PRINTF_U64" )\n",
-               vg.window_x, vg.window_y, 
-               frame_target, (1.0f/(float)frame_target)*1000.0f,
-               vg.samples, 
-               vg.fixed_iterations, 
-               (vg.time_fixed_accumulator/VG_TIMESTEP_FIXED)*100.0f,
-               vg.time_real, vg.time_delta, vg.time_rate,
-               vg.time_fixed_extrapolate, vg.time_frame_delta,
-               vg.time_spinning );
-
-         ui_text( (ui_rect){258, 4+24+12+12,900,900},perf,1,0,k_ui_align_left);
-      }
-      ui_postrender();
-   }
-
-   vg_profile_end( &vg_prof_render );
-}
-
-static void aaaaaaaaaaaaaaaaa( ui_rect r ){
-   int frame_target = vg.display_refresh_rate;
-   if( !vg.vsync ) frame_target = vg.fps_limit;
-
-   vg_profile_drawn( 
-         (struct vg_profile *[]){
-            &vg_prof_update,&vg_prof_render,&vg_prof_swap}, 3,
-         (1.0f/(f32)frame_target)*1500.0f, 
-         r, 0, 1
-   );
-
-   ui_fill( (ui_rect){ r[0], r[1] + (r[3]*2)/3, r[2], 1 }, ui_colour(k_ui_fg) );
-}
-
-static void vg_changevsync(void){
-   if( vg.vsync && (vg.vsync_feature != k_vsync_feature_error) ){
-      /* turn on vsync if not enabled */
-
-      enum vsync_feature requested = k_vsync_feature_enabled;
-      if( vg.vsync < 0 ) requested = k_vsync_feature_enabled_adaptive;
-
-      if( vg.vsync_feature != requested ){
-         vg_info( "Setting swap interval\n" );
-
-         int swap_interval = 1;
-         if( requested == k_vsync_feature_enabled_adaptive ) 
-            swap_interval = -1;
-
-         if( SDL_GL_SetSwapInterval( swap_interval ) == -1 ){
-            if( requested == k_vsync_feature_enabled ){
-               vg_error( "Vsync is not supported by your system\n" );
-               vg_warn( "You may be overriding it in your"
-                        " graphics control panel.\n" );
-            }
-            else{
-               vg_error( "Adaptive Vsync is not supported by your system\n" );
-            }
-
-            vg.vsync_feature = k_vsync_feature_error;
-            vg.vsync = 0;
-            /* TODO: Make popup to notify user that this happened */
-         }
-         else{
-            vg_success( "Vsync enabled (%d)\n", requested );
-            vg.vsync_feature = requested;
-         }
-      }
-   }
-   else {
-      if( vg.vsync_feature != k_vsync_feature_disabled ){
-         SDL_GL_SetSwapInterval( 0 );
-         vg.vsync_feature = k_vsync_feature_disabled;
-      }
-   }
-}
-
-static int vg_framefilter( double dt ){
-   if( vg.fps_limit < 24 ) vg.fps_limit = 24;
-   if( vg.fps_limit > 300 ) vg.fps_limit = 300;
-
-   double min_frametime = 1.0/(double)vg.fps_limit;
-   if( vg.time_frame_delta < min_frametime ){
-      /* TODO: we can use high res nanosleep on Linux here */
-      double sleep_ms = (min_frametime-vg.time_frame_delta) * 1000.0;
-      u32 ms = (u32)floor( sleep_ms );
-
-      if( ms ){
-         if( !vg_loader_availible() )
-            SDL_Delay(1);
-         else
-            SDL_Delay(ms);
-      }
-      else{
-         vg.time_spinning ++;
-      }
-
-      return 1;
-   }
-
-   return 0;
-}
-
-static int _vg_crashscreen(void)
-{
-#if 0
-   if( vg_getkey( SDLK_ESCAPE ) )
-      return 1;
-#endif
-
-   glBindFramebuffer( GL_FRAMEBUFFER, 0 );
-   glEnable(GL_BLEND);
-   glDisable(GL_DEPTH_TEST);
-   glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_DST_ALPHA);
-   glBlendEquation(GL_FUNC_ADD);
-
-   glClearColor( 0.15f + sinf(vg.time_real)*0.1f, 0.0f, 0.0f,1.0f );
-   glClear( GL_COLOR_BUFFER_BIT );
-   glViewport( 0,0, vg.window_x, vg.window_y );
-
-   _vg_render_log();
-
-   return 0;
-}
-
-static void _vg_gameloop(void){
-   //vg.time_fixed_accumulator = 0.75f * (1.0f/60.0f);
-
-   vg.time_hp = SDL_GetPerformanceCounter();
-   vg.time_hp_last = vg.time_hp;
-
-   int post_start = 0;
-   while(1){
-      vg.time_hp = SDL_GetPerformanceCounter();
-      u64 udt = vg.time_hp - vg.time_hp_last;
-      vg.time_hp_last = vg.time_hp;
-
-      double dt = (double)udt / (double)SDL_GetPerformanceFrequency();
-
-      vg.time_frame_delta += dt;
-      vg_run_async_checked();
-
-      if( vg_framefilter( dt ) )
-         continue;
-
-      vg_changevsync();
-
-      enum engine_status status = _vg_engine_status();
-      if( status == k_engine_status_running )
-         vg_profile_begin( &vg_prof_swap );
-
-      SDL_GL_SwapWindow( vg.window );
-
-      if( status == k_engine_status_running )
-         vg_profile_end( &vg_prof_swap );
-
-      vg.time_real += vg.time_frame_delta;
-      vg.time_delta = vg.time_frame_delta * vg.time_rate;
-      vg.time += vg.time_delta;
-
-      _vg_process_events();
-
-      if( vg.window_should_close )
-         break;
-         
-      if( status == k_engine_status_crashed ){
-         if( _vg_crashscreen() )
-            break;
-      }
-      else{
-         if( status == k_engine_status_running ){
-            _vg_gameloop_update();
-            _vg_gameloop_render();
-         }
-         else{
-            _vg_loader_render();
-         }
-      }
-
-      if( vg.loader_ring > 0.01f ){
-         _vg_loader_render_ring( vg.loader_ring );
-         vg.loader_ring -= vg.time_frame_delta * 0.5f;
-      }
-
-      vg.time_frame_delta = 0.0;
-      vg.time_spinning = 0;
-   }
-}
-
-static void _vg_process_launch_opts_internal( int argc, char *argv[] )
-{
-   char *arg;
-   while( vg_argp( argc, argv ) ){
-      if( (arg = vg_opt_arg( 'w' )) ){
-         vg.window_x = atoi( arg );
-      }
-
-      if( (arg = vg_opt_arg( 'h' )) ){
-         vg.window_y = atoi( arg );
-      }
-
-      if( (arg = vg_long_opt_arg( "samples" )) ){
-         vg.samples = VG_MAX( 0, VG_MIN( 8, atoi( arg ) ) );
-      }
-
-      if(  vg_long_opt( "use-libc-malloc" ) ){
-         vg_mem.use_libc_malloc = 1;
-      }
-
-      if( vg_long_opt( "high-performance" ) ){
-         vg.quality_profile = k_quality_profile_low;
-      }
-
-      vg_launch_opt();
-   }
-}
-
-static void _vg_init_window( const char *window_name )
-{
-   vg_info( "SDL_INIT\n" );
-
-   if( SDL_Init( SDL_INIT_VIDEO ) != 0  ){
-      vg_error( "SDL_Init failed: %s\n", SDL_GetError() );
-      exit(0);
-   }
-
-#ifndef VG_NO_AUDIO
-   SDL_InitSubSystem( SDL_INIT_AUDIO );
-#endif
-   SDL_InitSubSystem( SDL_INIT_GAMECONTROLLER );
-
-   char *exe_basepath = SDL_GetBasePath();
-   u32 len = vg_align8( strlen(exe_basepath)+1 );
-   char *dest  = vg_linear_alloc( vg_mem.rtmemory, len );
-   strcpy( dest, exe_basepath );
-   SDL_free( exe_basepath );
-   vg.base_path = dest;
-
-   vg_info( "Basepath: %s\n", vg.base_path );
-
-   SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 );
-   SDL_GL_SetAttribute( SDL_GL_CONTEXT_MAJOR_VERSION, 3 );
-   SDL_GL_SetAttribute( SDL_GL_CONTEXT_MINOR_VERSION, 3 );
-   SDL_GL_SetAttribute( SDL_GL_CONTEXT_PROFILE_MASK, 
-                           SDL_GL_CONTEXT_PROFILE_CORE );
-
-   SDL_GL_SetAttribute( SDL_GL_CONTEXT_RELEASE_BEHAVIOR,
-                           SDL_GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH );
-   
-   SDL_GL_SetAttribute( SDL_GL_RED_SIZE, 8 );
-   SDL_GL_SetAttribute( SDL_GL_GREEN_SIZE, 8 );
-   SDL_GL_SetAttribute( SDL_GL_BLUE_SIZE, 8 );
-   SDL_GL_SetAttribute( SDL_GL_ALPHA_SIZE, 8 );
-   SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0 );
-
-   /* 
-    * Get monitor information 
-    */
-   vg_info( "Getting display count\n" );
-   int display_count = 0, 
-       display_index = 0, 
-       mode_index = 0;
-
-   SDL_DisplayMode video_mode;
-   if( SDL_GetDesktopDisplayMode( display_index, &video_mode ) ){
-      vg_error( "SDL_GetDesktopDisplayMode failed: %s\n", SDL_GetError() );
-      SDL_Quit();
-      exit(0);
-   }
-
-   vg.display_refresh_rate = video_mode.refresh_rate;
-   vg.window_x = video_mode.w;
-   vg.window_y = video_mode.h;
-
-   if( vg.screen_mode == 2 ){
-      vg.window_x = 1280;
-      vg.window_y = 720;
-   }
-
-#ifndef _WIN32
-       SDL_SetHint( "SDL_VIDEO_X11_XINERAMA", "1" );
-       SDL_SetHint( "SDL_VIDEO_X11_XRANDR", "0" );
-       SDL_SetHint( "SDL_VIDEO_X11_XVIDMODE", "0" );
-#endif
-
-   u32 flags = SDL_WINDOW_OPENGL | SDL_WINDOW_INPUT_GRABBED |
-               SDL_WINDOW_RESIZABLE;
-
-   if( vg.screen_mode == 1 )
-      flags |= SDL_WINDOW_FULLSCREEN;
-   else if( vg.screen_mode == 0 )
-      flags |= SDL_WINDOW_FULLSCREEN_DESKTOP;
-
-   vg_info( "CreateWindow( %d %d %u )\n", vg.window_x, vg.window_y, flags );
-
-   if((vg.window = SDL_CreateWindow( window_name, 0, 0, 
-                                     vg.window_x, vg.window_y, flags ))){
-      if( vg.screen_mode == 2 )
-         SDL_SetWindowPosition( vg.window, video_mode.w-vg.window_x, 0 );
-   }
-   else{
-      vg_error( "SDL_CreateWindow failed: %s", SDL_GetError() );
-      exit(0);
-   }
-
-   SDL_RaiseWindow( vg.window );
-   SDL_SetWindowMinimumSize( vg.window, 1280, 720 );
-   SDL_SetWindowMaximumSize( vg.window, 4096, 4096 );
-
-   vg_info( "CreateContext\n" );
-
-   /* ????? */
-   if( SDL_IsTextInputActive() ) SDL_StopTextInput();
-
-   /* 
-    * OpenGL loading 
-    */
-   if( (vg.gl_context = SDL_GL_CreateContext(vg.window) )){
-      SDL_GL_GetDrawableSize( vg.window, &vg.window_x, &vg.window_y );
-      vg_success( "Window created (%dx%d)\n", vg.window_x, vg.window_y );
-   }
-   else{
-      vg_error( "SDL_GL_CreateContext failed: %s\n", SDL_GetError() );
-      SDL_Quit();
-      exit(0);
-   }
-
-   if( !gladLoadGLLoader((GLADloadproc)SDL_GL_GetProcAddress) ) {
-      vg_error( "Glad Failed to initialize\n" );
-      SDL_GL_DeleteContext( vg.gl_context );
-      SDL_Quit();
-      exit(0);
-   }
-
-   const unsigned char* glver = glGetString( GL_VERSION );
-   vg_success( "Load setup complete, OpenGL version: %s\n", glver );
-
-   SDL_GL_SetSwapInterval(0); /* disable vsync while loading */
-
-   SDL_DisplayMode dispmode;
-   if( !SDL_GetWindowDisplayMode( vg.window, &dispmode ) ){
-      if( dispmode.refresh_rate ){
-         vg.display_refresh_rate = dispmode.refresh_rate;
-      }
-   }
-
-   if( vg.display_refresh_rate < 25 || vg.display_refresh_rate > 300 ){
-      vg.display_refresh_rate = 60;
-   }
-
-   vg_info( "Display refresh rate: %d\n", dispmode.refresh_rate );
-   if( !vg.fps_limit) vg.fps_limit = vg.display_refresh_rate;
-}
-
-static void _vg_terminate(void)
-{
-   /* Shutdown */
-   _vg_console_write_persistent();
-
-   SDL_AtomicLock( &vg.sl_status );
-   vg.engine_status = k_engine_status_none;
-   SDL_AtomicUnlock( &vg.sl_status );
-
-   _vg_loader_free();
-
-   vg_success( "If you see this it means everything went.. \"well\".....\n" );
-
-   SDL_GL_DeleteContext( vg.gl_context );
-   SDL_Quit();
-   exit(0);
-}
-
-static void vg_enter( int argc, char *argv[], const char *window_name ){
-   vg_rand_seed( &vg.rand, 461 );
-   _vg_process_launch_opts_internal( argc, argv );
-
-   /* Systems init */
-   vg_alloc_quota();
-   _vg_console_init();
-   
-   vg_console_reg_var( "vg_fps_limit", &vg.fps_limit, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_console_reg_var( "vg_vsync", &vg.vsync, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_console_reg_var( "vg_quality", &vg.quality_profile, 
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_console_reg_var( "vg_screen_mode", &vg.screen_mode,
-                        k_var_dtype_i32, VG_VAR_PERSISTENT );
-   vg_audio_register();
-   vg_console_load_autos();
-
-   vg_console_reg_cmd( "vg_settings", cmd_vg_settings_toggle, NULL );
-   _vg_init_window( window_name );
-
-   vg_async_init();
-   SDL_SetRelativeMouseMode(1);
-
-   vg.thread_id_main = SDL_GetThreadID(NULL);
-   
-   /* Opengl-required systems */
-   _vg_ui_init();
-   _vg_loader_init();
-
-   vg.engine_status = k_engine_status_load_internal;
-
-   _vg_opengl_sync_init();
-    vg_loader_start( _vg_load_full, NULL );
-   _vg_gameloop();
-   _vg_terminate();
-}
-
-static void vg_fatal_error( const char *fmt, ... )
-{
-   va_list args;
-   va_start( args, fmt );
-   _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
-   va_end( args );
-
-   vg_print_backtrace();
-
-   SDL_AtomicLock( &vg.sl_status );
-   vg.engine_status = k_engine_status_crashed;
-   SDL_AtomicUnlock( &vg.sl_status );
-
-   if( vg_thread_purpose() == k_thread_purpose_loader ){
-      longjmp( vg.env_loader_exit, 1 );
-   }
-   else{
-      vg_error( "There is no jump to the error runner thing yet! bai bai\n" );
-      _vg_terminate();
-   }
-}
-
-#else /* VG_GAME */
-
-#include "vg_log.h"
-static void vg_fatal_error( const char *fmt, ... )
-{
-   va_list args;
-   va_start( args, fmt );
-   _vg_logx_va( stderr, NULL, "fatal", KRED, fmt, args );
-   va_end( args );
-   exit(1);
-}
-
-#endif /* VG_GAME */
-
-/*
- * Graphic cards will check these to force it to use the GPU
- */
-u32 NvOptimusEnablement = 0x00000001;
-int AmdPowerXpressRequestHighPerformance = 1;
-
-#include "vg_log.c"
-
-#endif /* VG_HEADER_H */
+hc vg_build.h
+hc vg_build_utils_shader.h
+hc vg_m.h
+
+u32arr vg_pxfont.h
+u32arr vg_pxfont_thin.h
+
+vg_platform.h ??
+
+# vg_vorbis.h
+# vg_image.h
+# vg_depencies.c
+
+# vg_async.h
+# vg_async.c
+# vg_audio_dsp.h
+# vg_audio_dsp.c
+# vg_audio.h
+# vg_audio.c
+# vg_audio_synth_bird.h
+# vg_audio_synth_bird.c
+# vg_binstr.h
+# vg_binstr.c
+# vg_bvh.h
+# vg_bvh.c
+# vg_camera.h
+# vg_camera.c
+# vg_engine.c
+# vg_engine.h
+# vg_log.h
+# vg_log.c
+# vg_tex.c
+# vg_tex.h
+# vg_console.h
+# vg_console.c
+# vg_loader.h
+# vg_loader.c
+# vg_imgui.h
+# vg_imgui.c
+# vg_input.h
+# vg_input.c
+# vg_io.h
+# vg_io.c
+
+# vg_lines.h
+# vg_lines.c
+
+vg_mem.h
+vg_mem.c
+vg_mem_pool.h
+vg_mem_pool.c
+vg_mem_queue.h
+vg_mem_queue.c
+vg_msg.h
+vg_msg.c
+vg_opt.h
+vg_opt.c
+vg_perlin.h
+vg_perlin.c
+vg_string.h
+vg_string.c
+vg_profiler.h
+vg_profiler.c
+vg_rigidbody_collision.h
+vg_rigidbody_collision.c
+vg_rigidbody_constraints.h
+vg_rigidbody_constraints.c
+vg_rigidbody.h
+vg_rigidbody.c
+vg_rigidbody_view.h
+vg_rigidbody_view.c
+vg_shader.h
+vg_shader.c
+
+vg_steam.h
+vg_steam_auth.h
+vg_steam_friends.h
+vg_steam_http.h
+vg_steam_networking.h
+vg_steam_remote_storage.h
+vg_steam_ugc.h
+vg_steam_user_stats.h
+vg_steam_utils.h
+
+vg_tool.c
+vg_tool.h